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Final Fantasy V/ROM map: Difference between revisions
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(Created page with '===Original FFV ROM=== * <tt>C0D380-C0D97F</tt> - 4BPP Field message symbols * <tt>C0DF00-C0E7FF</tt> - 1BPP Background priority maps * <tt>C0F410-C0F459</tt> - Text Main charact…') |
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Line 6: | Line 6: | ||
* <tt>C3EB00-C3EF7F</tt> - 1BPP Japanese font | * <tt>C3EB00-C3EF7F</tt> - 1BPP Japanese font | ||
* <tt>C3EF80-C3FFFF</tt> - 1BPP Field font | * <tt>C3EF80-C3FFFF</tt> - 1BPP Field font | ||
* <tt>CDFE00-CDFFFF</tt> - 4BPP | * <tt>CDFE00-CDFFFF</tt> - 4BPP Menu/battle hex numbers | ||
* <tt>CFD800-CFDBFF</tt> - 4BPP World Map (background) | * <tt>CFD800-CFDBFF</tt> - 4BPP World Map (background) | ||
* <tt>D00000-D02FFF</tt> - Monster stats | * <tt>D00000-D02FFF</tt> - Monster stats | ||
* <tt>D03000-D04FFF</tt> - Monster encounters | * <tt>D03000-D04FFF</tt> - Monster encounters | ||
* <tt>D05000-D055FF</tt> - Monster | * <tt>D05000-D055FF</tt> - Monster drops/steals | ||
* <tt>D05600-D05BFF</tt> - Monster control actions | * <tt>D05600-D05BFF</tt> - Monster control actions | ||
* <tt>D05C00-D067FF</tt> - Monster names (Jap.) | * <tt>D05C00-D067FF</tt> - Monster names (Jap.) | ||
Line 40: | Line 40: | ||
* <tt>D128B6-D12975</tt> - Status names (battle menu) | * <tt>D128B6-D12975</tt> - Status names (battle menu) | ||
* <tt>D12976-D129FF</tt> - ? (fragmented data) | * <tt>D12976-D129FF</tt> - ? (fragmented data) | ||
* <tt>D12A00-D12CFF</tt> - | * <tt>D12A00-D12CFF</tt> - Item/magic prices | ||
* <tt>D12D00-D12FFF</tt> - Shop data | * <tt>D12D00-D12FFF</tt> - Shop data | ||
* <tt>D13000-D1320F</tt> - ? (rising values) | * <tt>D13000-D1320F</tt> - ? (rising values) | ||
Line 56: | Line 56: | ||
* <tt>D15600-D156AF</tt> - Job names | * <tt>D15600-D156AF</tt> - Job names | ||
* <tt>D156B0-D157FF</tt> - Job data | * <tt>D156B0-D157FF</tt> - Job data | ||
* <tt>D15800-D16AB0</tt> - Ability | * <tt>D15800-D16AB0</tt> - Ability data/names (support) (menu) + (Jap.) | ||
* <tt>D16AB1-D16DF8</tt> - Ability effect data (Animals, Mix, Terrain actions) | * <tt>D16AB1-D16DF8</tt> - Ability effect data (Animals, Mix, Terrain actions) | ||
* <tt>D16DF9-D16FFF</tt> - ? (rising, varying values) (400 bytes) | * <tt>D16DF9-D16FFF</tt> - ? (rising, varying values) (400 bytes) | ||
* <tt>D17000-D1713F</tt> - Character initial data | * <tt>D17000-D1713F</tt> - Character initial data | ||
* <tt>D17140-D17F9F</tt> - | * <tt>D17140-D17F9F</tt> - Job/ability descriptions | ||
* <tt>D17FA0-D1A39F</tt> - ? (2*~4600) | * <tt>D17FA0-D1A39F</tt> - ? (2*~4600) | ||
* <tt>D1A3A0-D1AB9F</tt> - ? (16*128 ?) | * <tt>D1A3A0-D1AB9F</tt> - ? (16*128 ?) | ||
Line 75: | Line 75: | ||
* <tt>D97CD0-D9FFFF</tt> - ? | * <tt>D97CD0-D9FFFF</tt> - ? | ||
* <tt>DA0000-DB39FF</tt> - 4BPP Field sprites | * <tt>DA0000-DB39FF</tt> - 4BPP Field sprites | ||
* <tt>DB3A00-DB4D7F</tt> - 3BPP Overworld | * <tt>DB3A00-DB4D7F</tt> - 3BPP Overworld/World map sprites | ||
* <tt>DB4D80-DB7FFF</tt> - 4BPP Overworld sprites | * <tt>DB4D80-DB7FFF</tt> - 4BPP Overworld sprites | ||
* <tt>DB8000-DBCFFF</tt> - Palettes ? | * <tt>DB8000-DBCFFF</tt> - Palettes ? | ||
* <tt>DBD000-DBF7FF</tt> - 1BPP Kanji | * <tt>DBD000-DBF7FF</tt> - 1BPP Kanji | ||
* <tt>DBF800-DBFFFF</tt> - ? | * <tt>DBF800-DBFFFF</tt> - ? | ||
* <tt>DC0000-DC2E43</tt> - 2BPP | * <tt>DC0000-DC2E43</tt> - 2BPP Background/Foreground tiles | ||
* <tt>DC2E44-DFFFBF</tt> - 4BPP Field graphics | * <tt>DC2E44-DFFFBF</tt> - 4BPP Field graphics | ||
* <tt>DFFFC0-DFFFFF</tt> - ? | * <tt>DFFFC0-DFFFFF</tt> - ? | ||
Line 95: | Line 95: | ||
* <tt>E71780-E7275F</tt> - Magic names (57-FF) (battle message) | * <tt>E71780-E7275F</tt> - Magic names (57-FF) (battle message) | ||
* <tt>E72760-E72CA9</tt> - Battle messages | * <tt>E72760-E72CA9</tt> - Battle messages | ||
* <tt>E72F00-E733FF</tt> - | * <tt>E72F00-E733FF</tt> - Menu/shop text | ||
* <tt>E73560-E736FF</tt> - Rare item names | * <tt>E73560-E736FF</tt> - Rare item names | ||
* <tt>E73700-E73AF0</tt> - Monster Speciality names | * <tt>E73700-E73AF0</tt> - Monster Speciality names |
Revision as of 07:49, 17 November 2012
Original FFV ROM
- C0D380-C0D97F - 4BPP Field message symbols
- C0DF00-C0E7FF - 1BPP Background priority maps
- C0F410-C0F459 - Text Main character naming screen
- C20000-C2FFFF - ASM Battle related code
- C3EB00-C3EF7F - 1BPP Japanese font
- C3EF80-C3FFFF - 1BPP Field font
- CDFE00-CDFFFF - 4BPP Menu/battle hex numbers
- CFD800-CFDBFF - 4BPP World Map (background)
- D00000-D02FFF - Monster stats
- D03000-D04FFF - Monster encounters
- D05000-D055FF - Monster drops/steals
- D05600-D05BFF - Monster control actions
- D05C00-D067FF - Monster names (Jap.)
- D06800-D06FFF - Monster groups
- D07000-D071FF - ? (pointer table)
- D07200-D077FF - ?
- D07800-D079FF - Event encounters
- D07A00-D07FFF - ? (8*192)
- D08000-D083FF - ? (2*512)
- D08400-D085FF - ? (fragmented data)
- D08600-D088FF - Monster Release actions
- D08900-D098FF - Monster formations
- D09900-D09BFF - Monster Specialty data
- D09C00-D0C7FF - Monster AI scripts
- D0C800-D0CFFF - ? (8*256 ?)
- D0D000-D0D003 - ?
- D0D004-D0DC29 - 1-2BPP Monster shapes
- D0DC2A-D0E002 - ?
- D0E003-D0E162 - 4BPP Monster Mini, Toad and shadow graphics
- D0E163-D0EBFF - ? (some graphics ?)
- D0EC00-D0EFFF - Game engine constants
- D0F000-D0FFFF - Battle dialogue (Jap.)
- D10000-D10B7F - Item data
- D10B80-D1137F - Magic data
- D11380-D11C7F - Item names (menu)
- D11C80-D1247F - Magic names (field menu)
- D12480-D1287F - Item definition tables
- D12880-D128B5 - ? (pointer table ?)
- D128B6-D12975 - Status names (battle menu)
- D12976-D129FF - ? (fragmented data)
- D12A00-D12CFF - Item/magic prices
- D12D00-D12FFF - Shop data
- D13000-D1320F - ? (rising values)
- D13210-D135FF - ? (4*252)
- D13600-D139A8 - ? (fragmented values)
- D139A9-D13BA8 - ? (pointer table)
- D13BA9-D13FFF - ? (Jap.)
- D14000-D14FFF - Item descriptions
- D15000-D152B4 - Level tables
- D152B5-D152C0 -
- D152C1-D154FF - Job levels
- D15500-D1551D - Character names
- D1551E-D15531 - Character stat bonuses
- D15532-D155FF -
- D15600-D156AF - Job names
- D156B0-D157FF - Job data
- D15800-D16AB0 - Ability data/names (support) (menu) + (Jap.)
- D16AB1-D16DF8 - Ability effect data (Animals, Mix, Terrain actions)
- D16DF9-D16FFF - ? (rising, varying values) (400 bytes)
- D17000-D1713F - Character initial data
- D17140-D17F9F - Job/ability descriptions
- D17FA0-D1A39F - ? (2*~4600)
- D1A3A0-D1AB9F - ? (16*128 ?)
- D1ABA0-D1BDFF - 4BPP Misc. spell effects
- D1BE00-D1BFFF - ? (2*256)
- D1C000-D1EFFF - 2BPP? Terrain spell effects ?
- D1F000-D1FFFF - 2BPP Font
- D20000-D497BF - 4BPP Character battle sprites
- D497C0-D4A3BF - 3BPP Misc. battle sprites
- D4A3C0-D4FFFF - Palettes (needs detailed research)
- D50000-D82FFF - 4BPP Monster sprites
- D83000-D8FFFF - ? (several patterns)
- D90000-D97CCF - 3BPP Attack animations
- D97CD0-D9FFFF - ?
- DA0000-DB39FF - 4BPP Field sprites
- DB3A00-DB4D7F - 3BPP Overworld/World map sprites
- DB4D80-DB7FFF - 4BPP Overworld sprites
- DB8000-DBCFFF - Palettes ?
- DBD000-DBF7FF - 1BPP Kanji
- DBF800-DBFFFF - ?
- DC0000-DC2E43 - 2BPP Background/Foreground tiles
- DC2E44-DFFFBF - 4BPP Field graphics
- DFFFC0-DFFFFF - ?
RPGe Extension
- E00000-E00FF0 - Monster names
- E01150-E013EF - Ability names (commands)
- E03100-E03140 - Misc. menu text fields
- E03720-E04A1F - 1BPP Ending poem
- E10000-E6FFFF - Game script
- E70000-E708FF - Area headings
- E70900-E70F8F - Effect names
- E70F90-E7177F - Magic names (57-FF) (battle menu) (Song)
- E71780-E7275F - Magic names (57-FF) (battle message)
- E72760-E72CA9 - Battle messages
- E72F00-E733FF - Menu/shop text
- E73560-E736FF - Rare item names
- E73700-E73AF0 - Monster Speciality names
- E73B00-E750FF - Battle dialogue
- E75100-E757FF - Item descriptions
- E75800-E7585F - Battle record text
- E75860-E7705F - Item names (battle message)
- E77060-E7739F - Ability names (support) (battle message)
- E773A0-E7751F - Crystal prophecy
- E7FAD9-E7FFFF - Misc. menu text fields