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Dragon Warrior III (NES)/ROM map: Difference between revisions
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=Music= | =Music= | ||
==Music Pointers== | ==Music Pointers== | ||
0x078028 to 0x07802F = Level Up<br> | |||
0x078030 to 0x078037 = Dragon Quest Theme Intro<br> | 0x078030 to 0x078037 = Dragon Quest Theme Intro<br> | ||
0x078038 to 0x07803F = Castle Theme<br> | 0x078038 to 0x07803F = Castle Theme<br> | ||
Line 476: | Line 476: | ||
0x078158 to 0x07815F = Title Screen Music<br> | 0x078158 to 0x07815F = Title Screen Music<br> | ||
==Music Data== | ==Music Data== | ||
0x078A09 to 0x078B9A = Main Map Theme<br> | 0x078A09 to 0x078B9A = Main Map Theme<br> |
Revision as of 01:23, 20 June 2012
The following article is a ROM map for Dragon Warrior III (NES).
Enemy data
Slime
0x0032E3 = Level
0x0032E4 = Experience (0-255)
0x0032E5 = Experience (01 = 352)
0x0032E6 = Agility
0x0032E7 = GP
0x0032E8 = Attack (0-255)
0x0032E9 = Defense
0x0032EA = HP
0x0032EB = MP
0x0032EC = (?)
0x0032ED to 0x0032F4 = Move set
0x0032F5 =
0x0032F6 = added effects
0000 0001 = Attack (255+) 0000 0010 = Attack (255+) 0000 0100 = (?) 0000 1000 = (?) 0001 0000 = (?) 0010 0000 = (?) 0100 0000 = (?) 1000 0000 = (?)
0x0032F7 = added effects
0000 0001 = Defense (255+) 0000 0010 = Defense (255+) 0000 0100 = (?) 0000 1000 = (?) 0001 0000 = (?) 0010 0000 = (?) 0100 0000 = (?) 1000 0000 = (?)
0x0032F8 = added effects
0000 0001 = HP (255+) 0000 0010 = HP (255+) 0000 0100 = (?) 0000 1000 = (?) 0001 0000 = (?) 0010 0000 = (?) 0100 0000 = (?) 1000 0000 = (?)
Enemy move set
One move
00 = enemy is assessing the situation 01 = enemy protects itself 02 = Regular attack 03 = Attack could be critical 04 = Attack could cause sleep 05 = Attack could cause poison 06 = Attack could cause numbness 07 = Enemy will flee 08 = Call for reinforcements (same as the enemy calling) 09 = Curious dance (steals MP) 0A = Flaming breath (10-20 HP attack) 0B = Flaming breath (30-50 HP attack) 0C = Flaming breath (80-100 HP attack) 0D = Blizzard breath (10-20 HP attack) 0E = Blizzard breath (40-60 HP attack) 0F = Blizzard breath (100-140 HP attack) 10 = emits gales of sweet breath (causes sleep) 11 = emits gales of toxic breath (causes poison) 12 = emits gales of scorching breath (causes numbness) 13 = chants Blaze 14 = chants Blazemore 15 = chants Blazemost 16 = chants Icebolt 17 = chants Firebal 18 = chants Firebane 19 = chants Explodet 1A = chants Snowblast 1B = chants Snowstorm 1C = chants Infernos 1D = chants Infermore 1E = chants Infermost 1F = chants Beat (possible instant death) 20 = chants Defeat (possible instant death) 21 = chants Sacrifice 22 = chants Sleep 23 = chants Stopspell 24 = chants Sap 25 = chants Defence 26 = chants Surround 27 = chants Robmagic 28 = chants Chaos 29 = chants Slow 2A = chants Limbo 2B = freeze beam shoots out of Zoma's fingertip (nullifies spells) 2C = chants Bounce 2D = chants Increase 2E = chants Increase 2 2F = chants Vivify 30 = chants Revive 31 = chants Heal 32 = chants Healmore 33 = chants Healall 34 = chants Healus 35 = chants Healusall 36 = chants Heal 2 37 = chants Healmore 2 38 = chants Healall 2 39 = chants Healus 2 3A = chants Healusall 2 3B = calls for reinforcements (Healer) 3C = calls for reinforcements (Granite Titan) 3D = calls for reinforcements (Hork) 3E = calls for reinforcements (Elysium Bird) 3F = calls for reinforcements (Voodoo Shaman)
Two moves
82 = regular attack 83 = chance of critical attack 84 = Attack could cause sleep 85 = Attack could cause poison 86 = Attack could cause numbness 87 = Enemy will flee 88 = calls for reinforcements (same as the enemy calling) 89 = Curious dance (steals MP) 8A = Flaming breath (10-20 HP attack) 8B = Flaming breath (30-50 HP attack) 8C = Flaming breath (80-100 HP attack) 8D = Blizzard breath (10-20 HP attack) 8E = Blizzard breath (40-60 HP attack) 8F = Blizzard breath (100-140 HP attack) 90 = emits gales of sweet breath (causes sleep) 91 = emits gales of toxic breath (causes poison) 92 = emits gales of scorching breath (causes numbness) 93 = chants Blaze 94 = chants Blazemore 95 = chants Blazemost 96 = chants Icebolt 97 = chants Firebal 98 = chants Firebane 99 = chants Explodet 9A = chants Snowblast 9B = chants Snowstorm 9C = chants Infernos 9D = chants Infermore 9E = chants Infermost 9F = chants Beat (possible instant death) A0 = chants Defeat (possible instant death) A1 = chants Sacrifice A2 = chants Sleep A3 = chants Stopspell A4 = chants Sap A5 = chants Defence A6 = chants Surround A7 = chants Robmagic A8 = chants Chaos A9 = chants Slow AA = chants Limbo AB = freeze beam shoots out of Zoma's fingertip (nullifies spells) AC = chants Bounce AD = chants Increase AE = chants Increase 2 AF = chants Vivify B0 = chants Revive B1 = chants Heal B2 = chants Healmore B3 = chants Healall B4 = chants Healus B5 = chants Healusall B6 = chants Heal 2 B7 = chants Healmore 2 B8 = chants Healall 2 B9 = chants Healus 2 BA = chants Healusall 2 BB = calls for reinforcements (Healer) BC = calls for reinforcements (Granite Titan) BD = calls for reinforcements (Hork) BE = calls for reinforcements (Elysium Bird) BF = calls for reinforcements (Voodoo Shaman)
Black Raven
0x0032FA = Level
0x0032FB = Experience (0-255)
0x0032FC = Experience (255+)
0x0032FD = Agility
0x0032FE = GP
0x0032FF = Attack
0x003300 = Defense
0x003301 = Raven HP
0x003302 = Raven MP
0x003304 to 0x00330B = Move set
Horned Rabbit
0x003311 = Level
0x003312 = Experience (0-255)
0x003313 = Experience (255+)
0x003314 = (?)
0x003315 = GP
0x003316 = Attack
0x003317 = Defense
0x003318 = HP
0x003319 = MP
Giant Anteater
0x0033A8 = Level
0x0033A9 = Experience (0-255)
0x0033AA = Experience (255+)
0x0033AB = (?)
0x0033AC = GP
0x0033AD = Attack
0x0033AE = Defense
0x00332F = HP
0x003330 = MP
Masked Moth
0x00333F = Level
0x003340 = Experience (0-255)
0x003341 = Experience (255+)
0x003342 = (?)
0x003343 = GP
0x003344 = Attack
0x003345 = Defense
0x003346 = HP
0x003347 = MP
Froggore
0x003356 = Level
0x003357 = Experience (0-255)
0x003358 = Experience (255+)
0x003359 = (?)
0x00335A = GP
0x00335B = Attack
0x00335C = Defense
0x00335D = HP
0x00335E = MP
Babble
0x00336D = Level
0x00336E = Experience (0-255)
0x00336F = Experience (255+)
0x003370 = (?)
0x003371 = GP
0x003372 = Attack
0x003373 = Defense
0x003374 = HP
0x003375 = MP
Magician
0x003384 = Level
0x003385 = Experience (0-255)
0x003386 = Experience (255+)
0x003387 = (?)
0x003388 = GP
0x003389 = Attack
0x00338A = Defense
0x00338B = HP
0x00338C = MP
Scorpion Wasp
0x00339B = Level
0x00339C = Experience (0-255)
0x00339D = Experience (255+)
0x00339E = (?)
0x00339F = GP
0x0033A0 = Attack
0x0033A1 = Defense
0x0033A2 = HP
0x0033A3 = MP
Healer
0x0033B2 = Level
0x0033B3 = Experience (0-255)
0x0033B4 = Experience (255+)
0x0033B5 = (?)
0x0033B6 = GP
0x0033B7 = Attack
0x0033B8 = Defense
0x0033B9 = HP
0x0033BA = MP
Demon Anteater
0x0033C9 = Level
0x0033CA = Experience (0-255)
0x0033CB = Experience (255+)
0x0033CC = (?)
0x0033CD = GP
0x0033CE = Attack
0x0033CF = Defense
0x0033D0 = HP
0x0033D1 = MP
Spiked Hare
0x0033E0 = Level
0x0033E1 = Experience (0-255)
0x0033E2 = Experience (255+)
0x0033E3 = (?)
0x0033E4 = GP
0x0033E5 = Attack
0x0033E6 = Defense
0x0033E7 = HP
0x0033E8 = MP
Poison Toad
0x0033F7 = Level
0x0033F8 = Experience (0-255)
0x0033F9 = Experience (255+)
0x0033FA = (?)
0x0033FB = GP
0x0033FC = Attack
0x0033FD = Defense
0x0033FE = HP
0x0033FF = MP
Caterpillar
0x00340E = Level
0x00340F = Experience (0-255)
0x003410 = Experience (255+)
0x003411 = (?)
0x003412 = GP
0x003413 = Attack
0x003414 = Defense
0x003415 = HP
0x003416 = MP
Humanabat
0x003425 = Level
0x003426 = Experience (0-255)
0x003427 = Experience (255+)
0x003428 = (?)
0x003429 = GP
0x00342A = Attack
0x00342B = Defense
0x00342C = HP
0x00342D = MP
Putrepup
0x00343C = Level
0x00343D = Experience (0-255)
0x00343E = Experience (255+)
0x00343F = (?)
0x003440 = GP
0x003441 = Attack
0x003442 = Defense
0x003443 = HP
0x003444 = MP
Killer Bee
0x003453 = Level
0x003454 = Experience (0-255)
0x003455 = Experience (255+)
0x003456 = (?)
0x003457 = GP
0x003458 = Attack
0x003459 = Defense
0x00345A = HP
0x00345B = MP
Hork
0x003944 = Level
0x003945 = Experience (0-255)
0x003946 = Experience (255+)
0x003947 = (?)
0x003948 = GP
0x003949 = Attack
0x00394A = Defense
0x00394B = HP
0x00394C = MP
Granite Titan
0x003966 = Level
0x003967 = Experience (0-255)
0x003968 = Experience (255+)
0x003969 = (?)
0x00396A = GP
0x00396B = Attack
0x00396C = Defense
0x00396D = HP
0x00396E = MP
0x003D7B = Granite Titan HP (255+)
Elysium Bird
0x003A9D = Level
0x003A9E = Experience (0-255)
0x003A9F = Experience (255+)
0x003AA0 = (?)
0x003AA1 = GP
0x003AA2 = Attack
0x003AA3 = Defense
0x003AA4 = HP
0x003AA5 = MP
Voodoo Shaman
0x003AE2 = Level
0x003AE3 = Experience (0-255)
0x003AE4 = Experience (255+)
0x003AE5 = (?)
0x003AE6 = GP
0x003AE7 = Attack
0x003AE8 = Defense
0x003AE9 = HP
0x003AEA = MP
Sound pointers
0x004016 to 0x004017 = Entering/Exiting Stairs/Locations
0x004018 to 0x004019 = Silence
Text
0x00AA38 to 0x00B3CA = classes, towns, items
0x00B3CB to 0x00BA58 = enemies
Map
0x014028 to 0x014229 = Main world pointers (two bytes represent row of map)
0x01422A to 0x015AA4 = Main world level data
0x015AA5 to 0x01 = Alefgard pointers
Sprite Pointers
0x016DE4 to 0x016DFB = male hero
0x016DFC to 0x016E13 = male wizard
0x016E14 to 0x016E2B = male pilgrim
0x016E2C to 0x016E43 = male sage
0x016E44 to 0x016E5B = male soldier
0x016E5C to 0x016E73 = male merchant
0x016E74 to 0x016E8B = male fighter
0x016E8C to 0x016EA3 = male goof-off
0x016EA4 to 0x016EBB = female wizard
0x016EBC to 0x016ED3 = female pilgrim
0x016ED4 to 0x016EEB = female (?)
0x016EEC to 0x016F03 = female soldier
0x016F04 to 0x016F1B = female fighter
0x016F1C to 0x016F33 = female (?)
0x016F34 to 0x016F4B = female goof-off
0x016F94 to 0x016FAB = NPC male warrior
0x01712C to 0x017143 = NPC man
Graphics
Overworld
0x020010 to 0x023F89 = Character sprites
0x023F90 to 0x02798F = Landscapes
Dialogue
0x040010 to 0x056197 = Dialogue
0x056198 to 0x057FE7 = empty
Bootup
0x05C010 to 0x05C011 = Pointer to go to Copyright Notice Screen
0x05C012 to 0x05C013 = Pointer to go to Title Screen
Copyright Notice Screen
0x05C15A to 0x05C172 = Pallet
0x05C173 to 0x05C532 = Background
0x05D7E6 to 0x05D7E9 = Pointers for CHR
Title Screen
0x05DA69 to 0x05DA80 = Fade in pallet torches and wall
0x05D8FF to 0x05D90A = Fade in pallet for dragon and tablet
0x05DD3A to 0x05E0F9 = Title Screen (complete)
0x05DF29 to 0x05DF2A = Appearing text (part 1) 0x05DF49 to 0x05DF4A = Appearing text (part 2) 0x05DF69 to 0x05DF6A = Appearing text (part 3) 0x05DF89 to 0x05DF8A = Appearing text (part 4) 0x05DCBA to 0x05DD19 = appearing text (part 5)
0x05E0FA to 0x05E139 = 32x32 bit layout of pallet selection
0x05E13C to 0x05E23B = PPU data
Music
Music Pointers
0x078028 to 0x07802F = Level Up
0x078030 to 0x078037 = Dragon Quest Theme Intro
0x078038 to 0x07803F = Castle Theme
0x078040 to 0x078047 = Main Map Theme
0x078048 to 0x07804F = Alefgard Map Theme
0x078098 to 0x07809F = Town Theme
0x0780A0 to 0x0780A7 = Battle Theme
0x078158 to 0x07815F = Title Screen Music
Music Data
0x078A09 to 0x078B9A = Main Map Theme
0x079419 to 0x0795F0 = Dungeon Theme
0x079834 to 0x0798C4 = Shrine Theme
0x07A842 to 0x07AA22 = Village Theme
0x07AB7B to 0x07AD25 = Town Theme
0x07AD26 to 0x07AF72 = Battle Theme
0x07BA69 to 0x07BB6F = Title Screen