The Humans/ROM map: Difference between revisions

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(Created page with ''''Addresses (M5) version of the game:''' * <tt>0016E-00176 = </tt> Put initial password of the game: "XXXX" * <tt>001A0-001A8 = </tt> Paint ATARI CORP. Screen * <tt>037BD-037C9 …')
 
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{{rommap|game=Humans, The}}
'''Addresses (M5) version of the game:'''
'''Addresses (M5) version of the game:'''
* <tt>0016E-00176 = </tt> Put initial password of the game: "XXXX"
* <tt>0016E-00176 = </tt> Put initial password of the game: "XXXX"

Revision as of 21:24, 26 February 2012

Chip tiny.png The following article is a ROM map for The Humans.

Addresses (M5) version of the game:

  • 0016E-00176 = Put initial password of the game: "XXXX"
  • 001A0-001A8 = Paint ATARI CORP. Screen
  • 037BD-037C9 = Paint a complete screen (18 lines of 20 tiles)
  • 03C5F-03C92 = Joypad subroutine
  • 03C93-03CA0 = Put OAM DMA Transfer routine in High RAM ($FF80-$FF89)
  • 03CA1-03CAA = Subroutine: OAM DMA Transfer
  • 03D3C-03DAB = Passwords of the game
  • 0C000-0C167 = Fist screen of the game (Gametek, The Humans)
  • 0C169-0CFA8 = Tiles of the game
  • 0DA6B-0DBD2 = Screen of Atari Corp and the iglu with copyright
  • 0DBD4-0E433 = Tiles of the game
  • 21693-216C7 = Text: Languages
  • 22A90-22A99 = Pointers to text in different languages
  • 22A9A-22C43 = Texts of the game in different languages
  • 262B4-2641B = Screen "The Humans"
  • 2641D-2725C = Tiles of the game
  • 2E694-2E913 = Tiles of the game
  • 3C2A9-3C308 = Subroutine: Compare input password with passwords of the game
  • 3CADC-3CEFB (?) = Tiles of the game