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The Humans/ROM map: Difference between revisions
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(Created page with ''''Addresses (M5) version of the game:''' * <tt>0016E-00176 = </tt> Put initial password of the game: "XXXX" * <tt>001A0-001A8 = </tt> Paint ATARI CORP. Screen * <tt>037BD-037C9 …') |
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{{rommap|game=Humans, The}} | |||
'''Addresses (M5) version of the game:''' | '''Addresses (M5) version of the game:''' | ||
* <tt>0016E-00176 = </tt> Put initial password of the game: "XXXX" | * <tt>0016E-00176 = </tt> Put initial password of the game: "XXXX" |
Revision as of 21:24, 26 February 2012
The following article is a ROM map for The Humans.
Addresses (M5) version of the game:
- 0016E-00176 = Put initial password of the game: "XXXX"
- 001A0-001A8 = Paint ATARI CORP. Screen
- 037BD-037C9 = Paint a complete screen (18 lines of 20 tiles)
- 03C5F-03C92 = Joypad subroutine
- 03C93-03CA0 = Put OAM DMA Transfer routine in High RAM ($FF80-$FF89)
- 03CA1-03CAA = Subroutine: OAM DMA Transfer
- 03D3C-03DAB = Passwords of the game
- 0C000-0C167 = Fist screen of the game (Gametek, The Humans)
- 0C169-0CFA8 = Tiles of the game
- 0DA6B-0DBD2 = Screen of Atari Corp and the iglu with copyright
- 0DBD4-0E433 = Tiles of the game
- 21693-216C7 = Text: Languages
- 22A90-22A99 = Pointers to text in different languages
- 22A9A-22C43 = Texts of the game in different languages
- 262B4-2641B = Screen "The Humans"
- 2641D-2725C = Tiles of the game
- 2E694-2E913 = Tiles of the game
- 3C2A9-3C308 = Subroutine: Compare input password with passwords of the game
- 3CADC-3CEFB (?) = Tiles of the game