If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Super Mario Bros. 2 (NES): Difference between revisions
Jump to navigation
Jump to search
Snesmaster (talk | contribs) (→External Links: Added link to maps for SMB2) |
(Cleanup) |
||
Line 2: | Line 2: | ||
|image = [[Image:SMB2.png]] | |image = [[Image:SMB2.png]] | ||
|mapperno = 4 | |mapperno = 4 | ||
|mappername = [[ | |mappername = [[Nintendo MMC3]] | ||
|prgrom = 8 x 16kB | |prgrom = 8 x 16kB | ||
|chrrom = 16 x | |chrrom = 16 x 8kB | ||
|mirroring = | |mirroring = Horizontal | ||
|4screen = No | |4screen = No | ||
|sram = No | |sram = No | ||
Line 11: | Line 11: | ||
}} | }} | ||
==Utilities== | |||
* [http://www.romhacking.net/utilities/181/ SMB2 Discombobulator] | |||
* [http://www.romhacking.net/utilities/429/ SMB2 Transmogrificator] | |||
==Hacks== | ==Hacks== | ||
* [ | * [http://www.romhacking.net/hacks/791/ Pony Poki Panic] | ||
* [ | * [http://www.romhacking.net/hacks/236/ SMB2 - Prototype Music] | ||
* [http://www.romhacking.net/hacks/180/ Super Mario Bros. 2: 2nd Run] | |||
* | |||
==Translations== | |||
* [http://www.romhacking.net/trans/1037/ Dutch translation] by [http://www.romhacking.net/community/745/ Ok Impala!] | |||
* [http://www. | |||
==Miscellaneous== | ==Miscellaneous== | ||
0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most | * 0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticeably the Albatross. | ||
==Known Dumps== | ==Known Dumps== | ||
Line 39: | Line 36: | ||
==External Links== | ==External Links== | ||
* [http://www.nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBrothers2.html | * [http://www.nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBrothers2.html Super Mario Bros. 2 maps] at ''NESMaps'' |
Revision as of 20:18, 29 September 2011
Super Mario Bros. 2 | |
Mapper No. | 4 |
Mapper Name | [[Nintendo MMC3]][[Category:NES games using the Nintendo MMC3 mapper]] |
PRG-ROM Pages | 8 x 16kB |
CHR-ROM Pages | 16 x 8kB |
Mirroring | Horizontal |
4-Screen Mirroring | No |
SRAM Enabled | No |
Utilities
Hacks
Translations
Miscellaneous
- 0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticeably the Albatross.
Known Dumps
- Doki Doki Panic (J)
- Super Mario Bros. 2 (Prototype)
- Super Mario Bros. 2 (E) [!]
- Super Mario Bros. 2 (PC10)
- Super Mario Bros. 2 (U) (PRG0) [!]
- Super Mario Bros. 2 (U) (PRG1) [!]
- Super Mario USA (J)
External Links
- Super Mario Bros. 2 maps at NESMaps