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Snake Rattle N Roll/ROM map: Difference between revisions
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Ice Ranger (talk | contribs) (added some PPU and music pointers(?)) |
(Added rommap template) |
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{{rommap|game=Snake Rattle N Roll}} | |||
<pre> | |||
0x0002B7 - Number of lives when beginning | 0x0002B7 - Number of lives when beginning | ||
Line 101: | Line 100: | ||
0x007C47 - 0x007C4A - PPU data for right side of player 2 icon | 0x007C47 - 0x007C4A - PPU data for right side of player 2 icon | ||
0x007C4B - 0x007C4E - PPU data for left side of player 2 icon | 0x007C4B - 0x007C4E - PPU data for left side of player 2 icon | ||
</pre> |
Revision as of 22:40, 28 September 2011
The following article is a ROM map for Snake Rattle N Roll.
0x0002B7 - Number of lives when beginning 0x0002CC - First level to begin (subtract 2 for the actual level number) 0x000EC0 - Number of lives when continuing 0x001E5B - Warp for the Rocket in Level 1 * other values work, but the number is glitched 00 - Level 3 02 - Level 5 05 - Level 8 0x00395E - Beginning of sprite mappings 0x004165 - Time that reversed controls lasts 0x00416C - Time that wind-up key lasts 0x0041C5 - Time that invincibility lasts 0x005E62 - 0x005E71 - Stage 5, 8 music pointers 0x0063D0 - 0x00073CF - Level Data * (Level 9 and 10 stored as well) 0x0063D0 - 0x00640F - Row 1 0x006410 - 0x00644F - Row 2 0x006450 - 0x00648F - Row 3 0x006490 - 0x0064CF - Row 4 0x0064D0 - 0x00650F - Row 5 0x006510 - 0x00654F - Row 6 0x006550 - 0x00658F - Row 7 0x006590 - 0x0065CF - Row 8 0x0065D0 - 0x00660F - Row 9 0x006610 - 0x00664F - Row 10 0x006650 - 0x00668F - Row 11 0x006690 - 0x0066CF - Row 12 0x0066D0 - 0x00670F - Row 13 0x006710 - 0x00674F - Row 14 0x006750 - 0x00678F - Row 15 0x006790 - 0x0067CF - Row 16 0x0067D0 - 0x00680F - Row 17 0x006810 - 0x00684F - Row 18 0x006850 - 0x00688F - Row 19 0x006890 - 0x0068CF - Row 20 0x0068D0 - 0x00690F - Row 21 0x006910 - 0x00694F - Row 22 0x006950 - 0x00698F - Row 23 0x006990 - 0x0069CF - Row 24 0x0069D0 - 0x006A0F - Row 25 0x006A10 - 0x006A4F - Row 26 0x006A50 - 0x006A8F - Row 27 0x006A90 - 0x006ACF - Row 28 0x006AD0 - 0x006B0F - Row 29 0x006B10 - 0x006B4F - Row 30 0x006B50 - 0x006B8F - Row 31 0x006B90 - 0x006BCF - Row 32 0x006BD0 - 0x006C0F - Row 33 0x006C10 - 0x006C4F - Row 34 0x006C50 - 0x006C8F - Row 35 0x006C90 - 0x006CCF - Row 36 0x006CD0 - 0x006D0F - Row 37 0x006D10 - 0x006D4F - Row 38 0x006D50 - 0x006D8F - Row 39 0x006D90 - 0x006DCF - Row 40 0x006DD0 - 0x006E0F - Row 41 0x006E10 - 0x006E4F - Row 42 0x006E50 - 0x006E8F - Row 43 0x006E90 - 0x006ECF - Row 44 0x006ED0 - 0x006F0F - Row 45 0x006F10 - 0x006F4F - Row 46 0x006F50 - 0x006F8F - Row 47 0x006F90 - 0x006FCF - Row 48 0x006FD0 - 0x00700F - Row 49 0x007010 - 0x00704F - Row 50 0x007050 - 0x00708F - Row 51 0x007090 - 0x0070CF - Row 52 0x0070D0 - 0x00710F - Row 53 0x007110 - 0x00714F - Row 54 0x007150 - 0x00718F - Row 55 0x007190 - 0x0071CF - Row 56 0x0071D0 - 0x00720F - Row 57 0x007210 - 0x00724F - Row 58 0x007250 - 0x00728F - Row 59 0x007290 - 0x0072CF - Row 60 0x0072D0 - 0x00730F - Row 61 0x007310 - 0x00734F - Row 62 0x007350 - 0x00738F - Row 63 0x007390 - 0x0073CF - Row 64 0x007C2F - 0x007C32 - PPU data for left digit of timer 0x007C33 - 0x007C36 - PPU data for right digit of timer 0x007C37 - 0x007C3A - PPU data for number of lives of player 1 0x007C3B - 0x007C3E - PPU data for left side of player 1 icon 0x007C3F - 0x007C42 - PPU data for right side of player 1 icon 0x007C43 - 0x007C46 - PPU data for number of lives of player 2 0x007C47 - 0x007C4A - PPU data for right side of player 2 icon 0x007C4B - 0x007C4E - PPU data for left side of player 2 icon