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Lagoon (SNES)/RAM map: Difference between revisions
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{{rammap|game=Lagoon}} | |||
<pre> | |||
Equipment booleans (bits toggle items): | |||
0x7e:04d0 6 short sword | |||
5 silver sword | |||
4 magic sword | |||
3 force sword | |||
2 moon blade | |||
1 bandit armor | |||
0 gold armor | |||
0x7e:04d1 7 sonic armor | |||
6 thunder armor | |||
5 moon armor | |||
4 iron shield | |||
3 large shield | |||
2 great shield | |||
1 maxim shield | |||
0 moon shield | |||
0x7e:04d2 7 protective ring | |||
6 power ring | |||
5 defensive ring | |||
4 curing ring | |||
3 time ring | |||
2 earth staff | |||
1 sky staff | |||
0 star staff | |||
0x7e:04d3 7 moon staff | |||
6 fire crystal | |||
5 wind crystal | |||
4 water crystal | |||
3 thunder crystal | |||
Item booleans (Bits act as booleans): | |||
0x7e:04d4 7 Healing Pot | |||
6 Shiny Ball | |||
5 Shiny Stone | |||
4 Elixir | |||
3 Bright Stone | |||
2 Life Ball | |||
1 Samson Key | |||
0 Key of Philips | |||
0x7e:04d5 | |||
0x7e:04d6 | |||
0x7e:04d7 For this byte, only bits 7 and 6 control the final two items | |||
Event booleans: | |||
0x7e:04d2 3 | |||
2 | |||
1 Spoke to Mayor of Voloh and received moveable mantle | |||
0 | |||
0x7e:04e0 7 Defeated Samson | |||
6 Defeated Natela | |||
5 Defeated Eardon | |||
4 Defeated Duma | |||
3 | |||
2 | |||
1 | |||
0 | |||
0x7e:04e1 1 Followed by Thor | |||
0 Followed by Giles | |||
0x7e:04e2 7 Giles returned to Atland | |||
6 | |||
5 Went to cleric & mayor (2) | |||
4 Talked to mayor outside of gold cave (3) | |||
3 Went to mayor's house at beginning of game (1) | |||
2 Talked to mayor at his house (4) | |||
1 | |||
0 Talked to Voloh elder about tablets | |||
0x7e:04e3 | |||
0x7e:04e4 | |||
0x7e:04e5 | |||
Note: Some events are controlled by items. | |||
For example, the Samson Key bit must be toggled to enter the boss's room. | |||
Also, equipment must be toggled to enter the gold cave past the guards. | |||
0x7e:0502 Horizontal Coord | |||
0x7e:0504 Vertical Coord | |||
Character Stats: | |||
0x7e:0520-0521 HP Current | |||
0x7e:0522 MP Current | |||
0x7e:0524 Strength stat | |||
0x7e:0526 Defense stat | |||
0x7e:0528-0529 Gold | |||
0x7e:052a-052b Experience | |||
0x7e:052c Level | |||
0x7e:1011 Qty. HP healed while resting | |||
0x7e:5000 Dialogue text (first byte of array) | |||
Starting bytes for arrays dealing with the decompression dictionary | |||
0x7f:2000 | |||
0x7f:2110 | |||
0x7f:2220 | |||
0x7f:2330 | |||
0x7f:2440 | |||
0x7f:2800 | |||
0x7f:7f7c Temporary storage for graphics after decompression |
Revision as of 01:42, 28 August 2011
The following article is a RAM map for Lagoon (SNES).
Equipment booleans (bits toggle items): 0x7e:04d0 6 short sword 5 silver sword 4 magic sword 3 force sword 2 moon blade 1 bandit armor 0 gold armor 0x7e:04d1 7 sonic armor 6 thunder armor 5 moon armor 4 iron shield 3 large shield 2 great shield 1 maxim shield 0 moon shield 0x7e:04d2 7 protective ring 6 power ring 5 defensive ring 4 curing ring 3 time ring 2 earth staff 1 sky staff 0 star staff 0x7e:04d3 7 moon staff 6 fire crystal 5 wind crystal 4 water crystal 3 thunder crystal Item booleans (Bits act as booleans): 0x7e:04d4 7 Healing Pot 6 Shiny Ball 5 Shiny Stone 4 Elixir 3 Bright Stone 2 Life Ball 1 Samson Key 0 Key of Philips 0x7e:04d5 0x7e:04d6 0x7e:04d7 For this byte, only bits 7 and 6 control the final two items Event booleans: 0x7e:04d2 3 2 1 Spoke to Mayor of Voloh and received moveable mantle 0 0x7e:04e0 7 Defeated Samson 6 Defeated Natela 5 Defeated Eardon 4 Defeated Duma 3 2 1 0 0x7e:04e1 1 Followed by Thor 0 Followed by Giles 0x7e:04e2 7 Giles returned to Atland 6 5 Went to cleric & mayor (2) 4 Talked to mayor outside of gold cave (3) 3 Went to mayor's house at beginning of game (1) 2 Talked to mayor at his house (4) 1 0 Talked to Voloh elder about tablets 0x7e:04e3 0x7e:04e4 0x7e:04e5 Note: Some events are controlled by items. For example, the Samson Key bit must be toggled to enter the boss's room. Also, equipment must be toggled to enter the gold cave past the guards. 0x7e:0502 Horizontal Coord 0x7e:0504 Vertical Coord Character Stats: 0x7e:0520-0521 HP Current 0x7e:0522 MP Current 0x7e:0524 Strength stat 0x7e:0526 Defense stat 0x7e:0528-0529 Gold 0x7e:052a-052b Experience 0x7e:052c Level 0x7e:1011 Qty. HP healed while resting 0x7e:5000 Dialogue text (first byte of array) Starting bytes for arrays dealing with the decompression dictionary 0x7f:2000 0x7f:2110 0x7f:2220 0x7f:2330 0x7f:2440 0x7f:2800 0x7f:7f7c Temporary storage for graphics after decompression