Shadowrun (SNES): Difference between revisions

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(Cleanup, current screenshot has unusual resolution)
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{{SNES| title = Shadowrun
{{SNES| title = Shadowrun
|image = [[Image:Shadowrun Title.PNG|center]]
|image = [[Image:Shadowrun Title.PNG|center]]
|name = Shadowrun
|name = SHADOWRUN
|company = Data East, Beam Software, and Fasa Interactive
|company = Data East
|header = SWC
|header = None
|bank = LoROM
|bank = LoROM
|interleaved = No
|interleaved = No
Line 10: Line 10:
|rom = 8 Mb
|rom = 8 Mb
|country = USA
|country = USA
|video = NTSC
|romspeed = 120ns (FastROM)
|romspeed = 120ns (FastROM)
|video = NTSC
|revision = 1.0
|checksum = Good 0xF834
|checksum = Good 0xF834
|crc32 = 3F34DFF0
|crc32 = 3F34DFF0
|game = Shadowrun
|game = Shadowrun
}}
}}


==Utilities==
==Utilities==
* [http://www.zophar.net/utilities/sneslevel/shadowrun-sse.html Shadowrun ZSNES savestate editor]
* Data and text decompressors exist. See the External Links for the source code.


Shadowrun Savestate editor for Zsnes savestates.
==Hacks==
[http://www.zophar.net/utilities/sneslevel/shadowrun-sse.html Get it here.]
* None known.


A text dumper has also been written.
==Translations==
 
* None known.
==Hacks==
No known Shadowrun hacks exist.


==Miscellaneous==
==Miscellaneous==
Shadowrun makes use of apparent [[Endianness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via [[Wikipedia:Huffman coding|Huffman coding]].
* Shadowrun makes use of apparent [[Endianness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Most of the game's text is compressed via [[Wikipedia:Huffman coding|Huffman coding]].


==Known Dumps==
==Known Dumps==
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* Shadowrun (J)
* Shadowrun (J)
* Shadowrun (SW)
* Shadowrun (SW)
* Shadowrun (U)(17759)
* Shadowrun (U) [!]
* Shadowrun (U)(63540)


==External Links==
==External Links==
* [http://starmen.net/pkhack/misc/shadowtextdump.txt A dump] of the compressed text
* [http://starmen.net/pkhack/misc/shadowtextdump.txt Dump of the Huffman-coded text]
* [http://starmen.net/pkhack/misc/shadowhuffman.c The source code] for the text decompressor, written by Alchemic
* [http://pkhack.fobby.net/misc/python/shadowrun_decomp.txt Data decompressor source code] (Python)
 
* [http://pkhack.fobby.net/misc/python/shadowrun_huffman.txt Text decompressor source code] (Python)
[[Category: Shadowrun]]

Revision as of 18:25, 27 August 2011

Shadowrun
Name SHADOWRUN
Company Data East
Header None
Bank LoROM
Interleaved No
SRAM 64 Kb
Type Normal + Batt
ROM 8 Mb
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum Good 0xF834
CRC32 3F34DFF0

Utilities

Hacks

  • None known.

Translations

  • None known.

Miscellaneous

  • Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Most of the game's text is compressed via Huffman coding.

Known Dumps

  • Shadowrun (Beta)
  • Shadowrun (E)
  • Shadowrun (G)
  • Shadowrun (J)
  • Shadowrun (SW)
  • Shadowrun (U) [!]

External Links