Adventures of Lolo 3/RAM map: Difference between revisions

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(Documented some basic variable info for now.)
 
(Added rammap template)
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{{rammap|game=Adventures of Lolo III}}
{| border="1" cellpadding="1"  
{| border="1" cellpadding="1"  
|'''RAM Address'''  || '''Function''' || '''Details'''
|'''RAM Address'''  || '''Function''' || '''Details'''

Revision as of 07:09, 27 August 2011

Chip tiny.png The following article is a RAM map for Adventures of Lolo 3.

RAM Address Function Details
0015 Lolo's X Position(γ) (Dungeon) Always equal to 00CB + $0C(12)
0016 Lolo's Y Position(γ) (Dungeon) Always equal to 00CD + $0C(12)
0057 Magic Shots
0079 Lolo's X Position (Overworld)
007A Lala's X Position (Overworld)
0081 Lolo's Y Position (Overworld)
0082 Lala's Y Position (Overworld)
008A Lolo's Sprite Frame (Overworld)
008B Lala's Sprite Frame (Overworld)
00CB Lolo's X Position(α) (Dungeon) Pixel value
00CD Lolo's Y Position(α) (Dungeon) Pixel value
00CE Lolo's X Position(β) (Dungeon) Moves in increments of $08(8) and aligns with 00CB
00CF Lolo's Y Position(β) (Dungeon) Moves in increments of $08(8) and aligns with 00CD
00F9 Heart Frames in the room
00FA Heart Frames collected If 00FA = 00F9 then the chest opens, etc.