Wario Land 4/ROM map: Difference between revisions

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(Under construction...)
 
Line 88: Line 88:
| 4 bit
| 4 bit
| Yes
| Yes
| 32
| 2D40F4
| 2D40F4
| 0
| 0
|
|
|-
|-
| 2D8390
| The End + PUSH START
| 4 bit
| Yes
| 32
| 2D830E
| 0-1-3
|
|
|-
| 2D9D18
| If you continue...
| 4 bit
| Yes
| 32
| 2D9C78/?
| 0/?
|
|
|
|-
|
| 68CF5C
|
| Golden pyramid
|
| Indexed
| Yes
| 30
|  
|
|
|
|
|-
|-
|
| 28C730
|
| Garage sprites
|
| 4 bit
|
| Yes
|
| 32
|
| 28C570
|
| 0-1-2
|
|
|-
|-
|
| 2A37C0
|
| Hole
|
| 4 bit
|
| Yes
|
| 16
|
| 2A37A0
|
| 0
|
|
|}
|}
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== Differences between US and Japanese ROMs ==
== Differences between US and Japanese ROMs ==

Revision as of 20:28, 30 May 2011

Graphics

Offset Description Encoding Compressed? Width Palette offset Palette index TSA
283F54 Nintendo logo 8 bit Yes 17 283F14 0
28B234 Garage Indexed Yes 30 28B210 0
28E880 Newspaper 4 bit Yes 32 28E780 0-1-2
295954 Wario Land logo 4 bit Yes 2942FC 6-7-9
29D4D0 Wario enters the pyramid 4 bit Yes 32 2DDDA0/29B240 0/0
29B2C0 Golden pyramid 4 bit Yes 29B240 0-1-2-3
2A53F8 Wario 4 bit Yes 32 2DDDA0/? 0/?
2A4E3C Wario 4 bit Yes 32 2DDDA0 0
2D41D4 STEAKS! 4 bit Yes 32 2D40F4 0
2D8390 The End + PUSH START 4 bit Yes 32 2D830E 0-1-3
2D9D18 If you continue... 4 bit Yes 32 2D9C78/? 0/?
68CF5C Golden pyramid Indexed Yes 30
28C730 Garage sprites 4 bit Yes 32 28C570 0-1-2
2A37C0 Hole 4 bit Yes 16 2A37A0 0

Differences between US and Japanese ROMs

Offset US JP Description
0000A9 45 00 WARIOLANDE - WARIOLAND[NULL CHAR]
0000AF 45 4A AWAE - AWAJ
0000BD EC 2C Checksum
072CB8 00 01
072D18 94 A8
072E67 49 00 20 08 48 01 21 01
072E6D 49 48
072E6F 20 08 70 01 B0 18 BC 98 70 01 B0 18 BC 98 46 A1
072E78 A1 46 F0 F0 BC 01
072E7C 01 BC 00 47
072E7F 47 00
072F08 94 A8