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Vagrant Story/ZUD files: Difference between revisions
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Zone Unit Data | Zone Unit Data | ||
Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to | Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to two SEQ files that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped. | ||
$00 1 idCharacter (as used by [[Vagrant Story:ZND files|ZND files]]) | $00 1 idCharacter (as used by [[Vagrant Story:ZND files|ZND files]]) |
Revision as of 15:19, 15 September 2010
Zone Unit Data Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to two SEQ files that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped.
$00 1 idCharacter (as used by ZND files) $01 1 idWeapon (as per weapons list) $02 1 idWeaponCategory (as per weapon categories) $03 1 idWeaponMaterial (as per materials list) $04 1 idShield (as per armours list) $05 1 idShieldMaterial (as per materials list) $06 1 Unknown $07 1 padding (Always == 0) + character section (same as SHP format) + weapon section (same as WEP format) + shield section (same as WEP fromat) + common animations (standard SEQ format) + battle animations (standard SEQ format)