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Vagrant Story/ZUD files: Difference between revisions
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Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to three SEQ files that define the common (unarmed) animation and the animations specific the the weapon currently equipped. | Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to three SEQ files that define the common (unarmed) animation and the animations specific the the weapon currently equipped. | ||
$00 1 idCharacter (as used by [[Vagrant Story:ZND files|ZND files]]) | |||
$01 1 idWeapon (as per [[Vagrant Story:weapons list|weapons list]]) | |||
$02 1 idWeaponCategory (as per [[Vagrant Story:weapon categories|weapon categories]]) | |||
$03 1 idWeaponMaterial (as per [[Vagrant Story:materials list|materials list]]) | |||
$04 1 idShield (as per [[Vagrant Story:armours list|armours list]]) | |||
$05 1 idShieldMaterial (as per [[Vagrant Story:materials list|materials list]]) | |||
$06 1 Unknown | |||
$07 1 padding (Always == 0) | |||
+ character section (same as [[Vagrant Story:SHP files|SHP format]]) | + character section (same as [[Vagrant Story:SHP files|SHP format]]) | ||
+ weapon section (same as [[Vagrant Story:WEP data|WEP format]]) | + weapon section (same as [[Vagrant Story:WEP data|WEP format]]) |
Revision as of 15:18, 15 September 2010
Zone Unit Data Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to three SEQ files that define the common (unarmed) animation and the animations specific the the weapon currently equipped.
$00 1 idCharacter (as used by ZND files) $01 1 idWeapon (as per weapons list) $02 1 idWeaponCategory (as per weapon categories) $03 1 idWeaponMaterial (as per materials list) $04 1 idShield (as per armours list) $05 1 idShieldMaterial (as per materials list) $06 1 Unknown $07 1 padding (Always == 0) + character section (same as SHP format) + weapon section (same as WEP format) + shield section (same as WEP fromat) + common animations (standard SEQ format) + battle animations (standard SEQ format)