If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Hyper Lode Runner/RAM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (moved Hyper Lode Runner: RAM Map to Hyper Lode Runner:RAM map over redirect: Match template) |
(No difference)
|
Revision as of 02:17, 6 June 2010
The following article is a RAM map for Hyper Lode Runner.
Level Map Structure
- 11F (hex) size room
- 0xC96B - begin GAME room
- 0xCA8A - end GAME room
- 8F (hex) size each room
- 0xCBAD-0xCC3C - EDIT 1-A
- 0xCC3D-0xCCCC - EDIT 1-B
- 0xCCCD-0xCD5C - EDIT 2-A
- 0xCD5D-0xCDEC - EDIT 2-B
- 0xCDED-0xCE7C - EDIT 3-A
- 0xCE7D-0xCF0C - EDIT 3-B
- 0xCF0D-0xCF9C - EDIT 4-A
- 0xCF9D-0xD02C - EDIT 4-B
Tiles digits
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)
0 - Brick
1 - Block
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch)
7 - Blank(glitch)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Block(glitch)
F - Block(glitch)