Final Fantasy IV (SNES)/ROM map: Difference between revisions

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m ((added collision data note))
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<b>Tile Properties</b> <br />
<b>Tile Properties</b> <br />
Tile properties for locations (i.e. collision data.) Make grass unwalkable, trees walkable, make them<br/>
Tile properties for locations (i.e. collision data.) Make grass unwalkable, trees walkable, make them<br/>
exits, or harmful to walk on, etc..<br />
exits, or harmful to walk on, etc.. These are copied to RAM at 7E0EDB <br />
149200 (SNES Address)<br />
149200 (SNES Address)<br />
A1200 (File Address - Unheadered)<br />
A1200 (File Address - Unheadered)<br />

Revision as of 08:14, 17 October 2005

ROM Addresses

Exit Data

This data is apparently some kind of exit data, maybe all locations, or just towns.
First location - Town of Baron.

158000 (SNES Address)
A800 (File Address - Unheadered)


Object Data
Location map object event type data (locked doors, healing jars, etc....
138300 (SNES Address)
98300 (File Address - Unheadered)

    Byte 1 - Object type
Byte 2 - X position
Byte 3 - Y position
Byte 4 - Unknown


Tile Properties
Tile properties for locations (i.e. collision data.) Make grass unwalkable, trees walkable, make them
exits, or harmful to walk on, etc.. These are copied to RAM at 7E0EDB
149200 (SNES Address)
A1200 (File Address - Unheadered)