Dragon Warrior/RAM map: Difference between revisions

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(Added Data on Magics Keys, Inventory, Spells, and Buttons pressed variables.)
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| 0x00d0 || Light radius || Used to determine vision within dungons.  Valid values are 01, 03, 05, 07.  Unstable if 09 is used.
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| 0x00da || Light timer || Set by Radiant spell and counts down. When it reaches 0, light radius is decreased.
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Revision as of 18:36, 2 November 2009

Chip tiny.png The following article is a RAM map for Dragon Warrior.


RAM Function Details
0x0047 Button(s) pressed Uses binary processing. Here are the values:
Value Button Value Button
*1 A 1* Up
*2 B 2* Down
*4 Select 4* Left
*8 Start 8* Right
0x0090 Player X Position
0x0092 Player Y Position
0x00BF Magic Keys Set $00-$0A for that amount of keys. $0A will not show a number. $0B=1, $0C=2, etc.
0x00C0 Amount of Herbs
0x00C1-0x00C4 Items Each nybble represents an item for a total of 8 items (not counting Magic Keys) in your inventory:
Value Item Value Item
0 Nothing 8 Gwaelin's Love
1 Torch 9 Cursed Belt
2 Fairy Water A Silver Harp
3 Wings B Death Necklace
4 Dragon's Scale C Stones of Sunlight
5 Fairy Flute D Staff of Rain
6 Fighter's Ring E Rainbow Drop
7 Erdrick's Token F Herb
0x00C5 Player HP
0x00C6 Player MP
0x00C7 Player LV
0x00C8 Player Strength
0x00C9 Player Agility
0x00CA Player Max HP
0x00CB Player Max MP
0x00CC Player Attack Power
0x00CD Player Defense Power
0x00CE Spells Uses binary processing. Here are the values:
Value Spell Value Spell
*1 Heal 1* Stopspell
*2 Hurt 2* Outside
*4 Sleep 4* Return
*8 Radiant 8* Repel
0x00CF More Spells The first two bits are used for spells, the latter 6 bits are unused/unknown:
Value Spell
*1 Healmore
*2 Hurtmore
0x00d0 Light radius Used to determine vision within dungons. Valid values are 01, 03, 05, 07. Unstable if 09 is used.
0x00da Light timer Set by Radiant spell and counts down. When it reaches 0, light radius is decreased.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?