If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Final Fantasy Tactics Advance/Items: Difference between revisions
Jump to navigation
Jump to search
Darthatron (talk | contribs) |
Darthatron (talk | contribs) |
||
Line 173: | Line 173: | ||
:*0x3A - [null]Zombie/Blind/Silence/Frog/Poison/Slow/Immobilize/Disable/Doom | :*0x3A - [null]Zombie/Blind/Silence/Frog/Poison/Slow/Immobilize/Disable/Doom | ||
:*0x3B - [null]Petrify/Frog/Confuse/Poison/Blind/Silence | :*0x3B - [null]Petrify/Frog/Confuse/Poison/Blind/Silence | ||
:*0x3C - | :*0x3C - Improve chance to steal | ||
:*0x3D - Drain HP > target | :*0x3D - Drain HP > target | ||
:*0x3E - Remove Doom > target | :*0x3E - Remove Doom > target |
Revision as of 16:15, 2 July 2009
Information
- The item/equipment data starts at 0x51D1A0.
- Pointers to the item names start at 0x526870.
- There are 0x177 (374) items/equipment.
Equipment Data Structure
The Equipment Data Structure is 0x20 bytes long.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Name | 2 | 0x00 | uint16 | unknown | The number of items name. |
Description | 2 | 0x02 | uint16 | unknown | The number of items description. |
Buy_Value | 2 | 0x04 | uint16 | 65,535 | The price the item can be purchased for. |
Sell_Value | 2 | 0x06 | uint16 | 65,535 | The price the item can be sold for. |
Type | 1 | 0x08 | uint8 | 0x1E[need verification] | The type of the weapon.
|
Element | 1 | 0x09 | uint8 | 0x08[need verification] | Elemental Damage.
|
Range | 1 | 0x0A | int8[need verification] | 127[need verification] | The range of the weapon.[need verification] |
Worn | 1 | 0x0B | uint8[need verification] | 0x07[need verification] | Where the item is worn on the body.
|
unknown | 3 | 0x0C | uint8[need verification] | unknown | Not fully researched yet. |
Buffer | 1 | 0x0F | uint8[need verification] | Only observed as 0x00 | A buffer. |
Attack | 1 | 0x10 | uint8 | 255 | The amount of Attack that is gained from wearing the item. |
Defense | 1 | 0x11 | uint8 | 255 | The amount of Defense that is gained from wearing the item. |
Power | 1 | 0x12 | uint8 | 255 | The amount of Power that is gained from wearing the item. |
Resistance | 1 | 0x13 | uint8 | 255 | The amount of Resistance that is gained from wearing the item. |
Speed | 1 | 0x14 | int8 | 127 | The amount of Speed is gained from wearing the item.
(Anything over 0x7F (127) becomes negative) |
Evade | 1 | 0x15 | int8 | 127 | The amount of Evade is gained from wearing the item.
(Capped at 100. Anything over 0x7F (127) becomes negative) |
Move | 1 | 0x16 | int8 | 127 | The amount of Move that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
Jump | 1 | 0x17 | int8 | 127 | The amount of Jump that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
unknown | 1 | 0x18 | uint8[need verification] | unknown | Not fully researched yet.
(Always 0x1E for Mithril items.) |
Buffer | 1 | 0x19 | uint8[need verification] | Only observed as 0x00 | A buffer. |
Effects | 3 | 0x1A | uint8[need verification] | 0x41[need verification] | The effects the equipment has (i.e. [null]Fire). There are 3 slots for effects.
|
Abilites | 1 | 0x1D | uint8[need verification] | unknown | The abilities the equipment can teach. No list yet. |
Buffer | 1 | 0x1E | uint8[need verification] | Only observed as 0x00 | A buffer. |
Buffer | 1 | 0x1F | uint8[need verification] | Only observed as 0x00 | A buffer. |