Final Fantasy Tactics Advance/Items: Difference between revisions

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(Undo revision 21185 by 24.31.147.230 (Talk))
(Undo revision 21184 by 24.31.147.230 (Talk))
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FUCK YOU DARCY MAN
FUCK YOU DARCY MAN


FUCK
==FUCKY MC FUCKFUCKre==
''The Equipment Data Structure is 0x20 bytes long.''
{| style="border: 1px solid; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1"
|- style="background: #eeeeee;"
!Name
!Length
!Offset
!Type
!Max Value
!Description
|-
| ''unknown'' || 12 || 0x00 || ''unknown'' || ''unknown'' || Not fully researched yet.
|-
| Buy_Value || 2 || 0x0C || uint16 || 65,535 || The price the item can be purchased for.
|-
| Sell_Value || 2 || 0x0E || uint16 || 65,535 || The price the item can be sold for.
|-
| Type || 1 || 0x10 || uint8 || 0x1E{{User:Archaemic/Templates/NeedVer}} || The type of the weapon.
:Values:
:*0x00 - N/A
:*0x01 - Sword
:*0x02 - Blade
:*0x03 - Saber
:*0x04 - Knight Sword
:*0x05 - Great Sword
:*0x06 - Broad Sword
:*0x07 - Knife
:*0x08 - Rapier
:*0x09 - Katana
:*0x0A - Staff
:*0x0B - Rod
:*0x0C - Mace
:*0x0D - Bow
:*0x0E - Great Bow
:*0x0F - Spear
:*0x10 - Instrument
:*0x11 - Knuckles
:*0x12 - Soul
:*0x13 - Gun
:*0x14 - Shield
:*0x15 - Helmet
:*0x16 - Ribbon
:*0x17 - Hat
:*0x18 - Armor
:*0x19 - Clothing
:*0x1A - Robe
:*0x1B - Shoes
:*0x1C - Armlets
:*0x1D - Accessory
:*0x1E - Item
|-
|Element || 1 || 0x11 || uint8 || 0x08{{User:Archaemic/Templates/NeedVer}} || Elemental Damage.
:Values:
:*0x00 - None
:*0x01 - Fire
:*0x02 - Wind
:*0x03 - Earth
:*0x04 - Water
:*0x05 - Ice
:*0x06 - Lightning
:*0x07 - Holy
:*0x08 - Dark
|-
|Range || 1 || 0x12 || int8{{User:Archaemic/Templates/NeedVer}} || 127{{User:Archaemic/Templates/NeedVer}} || The range of the weapon.
|-
|Worn || 1 || 0x13 || uint8{{User:Archaemic/Templates/NeedVer}} || 0x07{{User:Archaemic/Templates/NeedVer}} || Where the item is worn on the body.
:Values:
:*0x00 - Not Worn
:*0x01 - 1-Hand
:*0x02 - 2-Hand
:*0x03 - Head
:*0x04 - Body
:*0x05 - Feet
:*0x06 - Arms
:*0x07 - Accessory
|-
|''unknown'' || 4 || 0x14 || ''unknown'' || ''unknown'' || Not fully researched yet.
|-
|Attack || 1 || 0x18 || uint8 || 255 || The amount of Attack that is gained from wearing the item.
|-
|Defense || 1 || 0x19 || uint8 || 255 || The amount of Defense that is gained from wearing the item.
|-
|Power || 1 || 0x1A || uint8 || 255 || The amount of Power that is gained from wearing the item.
|-
|Resistance || 1 || 0x1B || uint8 || 255 || The amount of Resistance that is gained from wearing the item.
|-
|Speed || 1 || 0x1C || int8 || 127 || The amount of Speed is gained from wearing the item.
(Anything over 0x7F (127) becomes negative)
|-
|Evade || 1 || 0x1D || int8 || 127 || The amount of Evade is gained from wearing the item.
(Capped at 100. Anything over 0x7F (127) becomes negative)
|-
|Move || 1 || 0x1E || int8 || 127 || The amount of Move that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.)
|-
|Jump || 1 || 0x1F || int8 || 127 || The amount of Jump that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.)
|}

Revision as of 05:28, 30 June 2009

FUCK YOU DARCY MAN

FUCKY MC FUCKFUCKre

The Equipment Data Structure is 0x20 bytes long.

Name Length Offset Type Max Value Description
unknown 12 0x00 unknown unknown Not fully researched yet.
Buy_Value 2 0x0C uint16 65,535 The price the item can be purchased for.
Sell_Value 2 0x0E uint16 65,535 The price the item can be sold for.
Type 1 0x10 uint8 0x1E[need verification] The type of the weapon.
Values:
  • 0x00 - N/A
  • 0x01 - Sword
  • 0x02 - Blade
  • 0x03 - Saber
  • 0x04 - Knight Sword
  • 0x05 - Great Sword
  • 0x06 - Broad Sword
  • 0x07 - Knife
  • 0x08 - Rapier
  • 0x09 - Katana
  • 0x0A - Staff
  • 0x0B - Rod
  • 0x0C - Mace
  • 0x0D - Bow
  • 0x0E - Great Bow
  • 0x0F - Spear
  • 0x10 - Instrument
  • 0x11 - Knuckles
  • 0x12 - Soul
  • 0x13 - Gun
  • 0x14 - Shield
  • 0x15 - Helmet
  • 0x16 - Ribbon
  • 0x17 - Hat
  • 0x18 - Armor
  • 0x19 - Clothing
  • 0x1A - Robe
  • 0x1B - Shoes
  • 0x1C - Armlets
  • 0x1D - Accessory
  • 0x1E - Item
Element 1 0x11 uint8 0x08[need verification] Elemental Damage.
Values:
  • 0x00 - None
  • 0x01 - Fire
  • 0x02 - Wind
  • 0x03 - Earth
  • 0x04 - Water
  • 0x05 - Ice
  • 0x06 - Lightning
  • 0x07 - Holy
  • 0x08 - Dark
Range 1 0x12 int8[need verification] 127[need verification] The range of the weapon.
Worn 1 0x13 uint8[need verification] 0x07[need verification] Where the item is worn on the body.
Values:
  • 0x00 - Not Worn
  • 0x01 - 1-Hand
  • 0x02 - 2-Hand
  • 0x03 - Head
  • 0x04 - Body
  • 0x05 - Feet
  • 0x06 - Arms
  • 0x07 - Accessory
unknown 4 0x14 unknown unknown Not fully researched yet.
Attack 1 0x18 uint8 255 The amount of Attack that is gained from wearing the item.
Defense 1 0x19 uint8 255 The amount of Defense that is gained from wearing the item.
Power 1 0x1A uint8 255 The amount of Power that is gained from wearing the item.
Resistance 1 0x1B uint8 255 The amount of Resistance that is gained from wearing the item.
Speed 1 0x1C int8 127 The amount of Speed is gained from wearing the item.

(Anything over 0x7F (127) becomes negative)

Evade 1 0x1D int8 127 The amount of Evade is gained from wearing the item.

(Capped at 100. Anything over 0x7F (127) becomes negative)

Move 1 0x1E int8 127 The amount of Move that is gained from wearing the item.

(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.)

Jump 1 0x1F int8 127 The amount of Jump that is gained from wearing the item.

(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.)