Final Fantasy Tactics Advance/Items: Difference between revisions

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FUCK YOU DARCY MAN
FUCK YOU DARCY MAN


==FUCKY MC FUCKFUCKre==
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''The Equipment Data Structure is 0x20 bytes long.''
{| style="border: 1px solid; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1"
|- style="background: #eeeeee;"
!Name
!Length
!Offset
!Type
!Max Value
!Description
|-
| ''unknown'' || 12 || 0x00 || ''unknown'' || ''unknown'' || Not fully researched yet.
|-
| Buy_Value || 2 || 0x0C || uint16 || 65,535 || The price the item can be purchased for.
|-
| Sell_Value || 2 || 0x0E || uint16 || 65,535 || The price the item can be sold for.
|-
| Type || 1 || 0x10 || uint8 || 0x1E{{User:Archaemic/Templates/NeedVer}} || The type of the weapon.
:Values:
:*0x00 - N/A
:*0x01 - Sword
:*0x02 - Blade
:*0x03 - Saber
:*0x04 - Knight Sword
:*0x05 - Great Sword
:*0x06 - Broad Sword
:*0x07 - Knife
:*0x08 - Rapier
:*0x09 - Katana
:*0x0A - Staff
:*0x0B - Rod
:*0x0C - Mace
:*0x0D - Bow
:*0x0E - Great Bow
:*0x0F - Spear
:*0x10 - Instrument
:*0x11 - Knuckles
:*0x12 - Soul
:*0x13 - Gun
:*0x14 - Shield
:*0x15 - Helmet
:*0x16 - Ribbon
:*0x17 - Hat
:*0x18 - Armor
:*0x19 - Clothing
:*0x1A - Robe
:*0x1B - Shoes
:*0x1C - Armlets
:*0x1D - Accessory
:*0x1E - Item
|-
|Element || 1 || 0x11 || uint8 || 0x08{{User:Archaemic/Templates/NeedVer}} || Elemental Damage.
:Values:
:*0x00 - None
:*0x01 - Fire
:*0x02 - Wind
:*0x03 - Earth
:*0x04 - Water
:*0x05 - Ice
:*0x06 - Lightning
:*0x07 - Holy
:*0x08 - Dark
|-
|Range || 1 || 0x12 || int8{{User:Archaemic/Templates/NeedVer}} || 127{{User:Archaemic/Templates/NeedVer}} || The range of the weapon.
|-
|Worn || 1 || 0x13 || uint8{{User:Archaemic/Templates/NeedVer}} || 0x07{{User:Archaemic/Templates/NeedVer}} || Where the item is worn on the body.
:Values:
:*0x00 - Not Worn
:*0x01 - 1-Hand
:*0x02 - 2-Hand
:*0x03 - Head
:*0x04 - Body
:*0x05 - Feet
:*0x06 - Arms
:*0x07 - Accessory
|-
|''unknown'' || 4 || 0x14 || ''unknown'' || ''unknown'' || Not fully researched yet.
|-
|Attack || 1 || 0x18 || uint8 || 255 || The amount of Attack that is gained from wearing the item.
|-
|Defense || 1 || 0x19 || uint8 || 255 || The amount of Defense that is gained from wearing the item.
|-
|Power || 1 || 0x1A || uint8 || 255 || The amount of Power that is gained from wearing the item.
|-
|Resistance || 1 || 0x1B || uint8 || 255 || The amount of Resistance that is gained from wearing the item.
|-
|Speed || 1 || 0x1C || int8 || 127 || The amount of Speed is gained from wearing the item.
(Anything over 0x7F (127) becomes negative)
|-
|Evade || 1 || 0x1D || int8 || 127 || The amount of Evade is gained from wearing the item.
(Capped at 100. Anything over 0x7F (127) becomes negative)
|-
|Move || 1 || 0x1E || int8 || 127 || The amount of Move that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.)
|-
|Jump || 1 || 0x1F || int8 || 127 || The amount of Jump that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.)
|}

Revision as of 05:24, 30 June 2009

FUCK YOU DARCY MAN

FUCK