If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Final Fantasy VI/RAM map: Difference between revisions
Jump to navigation
Jump to search
(formatting, links to Final Fantasy VI:Digits added #'s) |
m (spelling) |
||
Line 4: | Line 4: | ||
*11E2: battle background | *11E2: battle background | ||
==Actors main | ==Actors main characteristics== | ||
'''First actor''' (default: Terra) | '''First actor''' (default: Terra) | ||
*1600: [[Final Fantasy VI:Digits#Actor digits|actor]] | *1600: [[Final Fantasy VI:Digits#Actor digits|actor]] |
Revision as of 21:37, 30 October 2005
The following article is a RAM map for Final Fantasy VI.
- 11E0-11E1: encountered monster formation
- 11E2: battle background
Actors main characteristics
First actor (default: Terra)
- 1600: actor
- 1601: character sprite
- 1602-1607: name, 1st letter to 6th letter
- 1608: level
- 1609-160A: current HP
- 160B-160C: max HP
- 160D-160E: current MP
- 160F-1610: max MP
- 1611-1613: experience
- 1614-1615: status ailment
- 1616-1619: battle command, slot 1 to slot 4
- 161A: vigor
- 161B: speed
- 161C: stamina
- 161D: magic power
- 161E: equipped esper
- 161F: item equipped on right hand
- 1620: item equipped on left hand
- 1621: item equipped on head
- 1622: item equipped on body
- 1623: item equipped on relic slot 1
- 1624: item equipped on relic slot 2
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.
Add 0x25 from a actor to the following.
- 1625-184F: actors caracteristics from slot 2 to slot 16
- 1850-185F: actors location
TEAMS | T1 | T2 | T3 |
---|---|---|---|
slot 1 | 0xE1 | 0xE2 | 0xE3 |
slot 2 | 0xE9 | 0xEA | 0xEB |
slot 3 | 0xF1 | 0xF2 | 0xF3 |
slot 4 | 0xF9 | 0xFA | 0xFB |
- 1860-1862: gils
- 1863-1865: play time (hours-minutes-seconds)
- 1866-1868: steps count
Items
- 1869-1968: item, slot 1 to slot 256
- 1969-1A68: quantity, slot 1 to slot 256
Note: item in slot 256 doesn't appear in the inventory
Magic and skills acquired
- 1A69-1A6C: espers
- 1A6D: ???
- 1A6E-1AA3: magic, actor 1
- 1AA3-1AD9: magic, actor 2
- 1ADA-1B0F: magic, actor 3
- 1B10-1B45: magic, actor 4
- 1B46-1B7B: magic, actor 5
- 1B7C-1BB1: magic, actor 6
- 1BB2-1BE7: magic, actor 7
- 1BE8-1C1D: magic, actor 8
- 1C1E-1C53: magic, actor 9
- 1C54-1C89: magic, actor 10
- 1C8A-1CBF: magic, actor 11
- 1CC0-1CF5: magic, actor 12
Note: 1 byte per magic, value within [0x01,0x62] for % learning, value 0xFF = learned.
- 1CF6: ???
- 1CF7: sword techniques
- 1CF8-1D27: (to be verified) sword techniques names in japanese game, 6 bytes per name
- 1D28: blitz
- 1D29-1D2A: lores
- 1D2C-1D2D: ???
- 1D2E-1D4A: rages
- 1D4B: ???
- 1D4C: dances
- 1EBA-1EBC: rare items