If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Final Fantasy VI/RAM map: Difference between revisions
Jump to navigation
Jump to search
m (Final Fantasy VI:RAM map moved to Final Fantasy VI: RAM Map) |
No edit summary |
||
Line 80: | Line 80: | ||
* <tt>1EBA-1EBD</tt> - [[Final_Fantasy_VI:Digits#Rare_item_flags|Rare items]] | * <tt>1EBA-1EBD</tt> - [[Final_Fantasy_VI:Digits#Rare_item_flags|Rare items]] | ||
[[Category:Final Fantasy VI | [[Category: Final Fantasy VI]] |
Revision as of 00:50, 6 June 2009
The following article is a RAM map for Final Fantasy VI.
Battle
- 11E0-11E1 - Encountered monster formation
- 11E2 - Battle background
Actors main characteristics
First actor (default - Terra)
- 1600 - Actor
- 1601 - Character sprite
- 1602-1607 - Name, 1st letter to 6th letter
- 1608 - Level
- 1609-160A - Current HP
- 160B-160C - Max HP
- 160D-160E - Current MP
- 160F-1610 - Max MP
- 1611-1613 - Experience
- 1614-1615 - Non-battle Status ailment (bytes 1 and 4)
- 1616-1619 - battle command, slot 1 to slot 4
- 161A - Vigor
- 161B - Speed
- 161C - Stamina
- 161D - Magic power
- 161E - Equipped esper
- 161F - Item equipped on right hand
- 1620 - Item equipped on left hand
- 1621 - Item equipped on head
- 1622 - Item equipped on body
- 1623 - Item equipped on relic slot 1
- 1624 - Item equipped on relic slot 2
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.
Add 0x25 from a actor to the following.
- 1625-184F - actors caracteristics from slot 2 to slot 16
- 1850-185F - actors location
TEAMS | T1 | T2 | T3 |
---|---|---|---|
slot 1 | 0xE1 | 0xE2 | 0xE3 |
slot 2 | 0xE9 | 0xEA | 0xEB |
slot 3 | 0xF1 | 0xF2 | 0xF3 |
slot 4 | 0xF9 | 0xFA | 0xFB |
- 1860-1862 - Gils
- 1863-1865 - Play time (hours-minutes-seconds)
- 1866-1868 - Steps count
Items
- 1869-1968 - Item, slot 1 to slot 256
- 1969-1A68 - Quantity, slot 1 to slot 256 (Item in slot 256 doesn't appear in the inventory).
Magic and skills acquired
- 1A69-1A6C - Espers
- 1A6D - Active party
- 1A6E-1AA3 - Magic, actor 1
- 1AA3-1AD9 - Magic, actor 2
- 1ADA-1B0F - Magic, actor 3
- 1B10-1B45 - Magic, actor 4
- 1B46-1B7B - Magic, actor 5
- 1B7C-1BB1 - Magic, actor 6
- 1BB2-1BE7 - Magic, actor 7
- 1BE8-1C1D - Magic, actor 8
- 1C1E-1C53 - Magic, actor 9
- 1C54-1C89 - Magic, actor 10
- 1C8A-1CBF - Magic, actor 11
- 1CC0-1CF5 - Magic, actor 12
- 1 byte per spell, value within [0x01,0x63] for % learning, value 0xFF = learned.
- 1CF6 - Terra's magic points count (used for the Morph command)
- 1CF7 - Sword techniques
- 1CF8-1D27 - Sword techniques names in japanese game, 6 bytes per name
- 1D28 - Blitz
- 1D29-1D2B - Lores
- 1D2C-1D4B - Rages
- 1D4C - Dances
- 1DDD-1E1C - Monster formations available on veldt (bits correspond to formations 0-511 on list)
- 1EBA-1EBD - Rare items