Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Mega Man 3 (NES)/RAM map: Difference between revisions
Jump to navigation
Jump to search
m (Shortened the code for the RAM amp article header. Organized the data into charts.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{rammap|game=Mega Man | {{rammap|game=Mega Man III}} | ||
= Player Variables = | = Player Variables = | ||
Line 56: | Line 56: | ||
<br> | <br> | ||
Revision as of 07:37, 5 June 2009
The following article is a RAM map for Mega Man 3 (NES).
Player Variables
Life & Health
RAM | Function | Details |
$00A2 | Current HP | |
$00AE | Lives Remaining | |
$00AF | Energy Tanks Remaining |
Weapons
RAM | Function | Details |
$00A3 | Gemini Beam | |
$00A4 | Needle Cannon | |
$00A5 | Hard Knuckle | |
$00A6 | Magnet Missile | |
$00A7 | Top Spin | |
$00A8 | Search Snake | |
$00AA | Spark Shock | |
$00AC | Shadow Blade |
Rush Equipment
RAM | Function | Details |
$00A9 | Rush Coil | |
$00AB | Rush Marine | |
$00AD | Rush Jet |