Shadowrun (SNES): Difference between revisions

From Data Crystal
Jump to navigation Jump to search
m (Magnify instead of headings, RAM map link)
m (cat, formatting, ext lnk)
Line 1: Line 1:
[[Wikipedia:Shadowrun|Shadowrun]] has not yet been extensively hacked.
[[Wikipedia:Shadowrun (computer game)|Shadowrun]] has not yet been extensively hacked.


{{magnify|factor=1.5|text=[[Shadowrun:ROM map|ROM map]]}}
{{magnify|factor=1.5|text=[[Shadowrun:ROM map|ROM map]]}}
Line 15: Line 15:


==External Links==
==External Links==
[http://starmen.net/pkhack/misc/shadowtextdump.txt A dump] of the compressed text
* [http://starmen.net/pkhack/misc/shadowtextdump.txt A dump] of the compressed text
 
* [http://starmen.net/pkhack/misc/shadowhuffman.c The source code] for the text decompressor, written by Michael1 (Alchemic)
[http://starmen.net/pkhack/misc/shadowhuffman.c The source code] for the text decompressor, written by Michael1 (Alchemic)


[[Category:Super Nintendo games|Shadowrun]]
[[Category:Super Nintendo games|Shadowrun]]
[[Category:Shadowrun]]

Revision as of 10:43, 25 October 2005

Shadowrun has not yet been extensively hacked.

Template:Magnify

Template:Magnify

Utilities

No known utilities exist for editing Shadowrun. A text dumper has been written, however.

Hacks

No known Shadowrun hacks exist.

Miscellaneous

Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via Huffman coding.

External Links