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Balloon Fight (NES)/RAM map: Difference between revisions
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{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" | {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" | ||
|- style=background:#ccccff | |- style=background:#ccccff | ||
!'''RAM''' || ''' | !'''RAM''' || '''Type''' || '''Additional info''' | ||
|- | |||
| 0x0019 || counter || at title screen, when this turns FF->00, the demo starts | | 0x0019 || counter || at title screen, when this turns FF->00, the demo starts | ||
|- | |- |
Revision as of 10:41, 24 August 2008
The following article is a RAM map for Balloon Fight (NES).
Data for "Balloon Fight (JU) [!].nes". Incomplete.
Table
RAM | Type | Additional info |
---|---|---|
0x0019 | counter | at title screen, when this turns FF->00, the demo starts |
0x00F9/C | p1 audio | seems to be some kind of player 1 audio thing |
0x0078/F | sprite | 1 for upward thrust (you can still move upwards when this is 0), 0 for no thrust, 3 for on the floor, 2 for walking left or right, 4 for breaking |
0x0090 | coord x | x coordinate of player 2 |
0x0091 | coord x | x coordinate of player 1 |
0x0092/8 | coord x | x coordinates of players (max 8 i guess) |
0x0099 | coord y | y coordinate of player 2 |
0x009B | coord y | y coordinate of player 1 |
0x009C/F | coord y | y coordinates of players (synced with x coords :) |
0x0400/F | speed | something with the speed... |
0x0410/2F | speed | speed as well..? |
0x0408/F | heading | y direction of y speed |
0x0490/1 | coord x | spark x |
0x04A4/5 | coord y | spark y |
0x051C/D | speed | spark speed |
0x0530/1 | sprite | spark image |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |