EarthBound/Map Data/Global Tileset/Palette Table: Difference between revisions

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Global tileset data. Each byte represents a tileset/palette entry for a
Global tileset data. Each byte represents a tileset/palette entry for a sector of 8x4 tiles, starting at the top-left corner of the map.
block of 8x4 tiles, starting at the top-left corner of the map.


  TTTT TPPP
  TTTT TPPP


The first five bits of each entry is the tileset, and the last three is
The first five bits of each entry is the tileset, and the last three is the palette, so you have 32 global tilesets, and 8 palettes.
the palette, so you have 32 global tilesets, and 8 palettes.


One 8x4 block is invisible to another block that has a different value
Note that the "global map" is 32 sectors wide by 80 sectors tall.
of the first five bits.


{{stub}}
{{stub}}

Revision as of 14:25, 6 August 2008

Global Tileset/Palette Table
Game EarthBound
Start Address 0x17AA00
End Address 0x17B3FF
# of Entries A00
Entry Length 1 byte (0x1)
Total Length 2560 bytes (0xA00)
Back to the ROM map

Global tileset data. Each byte represents a tileset/palette entry for a sector of 8x4 tiles, starting at the top-left corner of the map.

TTTT TPPP

The first five bits of each entry is the tileset, and the last three is the palette, so you have 32 global tilesets, and 8 palettes.

Note that the "global map" is 32 sectors wide by 80 sectors tall.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?