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EarthBound/Map Data/Global Tileset/Palette Table: Difference between revisions
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|start=0x17AA00 | |start=0x17AA00 | ||
|end=0x17B3FF | |end=0x17B3FF | ||
|numentries= | |numentries=A00 | ||
|entrylength= | |entrylength=1 byte (0x1) | ||
|totallength=2560 bytes (0xA00) | |totallength=2560 bytes (0xA00) | ||
}} | }} |
Revision as of 14:23, 6 August 2008
Global Tileset/Palette Table | |
Game | EarthBound |
Start Address | 0x17AA00 |
End Address | 0x17B3FF |
# of Entries | A00 |
Entry Length | 1 byte (0x1) |
Total Length | 2560 bytes (0xA00) |
Back to the ROM map |
Global tileset data. Each byte represents a tileset/palette entry for a block of 8x4 tiles, starting at the top-left corner of the map.
TTTT TPPP
The first five bits of each entry is the tileset, and the last three is the palette, so you have 32 global tilesets, and 8 palettes.
One 8x4 block is invisible to another block that has a different value of the first five bits.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |