Lagoon (SNES): Difference between revisions

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|bank = LoROM
|bank = LoROM
|interleaved =  
|interleaved =  
|sram = 8 Kb
|sram = 8 kb
|type = Rom + Ram Batt
|type = Rom + Ram Batt
|rom =  
|rom = 8 Mbit
|country = USA
|country = USA
|romspeed =  
|romspeed =  
Line 20: Line 20:
Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera.
Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera.


Much of the graphics are stored using using a table method of compression.  However, some graphics are uncompressed.
Much of the graphics are stored using the dictionary method of compression.  However, some graphics are uncompressed.

Revision as of 00:58, 14 April 2008

Lagoon
Name Lagoon
Company Kemco
Header
Bank LoROM
Interleaved
SRAM 8 kb
Type Rom + Ram Batt
ROM 8 Mbit
Country USA
Video NTSC
ROM Speed
Revision Unknown
Checksum
CRC32

Miscellaneous

Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera.

Much of the graphics are stored using the dictionary method of compression. However, some graphics are uncompressed.