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Lagoon (SNES): Difference between revisions
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|bank = LoROM | |bank = LoROM | ||
|interleaved = | |interleaved = | ||
|sram = 8 | |sram = 8 kb | ||
|type = Rom + Ram Batt | |type = Rom + Ram Batt | ||
|rom = | |rom = 8 Mbit | ||
|country = USA | |country = USA | ||
|romspeed = | |romspeed = | ||
Line 20: | Line 20: | ||
Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera. | Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera. | ||
Much of the graphics are stored using | Much of the graphics are stored using the dictionary method of compression. However, some graphics are uncompressed. |
Revision as of 00:58, 14 April 2008
Lagoon | |
Name | Lagoon |
Company | Kemco |
Header | |
Bank | LoROM |
Interleaved | |
SRAM | 8 kb |
Type | Rom + Ram Batt |
ROM | 8 Mbit |
Country | USA |
Video | NTSC |
ROM Speed | |
Revision | Unknown |
Checksum | |
CRC32 |
Miscellaneous
Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera.
Much of the graphics are stored using the dictionary method of compression. However, some graphics are uncompressed.