Lagoon (SNES): Difference between revisions

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<div id="catlinks">[[Image:SNES_small.png]]The following article is a game for the [[Super Nintendo Entertainment System]].</div>
{{SNES| title = Lagoon
{{clear}}<br>
|image =
|name = Lagoon
|company = Kemco
|header =
|bank = LoROM
|interleaved = No
|sram = 8 Kb
|type = Rom + Ram Batt
|rom =
|country = USA
|romspeed =
|video = NTSC
|checksum =
|crc32 =
|game = Lagoon
}}


{| class="infobox bordered" cellpadding="4" style="width: 22em; font-size: 95%; float: right;"
==Miscellaneous==
| align="center" colspan=2 bgcolor="#ccccff" style="font-size:110%; " | '''''{{{title}}}'''''
Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera.
|-
 
| align="center" colspan="2" | {{{image}}}
Much of the graphics are stored using using a table method of compression.  However, some graphics are uncompressed.
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Name'''
| style="width:14em" | Lagoon
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Company'''
| Kemco
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Header'''
| {{{header}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Bank'''
| {{{bank}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Interleaved'''
| {{{interleaved}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''SRAM'''
| {{{8 kb}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Type'''
| {{{type}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''ROM'''
| {{{rom}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Country'''
| USA
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''ROM Speed'''
| {{{romspeed}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Video'''
| NTSC
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''Checksum'''
| {{{checksum}}}
|- valign="top"
| style="white-space: nowrap;" bgcolor="#ccccff" | '''CRC32'''
| {{{crc32}}}
|-
!align="center" colspan=2 bgcolor="#ccccff" style="font-size:110%; " | [[{{{game}}}:ROM map|ROM Map]] | [[{{{game}}}:RAM map|RAM Map]] | [[{{{game}}}:TBL|Text Table]] | [[{{{game}}}:Notes|Notes]] [[{{{game}}}:Tutorials|Tutorials]]
|}
<includeonly>
[[Category:Super Nintendo games]]
[[Category:{{{game}}}]]
</includeonly>

Revision as of 06:39, 11 April 2008

Lagoon
Name Lagoon
Company Kemco
Header
Bank LoROM
Interleaved No
SRAM 8 Kb
Type Rom + Ram Batt
ROM
Country USA
Video NTSC
ROM Speed
Revision Unknown
Checksum
CRC32

Miscellaneous

Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera.

Much of the graphics are stored using using a table method of compression. However, some graphics are uncompressed.