Hudson's Adventure Island II (NES)/RAM map: Difference between revisions

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(Added some RAM values)
 
(Made a chart. Corrected addresses and clarified Hex values.)
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{{rammap|game=Hudson's Adventure Island}}
{{rammap|game=Hudson's Adventure Island}}
 
<br>
* $007C - Other properties
{| border="1" cellpadding="1"
10 - Skateboard
|'''RAM Address'''  || '''Function''' || '''Details'''
20 - Strike Dino
|-
30 - Fire Strike Dino
|0x007C || Other properties ||
40 - Sky Dino
{| border="1" cellpadding="1"
50 - Water Dino
| '''Value''' || '''Property'''
 
|-
* $00D0 - World Number
|$10 || Skateboard
* $00D1 - Level Pointer
|-
not exactly sure how it works, differs for each world
|$20 || Strike Dino
 
|-
* $0631 - PPU data?
|$30 || Fire Strike Dino
 
|-
* $07C8 - Number of Fire Strike Dinos in reserve
|$40 || Sky Dino
* $07C9 - Number of Strike Dinos in reserve
|-
* $07CA - Number of Water Dinos in reserve
|$50 || Water Dino
* $07CB - Number of Sky Dinos in reserve
|-
* $07CC - Number of Stone Hammers in reserve
|}
 
|-
* $07D2 - Number of Lives in reserve
|0x00D0 || World Number || not exactly sure how it works, differs for each world
* $07D3 - Amount of Time left
|-
 
|0x00D1 || Level Pointer || not exactly sure how it works, differs for each world
* $07D8 - 0000*0 score
|-
* $07D9 - 000*00 score
|0x0631 || PPU data? ||
* $07DA - 00*000 score
|-
* $07DB - 0*0000 score
|0x07C8 - Number of Fire Strike Dinos in reserve
* $07DC - *00000 score
|-
|0x07C9 - Number of Strike Dinos in reserve
|-
|0x07CA - Number of Water Dinos in reserve
|-
|0x07CB - Number of Sky Dinos in reserve
|-
|0x07CC - Number of Stone Hammers in reserve
|-
|0x07D2 - Number of Lives in reserve
|-
|0x07D3 - Amount of Time left
|-
|0x07D8 - 0000*0 score
|-
|0x07D9 - 000*00 score
|-
|0x07DA - 00*000 score
|-
|0x07DB - 0*0000 score
|-
|0x07DC - *00000 score
|-
|}
<br>
{{stub}}

Revision as of 18:18, 21 January 2008

Chip tiny.png The following article is a RAM map for Hudson's Adventure Island II (NES).


RAM Address Function Details
0x007C Other properties
Value Property
$10 Skateboard
$20 Strike Dino
$30 Fire Strike Dino
$40 Sky Dino
$50 Water Dino
0x00D0 World Number not exactly sure how it works, differs for each world
0x00D1 Level Pointer not exactly sure how it works, differs for each world
0x0631 PPU data?
0x07C8 - Number of Fire Strike Dinos in reserve
0x07C9 - Number of Strike Dinos in reserve
0x07CA - Number of Water Dinos in reserve
0x07CB - Number of Sky Dinos in reserve
0x07CC - Number of Stone Hammers in reserve
0x07D2 - Number of Lives in reserve
0x07D3 - Amount of Time left
0x07D8 - 0000*0 score
0x07D9 - 000*00 score
0x07DA - 00*000 score
0x07DB - 0*0000 score
0x07DC - *00000 score


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?