Gauntlet (NES)/RAM map: Difference between revisions

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(Started RAM Map)
 
m (Added breaks. Fixed address labels. Separated the Time and Health variables.)
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{{rammap|game=Gauntlet}}
{{rammap|game=Gauntlet}}
 
<br>
{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Purpose'''
|'''RAM'''  || '''Purpose'''
|-
|-
|0AE || Number of Keys
|0x00AE || Number of Keys
|-
|-
|0B0 || Number of potions
|0x00B0 || Number of potions
|-
|-
|B2&B4 || Time/Health Remaining
|0x0B2 || Time Remaining
|-
|0x0B4 || Health Remaining
|-
|-
|}
|}
 
<br>
{{stub}}
{{stub}}

Revision as of 17:26, 21 January 2008

Chip tiny.png The following article is a RAM map for Gauntlet (NES).


RAM Purpose
0x00AE Number of Keys
0x00B0 Number of potions
0x0B2 Time Remaining
0x0B4 Health Remaining


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?