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Final Fantasy/RAM map: Difference between revisions
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{{rammap|game=Final Fantasy I}} | {{rammap|game=Final Fantasy I}} | ||
<br> | |||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM''' || '''Purpose''' | |'''RAM''' || '''Purpose''' | ||
|- | |- | ||
| | |0x0020 || Button being pressed | ||
|- | |- | ||
| | |0x0062 || Position of finger on menu | ||
|- | |- | ||
| | |0x00B0-0x00BF || Music Driver, Square 1 | ||
|- | |- | ||
| | |0x00C0-0x00CF || Music Driver, Square 2 | ||
|- | |- | ||
| | |0x00D0-0x00DF || Music Driver, Triangle | ||
|- | |- | ||
| | |0x00F5 || Step counter for "random" enemies | ||
|- | |- | ||
| | |0x0200-0x02FF || Sprite data page (to be DMA'd) | ||
|- | |- | ||
| | |0x0300 || Top-left character selection in naming sequence | ||
|- | |- | ||
| | |0x0500-0x057F || TSA for current tileset (upper-left tile) | ||
|- | |- | ||
| | |0x0580-0x05FF || TSA for current tileset (upper-right tile) | ||
|- | |- | ||
| | |0x0600-0x067F || TSA for current tileset (lower-left tile) | ||
|- | |- | ||
| | |0x0680-0x06FF || TSA for current tileset (lower-right tile) | ||
|- | |- | ||
| | |0x0700-0x077F || Attribute assignment for current tileset | ||
|} | |} | ||
<br> | |||
{{stub}} | {{stub}} |
Revision as of 17:22, 21 January 2008
The following article is a RAM map for Final Fantasy.
RAM | Purpose |
0x0020 | Button being pressed |
0x0062 | Position of finger on menu |
0x00B0-0x00BF | Music Driver, Square 1 |
0x00C0-0x00CF | Music Driver, Square 2 |
0x00D0-0x00DF | Music Driver, Triangle |
0x00F5 | Step counter for "random" enemies |
0x0200-0x02FF | Sprite data page (to be DMA'd) |
0x0300 | Top-left character selection in naming sequence |
0x0500-0x057F | TSA for current tileset (upper-left tile) |
0x0580-0x05FF | TSA for current tileset (upper-right tile) |
0x0600-0x067F | TSA for current tileset (lower-left tile) |
0x0680-0x06FF | TSA for current tileset (lower-right tile) |
0x0700-0x077F | Attribute assignment for current tileset |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |