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Metroid Zero Mission/RAM map: Difference between revisions
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m (Just added in one (rather useless) address this time. I will likely be experimenting with various values around Samus's pose address, though, so I will most likely add in a more important update soon.) |
(Determined lots of addresses around the pose.) |
||
Line 392: | Line 392: | ||
* 41: In the space pirate ship | * 41: In the space pirate ship | ||
* 42: Turning around for the space pirate ship | * 42: Turning around for the space pirate ship | ||
|- | |||
|30013D5 || In-air switch | |||
|- | |||
|30013D6 || Special direction/movement switch | |||
|- | |||
|30013D7 || Turning switch | |||
|- | |||
|30013D8 || Spinjumping switch (?) | |||
|- | |- | ||
|30013D9 || Speed boosting switch | |30013D9 || Speed boosting switch | ||
Line 399: | Line 407: | ||
|30013DB || Wall-jump timer | |30013DB || Wall-jump timer | ||
|- | |- | ||
|30013DC || Shinespark timer | |30013DC || Shinespark/charge timer | ||
|- | |||
|30013DD || Glow counter | |||
|- | |- | ||
|30013DE || Speed boost counter | |30013DE || Speed boost counter | ||
Line 410: | Line 420: | ||
|- | |- | ||
|30013EA || Horizontal momentum | |30013EA || Horizontal momentum | ||
|- | |||
|30013EB || Left/right switch | |||
|- | |- | ||
|30013EC || Vertical momentum | |30013EC || Vertical momentum | ||
|- | |- | ||
| | |30013ED || Rising/falling switch | ||
|- | |||
|30013EE || Slope type | |||
|- | |||
|30013F0 || Position counter | |||
|- | |||
|3001414 || Diagonal aiming switch | |||
|- | |- | ||
|3001415 || Shot type | |3001415 || Shot type | ||
Line 435: | Line 453: | ||
|- | |- | ||
|3001419 || Charge beam counter | |3001419 || Charge beam counter | ||
|- | |||
|300141A || Shooting color effect counter | |||
|- | |||
|300141D || Movement echo switch | |||
|- | |||
|300141E || Movement echo distance | |||
|- | |- | ||
|3001530 || Health capacity | |3001530 || Health capacity |
Revision as of 02:23, 30 November 2007
Table
RAM | Information |
---|---|
2027800 | Clip-data |
202D800 | Decompressed level data goes here |
2034000 | Mini-map decompressed data |
203809D | Slot A area number |
203809E | Slot A room number |
203809F | Slot A door number |
20392BD | Slot B area number |
20392BE | Slot B room number |
20392BF | Slot B door number |
203A4DE | Slot C area number |
203A4DE | Slot C room number |
203A4DF | Slot C door number |
203B6FD | Slot A area number back-up |
203B6FE | Slot A room number back-up |
203B6FF | Slot A door number back-up |
203C91D | Slot B area number back-up |
203C91E | Slot B room number back-up |
203C91F | Slot B door number back-up |
203DB3D | Slot C area number back-up |
203DB3E | Slot C room number back-up |
203DB3F | Slot C door number back-up |
3000002 | Frame counter |
3000004 | Mono to stereo switch
|
3000014 | Gallery
|
3000016 | Metroid Fusion gallery
|
3000018 | Sound test + original Metroid
|
3000020 | Translation switch
|
3000024 | Completed game map switch
|
300002C | Difficulty switch
|
300002D | Mothership doors switch
|
3000054 | Area number
|
3000055 | Room number |
3000056 | Door number |
3000057 | Room transition type
|
3000058 | Room pop-up
|
3000059 | Horizontal mini-map co-ordinate |
3000060 | Vertical mini-map co-ordinate |
3000063 | Percentage in Brinstar |
3000064 | Percentage in Kraid |
3000065 | Percentage in Norfair |
3000066 | Percentage in Ridley |
3000067 | Percentage in Tourian |
3000068 | Percentage in Crateria |
3000069 | Percentage in Chozodia |
300009C | Foreground controller |
3000150 | In-game timer |
30001A8 | Alarm timer |
30001AE | Boss's vertical position |
30001B0 | Boss's horizontal position |
30001BE | Ridley's fireball shooting timer |
30004BE | Position of Kraid's nails |
300095E | Escape timer |
3000A34 | 1st vertical projectile positioning |
3000A36 | 1st horizontal projectile positioning |
3000A3B | 1st projectile type
|
3000A3F | 1st bomb timer |
3000A50 | 2nd vertical projectile positioning |
3000A52 | 2nd horizontal projectile positioning |
3000A57 | 2nd projectile type |
3000A5B | 2nd bomb timer |
3000A6C | 3rd vertical projectile positioning |
3000A6E | 3rd horizontal projectile positioning |
3000A73 | 3rd projectile type |
3000A77 | 3rd bomb timer |
3000A88 | 4th vertical projectile positioning |
3000A8A | 4th horizontal projectile positioning |
3000A8F | 4th projectile type |
3000A93 | 4th bomb timer |
3000AA4 | 5th vertical projectile positioning |
3000AA6 | 5th horizontal projectile positioning |
3000AAB | 5th projectile type |
3000AAF | 5th bomb timer |
3000AC0 | 6th vertical projectile positioning |
3000AC2 | 6th horizontal projectile positioning |
3000AC7 | 6th projectile type |
3000ACB | 6th bomb timer |
3000ADC | 7th vertical projectile positioning |
3000ADE | 7th horizontal projectile positioning |
3000AE3 | 7th projectile type |
3000AE7 | 7th bomb timer |
3000AF8 | 8th vertical projectile positioning |
3000AFA | 8th horizontal projectile positioning |
3000AFF | 8th projectile type |
3000B03 | 8th bomb timer |
3000B14 | 9th vertical projectile positioning |
3000B16 | 9th horizontal projectile positioning |
3000B1B | 9th projectile type |
3000B1F | 9th bomb timer |
3000B30 | 10th vertical projectile positioning |
3000B32 | 10th horizontal projectile positioning |
3000B37 | 10th projectile type |
3000B3B | 10th bomb timer |
3000B4C | 11th vertical projectile positioning |
3000B4E | 11th horizontal projectile positioning |
3000B53 | 11th projectile type |
3000B57 | 11th bomb timer |
3000B68 | 12th vertical projectile positioning |
3000B6A | 12th horizontal projectile positioning |
3000B6F | 12th projectile type |
3000B73 | 12th bomb timer |
3000B84 | 13th vertical projectile positioning |
3000B86 | 13th horizontal projectile positioning |
3000B8B | 13th projectile type |
3000B8F | 13th bomb timer |
3000BA0 | 14th vertical projectile positioning |
3000BA2 | 14th horizontal projectile positioning |
3000BA7 | 14th projectile type |
3000BAB | 14th bomb timer |
3000BBC | 15th vertical projectile positioning |
3000BBE | 15th horizontal projectile positioning |
3000BC3 | 15th projectile type |
3000BC7 | 15th bomb timer |
3000BD8 | 16th vertical projectile positioning |
3000BDA | 16th horizontal projectile positioning |
3000BDF | 16th projectile type |
3000BE3 | 16th bomb timer |
3000BF0 | Menu status
|
3000BF3 | Controls the option menu |
3000C10 | The delay before the next letter |
30013B8 | Horizontal background 0 positioning |
30013BA | Vertical background 0 positioning |
30013BC | Horizontal background 1 positioning |
30013BE | Vertical background 1 positioning |
30013C0 | Horizontal background 2 positioning |
30013C2 | Vertical background 2 positioning |
30013C4 | Horizontal background 3 positioning |
30013C6 | Vertical background 3 positioning |
30013D4 | Pose status
|
30013D5 | In-air switch |
30013D6 | Special direction/movement switch |
30013D7 | Turning switch |
30013D8 | Spinjumping switch (?) |
30013D9 | Speed boosting switch |
30013DA | Invincibility timer |
30013DB | Wall-jump timer |
30013DC | Shinespark/charge timer |
30013DD | Glow counter |
30013DE | Speed boost counter |
30013E2 | Direction switch |
30013E6 | Horizontal position |
30013E8 | Vertical position |
30013EA | Horizontal momentum |
30013EB | Left/right switch |
30013EC | Vertical momentum |
30013ED | Rising/falling switch |
30013EE | Slope type |
30013F0 | Position counter |
3001414 | Diagonal aiming switch |
3001415 | Shot type
|
3001416 | Missile switch
|
3001417 | Missile selector switch
|
3001418 | The delay before you can shoot again |
3001419 | Charge beam counter |
300141A | Shooting color effect counter |
300141D | Movement echo switch |
300141E | Movement echo distance |
3001530 | Health capacity |
3001532 | Missile capacity |
3001534 | Super missile capacity |
3001535 | Power bomb capacity |
3001536 | Health status |
3001538 | Missile status |
300153A | Super missile status |
300153B | Power bomb status |
300153C | Beam + Bomb status
|
300153D | Beam + Bomb activation status
|
300153E | Suit + Misc. status
|
300153F | Suit + Misc. activation status
|
3001540 | Scanned map status
|
3001541 | Low health beep
|
3001542 | Extra Suit Status
|
300175D | Final percentage |