If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Metroid Zero Mission/RAM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Added stuff) |
||
Line 147: | Line 147: | ||
|- | |- | ||
|300095E || Escape timer | |300095E || Escape timer | ||
|- | |||
|3000A34 || Vertical projectile positioning | |||
|- | |||
|3000A36 || Horizontal projectile positioning | |||
|- | |||
|3000A3B || Projectile type | |||
* 0 Short beam | |||
* 1 Long beam | |||
* 2 Ice beam | |||
* 3 Wave beam | |||
* 4 Plasma beam | |||
* 5 Pistol | |||
* 6 Charged beam | |||
* 7 Charged long beam | |||
* 8 Charged ice beam | |||
* 9 Charged wave beam | |||
* A Charged plasma beam | |||
* B Charged pistol | |||
* C Missile | |||
* D Super missile | |||
* E Bomb | |||
* F Power bomb | |||
|- | |- | ||
|3000A3F || Bomb timer | |3000A3F || Bomb timer | ||
Line 181: | Line 203: | ||
|- | |- | ||
|30013C6 || Vertical background 3 positioning | |30013C6 || Vertical background 3 positioning | ||
|- | |||
|30013D4 || Pose status | |||
* 0: Running | |||
* 1: Standing | |||
* 2: Turning around | |||
* 3: Shooting | |||
* 4: Ducking | |||
* 5: Turning around and ducking | |||
* 6: Shooting and ducking | |||
* 7: Skidding | |||
* 8: Jumping/falling | |||
* 9: Turning around and jumping/falling | |||
* A: Landing | |||
* B: Starting a spin-jump | |||
* C: Spinning | |||
* D: Wall-jumping | |||
* E: Space-jumping | |||
* F: Screw-attacking | |||
* 10: Morphing | |||
* 11: Morph ball | |||
* 12: Rolling | |||
* 13: Unmorphing | |||
* 14: Jumping/falling in morphball | |||
* 15: Hanging on a ledge | |||
* 16: Starting to hold your arm connon out on a ledge | |||
* 17: Starting to hold your arm connon in on a ledge | |||
* 18: Holding your arm connon out on a ledge | |||
* 19: Shooting on a ledge | |||
* 1A: Pulling yourself up from hanging | |||
* 1B: Pulling yourself forward from hanging | |||
* 1C: Pulling yourself into a morphball tunnel | |||
* 1D: Using an elevator | |||
* 1E: Facing the foreground | |||
* 1F: Turning to/from the foreground | |||
* 20: Getting held by chozo | |||
* 21: Delay before shinesparking | |||
* 22: Shinesparking | |||
* 23: Delay after shinesparking | |||
* 24: Spinning after shinespark | |||
* 25: Delay before ballsparking | |||
* 26: Ballsparking | |||
* 27: Delay after ballsparking | |||
* 28: Hanging on a zipline | |||
* 29: Shooting on a zipline | |||
* 2A: Turning on a zipline | |||
* 2B: Hanging on a zipline in morphball | |||
* 2C: On a save pad | |||
* 2D: Downloading a map | |||
* 2E: Turning around for a map station | |||
* 2F: Getting hurt | |||
* 30: Getting knocked back | |||
* 31: Getting hurt in morphball | |||
* 32: Getting knocked back morphball | |||
* 33: Dying | |||
* 34: Entering a crawlspace | |||
* 35: In a crawlspace | |||
* 36: Turned around in a crawlspace | |||
* 37: Crawling | |||
* 38: Exiting a crawlspace | |||
* 39: Turning around in a crawlspace | |||
* 3A: Shooting in a crawlspace | |||
* 3B: Uncrouching/turned | |||
* 3C: Crouching | |||
* 3D: Grabbing a ledge | |||
* 3E: Facing the background | |||
* 3F: Turning to/from the background | |||
* 40: Activating the ziplines | |||
* 41: In the space pirate ship | |||
* 42: Turning around for the space pirate ship | |||
|- | |- | ||
|30013D9 || Speed boosting switch | |30013D9 || Speed boosting switch | ||
Line 194: | Line 285: | ||
|30013E2 || Direction switch | |30013E2 || Direction switch | ||
|- | |- | ||
|30013E6 || | |30013E6 || Horizontal position | ||
|- | |- | ||
|30013E8 || | |30013E8 || Vertical position | ||
|- | |- | ||
|30013EA || | |30013EA || Horizontal momentum | ||
|- | |- | ||
|30013EC || | |30013EC || Vertical momentum | ||
|- | |- | ||
|3001415 || | |3001415 || Shot type | ||
* | * 1 for normal shot | ||
* | * 2 for missile | ||
* | * 3 for super missile | ||
* | * 4 for bomb | ||
* | * 5 for power bomb | ||
* | * 6 for charged shot | ||
|- | |- | ||
|3001416 || Missile switch | |3001416 || Missile switch | ||
* | * 1 for missiles | ||
* | * 2 for super missiles | ||
* | * 4 for power bombs | ||
|- | |||
|3001417 || Missile selector switch | |||
* 0 for missiles | |||
* 1 for super missiles | |||
|- | |- | ||
|3001418 || The delay before you can shoot again | |3001418 || The delay before you can shoot again | ||
Line 236: | Line 331: | ||
|- | |- | ||
|300153C || Beam + Bomb status | |300153C || Beam + Bomb status | ||
* | * 1 for Long beam | ||
* | * 2 for Ice beam | ||
* | * 4 for Wave beam | ||
* | * 8 for Plasma beam | ||
* | * 10 for Charge beam | ||
* | * 80 for Bombs | ||
* | |- | ||
* | |300153D || Beam + Bomb activation status | ||
* | * 1 for Long beam | ||
* | * 2 for Ice beam | ||
* | * 4 for Wave beam | ||
* | * 8 for Plasma beam | ||
* 10 for Charge beam | |||
* 80 for Bombs | |||
|- | |||
|300153E || Suit + Misc. status | |||
* 1 for Hi-jump | |||
* 2 for Speed booster | |||
* 4 for Space jump | |||
* 8 for Screw attack | |||
* 10 for Varia suit | |||
* 20 for Gravity suit | |||
* 40 for Morph ball | |||
* 80 for Power grip | |||
|- | |- | ||
| | |300153F || Suit + Misc. activation status | ||
* | * 1 for Hi-jump | ||
* | * 2 for Speed booster | ||
* | * 4 for Space jump | ||
* | * 8 for Screw attack | ||
* | * 10 for Varia suit | ||
* | * 20 for Gravity suit | ||
* | * 40 for Morph ball | ||
* | * 80 for Power grip | ||
|- | |- | ||
|3001540 || Scanned map status | |3001540 || Scanned map status | ||
Line 281: | Line 380: | ||
|- | |- | ||
|3001542 || Extra Suit Status | |3001542 || Extra Suit Status | ||
* 0 for | * 0 for normal suit | ||
* 1 for | * 1 for unknown items enabled | ||
* 2 for | * 2 for zero suit | ||
* 3 for | * 3 for combination of 1 + 2 | ||
|- | |- | ||
|300175D || Final percentage | |300175D || Final percentage |
Revision as of 18:20, 27 November 2007
Table
RAM | Information |
---|---|
2027800 | Clip-data |
202D800 | Decompressed level data goes here |
2034000 | Mini-map decompressed data |
203809D | Slot A area number |
203809E | Slot A room number |
203809F | Slot A door number |
20392BD | Slot B area number |
20392BE | Slot B room number |
20392BF | Slot B door number |
203A4DE | Slot C area number |
203A4DE | Slot C room number |
203A4DF | Slot C door number |
203B6FD | Slot A area number back-up |
203B6FE | Slot A room number back-up |
203B6FF | Slot A door number back-up |
203C91D | Slot B area number back-up |
203C91E | Slot B room number back-up |
203C91F | Slot B door number back-up |
203DB3D | Slot C area number back-up |
203DB3E | Slot C room number back-up |
203DB3F | Slot C door number back-up |
3000002 | Frame counter |
3000004 | Mono to stereo switch
|
3000014 | Gallery
|
3000016 | Metroid Fusion gallery
|
3000018 | Sound test + original Metroid
|
3000020 | Translation switch
|
3000024 | Completed game map switch
|
300002C | Difficulty switch
|
300002D | Mothership doors switch
|
3000054 | Area number
|
3000055 | Room number |
3000056 | Door number |
3000057 | Room transition type
|
3000058 | Room pop-up
|
3000059 | Horizontal mini-map co-ordinate |
3000060 | Vertical mini-map co-ordinate |
3000063 | Percentage in Brinstar |
3000064 | Percentage in Kraid |
3000065 | Percentage in Norfair |
3000066 | Percentage in Ridley |
3000067 | Percentage in Tourian |
3000068 | Percentage in Crateria |
3000069 | Percentage in Chozodia |
300009C | Foreground controller |
3000150 | In-game timer |
30001A8 | Alarm timer |
30001AE | Boss's vertical position |
30001B0 | Boss's horizontal position |
30001BE | Ridley's fireball shooting timer |
30004BE | Position of Kraid's nails |
300095E | Escape timer |
3000A34 | Vertical projectile positioning |
3000A36 | Horizontal projectile positioning |
3000A3B | Projectile type
|
3000A3F | Bomb timer |
3000BF0 | Which menu you're on
|
3000BF3 | Controls the option menu |
3000C10 | The delay before the next letter |
30013B8 | Horizontal background 0 positioning |
30013BA | Vertical background 0 positioning |
30013BC | Horizontal background 1 positioning |
30013BE | Vertical background 1 positioning |
30013C0 | Horizontal background 2 positioning |
30013C2 | Vertical background 2 positioning |
30013C4 | Horizontal background 3 positioning |
30013C6 | Vertical background 3 positioning |
30013D4 | Pose status
|
30013D9 | Speed boosting switch |
30013DA | Invincibility timer |
30013DB | Wall-jump timer |
30013DC | Shinespark timer |
30013DE | Speed boost counter |
30013E2 | Direction switch |
30013E6 | Horizontal position |
30013E8 | Vertical position |
30013EA | Horizontal momentum |
30013EC | Vertical momentum |
3001415 | Shot type
|
3001416 | Missile switch
|
3001417 | Missile selector switch
|
3001418 | The delay before you can shoot again |
3001419 | Charge beam counter |
3001530 | Health capacity |
3001532 | Missile capacity |
3001534 | Super missile capacity |
3001535 | Power bomb capacity |
3001536 | Health status |
3001538 | Missile status |
300153A | Super missile status |
300153B | Power bomb status |
300153C | Beam + Bomb status
|
300153D | Beam + Bomb activation status
|
300153E | Suit + Misc. status
|
300153F | Suit + Misc. activation status
|
3001540 | Scanned map status
|
3001541 | Low health beep
|
3001542 | Extra Suit Status
|
300175D | Final percentage |