Final Fantasy/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 13: Line 13:
|-
|-
|00D0-00DF || Music Driver, Triangle  
|00D0-00DF || Music Driver, Triangle  
|-
|00F5 || Step counter for "random" enemies
|-
|-
|0200-02FF || Sprite data page (to be DMA'd)
|0200-02FF || Sprite data page (to be DMA'd)
|-
|0300 || Top-left character selection in naming sequence
|-
|-
|0500-057F || TSA for current tileset (upper-left tile)
|0500-057F || TSA for current tileset (upper-left tile)

Revision as of 00:57, 3 November 2007

Chip tiny.png The following article is a RAM map for Final Fantasy.

RAM Purpose
0020 Button being pressed
0062 Position of finger on menu
00B0-00BF Music Driver, Square 1
00C0-00CF Music Driver, Square 2
00D0-00DF Music Driver, Triangle
00F5 Step counter for "random" enemies
0200-02FF Sprite data page (to be DMA'd)
0300 Top-left character selection in naming sequence
0500-057F TSA for current tileset (upper-left tile)
0580-05FF TSA for current tileset (upper-right tile)
0600-067F TSA for current tileset (lower-left tile)
0680-06FF TSA for current tileset (lower-right tile)
0700-077F Attribute assignment for current tileset
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?