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Metroid Fusion/RAM map: Difference between revisions
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(Formatted into a table, will added some info tomorrow) |
m (Table fix) |
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!'''RAM''' || '''Information''' | !'''RAM''' || '''Information''' | ||
|- | |- | ||
|203821D Area ID | |203821D || Area ID | ||
|- | |- | ||
|203821F Room ID | |203821F || Room ID | ||
|- | |- | ||
|3000014 Completed Game Map Switch | |3000014 || Completed Game Map Switch | ||
|- | |- | ||
|300002C Area ID | |300002C || Area ID | ||
|- | |- | ||
|300002D Room ID | |300002D || Room ID | ||
|- | |- | ||
|300003B Percentage | |300003B || Percentage | ||
|- | |- | ||
|30000C8 Horizontal Background 0 Positioning | |30000C8 || Horizontal Background 0 Positioning | ||
|- | |- | ||
|30000CA Vertical Background 0 Positioning | |30000CA || Vertical Background 0 Positioning | ||
|- | |- | ||
|30000CC Horizontal Background 1 Positioning | |30000CC || Horizontal Background 1 Positioning | ||
|- | |- | ||
|30000CE Vertical Background 1 Positioning | |30000CE || Vertical Background 1 Positioning | ||
|- | |- | ||
|30000D0 Horizontal Background 2 Positioning | |30000D0 || Horizontal Background 2 Positioning | ||
|- | |- | ||
|30000D2 Vertical Background 2 Positioning | |30000D2 || Vertical Background 2 Positioning | ||
|- | |- | ||
|30000D4 Horizontal Background 3 Positioning | |30000D4 || Horizontal Background 3 Positioning | ||
|- | |- | ||
|30000D6 Vertical Background 3 Positioning | |30000D6 || Vertical Background 3 Positioning | ||
|- | |- | ||
|3000138 In-Game Timer | |3000138 || In-Game Timer | ||
|- | |- | ||
|3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer | |3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE || Freeze Timer | ||
|- | |- | ||
|30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning | |30001B2/01EA/0222/025A/0292/06BE || Vertical Boss Positioning | ||
|- | |- | ||
|30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning | |30001B4/01EC/0224/025C/0294/06C0 || Horizontal Boss Positioning | ||
|- | |- | ||
|30001E0 Zazabi's Jump Counter | |30001E0 || Zazabi's Jump Counter | ||
|- | |- | ||
|300087E Bomb Timer | |300087E || Bomb Timer | ||
|- | |- | ||
|30008D9 Escape Timer | |30008D9 || Escape Timer | ||
|- | |- | ||
|3000B84 Menu Status | |3000B84 || Menu Status | ||
|- | |- | ||
|3000B87 Event Counter | |3000B87 || Event Counter | ||
|- | |- | ||
|3001245 Pose Status | |3001245 || Pose Status | ||
|- | |- | ||
|3001246 Turn Switch | |3001246 || Turn Switch | ||
|- | |- | ||
|3001247 Bounce Switch | |3001247 || Bounce Switch | ||
|- | |- | ||
|3001248 Wall-Jump Timer | |3001248 || Wall-Jump Timer | ||
|- | |- | ||
|3001249 Invincibility Timer | |3001249 || Invincibility Timer | ||
|- | |- | ||
|300124A Speed Boosting Counter | |300124A || Speed Boosting Counter | ||
|- | |- | ||
|300124B Arm Connon Direction | |300124B || Arm Connon Direction | ||
|- | |- | ||
|300124C Missiles Switch | |300124C || Missiles Switch | ||
|- | |- | ||
|300124E Cooldown Timer | |300124E || Cooldown Timer | ||
|- | |- | ||
|3001250 Charge Beam Counter | |3001250 || Charge Beam Counter | ||
|- | |- | ||
|3001252 Arm Running Animation Switch | |3001252 || Arm Running Animation Switch | ||
|- | |- | ||
|3001253 Speed Boost Counter | |3001253 || Speed Boost Counter | ||
|- | |- | ||
|3001254 Wall-Jump Direction Switch | |3001254 || Wall-Jump Direction Switch | ||
|- | |- | ||
|3001256 Direction Switch | |3001256 || Direction Switch | ||
|- | |- | ||
|300125A Horizontal Positioning | |300125A || Horizontal Positioning | ||
|- | |- | ||
|300125C Vertical Positioning | |300125C || Vertical Positioning | ||
|- | |- | ||
|300125E Horizontal Momentum | |300125E || Horizontal Momentum | ||
|- | |- | ||
|3001260 Vertical Momentum | |3001260 || Vertical Momentum | ||
|- | |- | ||
|3001262 Current Angle | |3001262 || Current Angle | ||
|- | |- | ||
|30012DC Shinespark Timer | |30012DC || Shinespark Timer | ||
|- | |- | ||
|3001310 Health Status | |3001310 || Health Status | ||
|- | |- | ||
|3001312 Health Capacity | |3001312 || Health Capacity | ||
|- | |- | ||
|3001314 Missile Status | |3001314 || Missile Status | ||
|- | |- | ||
|3001316 Missiles Capacity | |3001316 || Missiles Capacity | ||
|- | |- | ||
|3001318 Power Bomb Status | |3001318 || Power Bomb Status | ||
|- | |- | ||
|3001319 Power Bomb Capacity | |3001319 || Power Bomb Capacity | ||
|- | |- | ||
|300131A Beam Status | |300131A || Beam Status | ||
|- | |- | ||
|300131B Missile + Bomb Status | |300131B || Missile + Bomb Status | ||
|- | |- | ||
|300131C Suit + Misc. Status | |300131C || Suit + Misc. Status | ||
|- | |- | ||
|300131D Security Status | |300131D || Security Status | ||
|- | |- | ||
|300151E Final Percentage | |300151E || Final Percentage | ||
|- | |- | ||
|3001608 2nd Menu Arrow Horizontal Position | |3001608 || 2nd Menu Arrow Horizontal Position | ||
|- | |- | ||
|300160A 2nd Menu Arrow Vertical Position | |300160A || 2nd Menu Arrow Vertical Position | ||
|- | |- | ||
|300160E Copy Data Selector Animation | |300160E || Copy Data Selector Animation | ||
|- | |- | ||
|300160F Copy Data Selector Animation Counter | |300160F || Copy Data Selector Animation Counter | ||
|- | |- | ||
|300161C 2nd Menu Box Animation | |300161C || 2nd Menu Box Animation | ||
|- | |- | ||
|3001628 Menu Box Type | |3001628 || Menu Box Type | ||
|- | |- | ||
|3001638 Copy Menu Box Animation Switch | |3001638 || Copy Menu Box Animation Switch | ||
|- | |- | ||
|3001640 1st Menu Arrow Horizontal Position | |3001640 || 1st Menu Arrow Horizontal Position | ||
|- | |- | ||
|3001642 1st Menu Arrow Vertical Position | |3001642 || 1st Menu Arrow Vertical Position | ||
|- | |- | ||
|3001645 Menu Arrow Switch | |3001645 || Menu Arrow Switch | ||
|- | |- | ||
|3001646 Menu Arrow Animation | |3001646 || Menu Arrow Animation | ||
|- | |- | ||
|3001647 Menu Arrow Animation Counter | |3001647 || Menu Arrow Animation Counter | ||
|- | |- | ||
|3001654 Menu Arrow Type | |3001654 || Menu Arrow Type | ||
|- | |- | ||
|3001660 Menu Box Animation | |3001660 || Menu Box Animation | ||
|- | |- | ||
|3001670 1st Menu Box Animation | |3001670 || 1st Menu Box Animation | ||
|- | |- | ||
|30016B2 Save File Selector Position | |30016B2 || Save File Selector Position | ||
|- | |- | ||
|30016F1 Mono To Stereo Switch | |30016F1 || Mono To Stereo Switch | ||
|- | |- | ||
|3001704 Mono To Stereo Selector Position | |3001704 || Mono To Stereo Selector Position | ||
|- | |- | ||
|300170A Mono To Stereo Animation | |300170A || Mono To Stereo Animation | ||
|- | |- | ||
|300170B Mono To Stereo Animation Counter | |300170B || Mono To Stereo Animation Counter | ||
|- | |- | ||
|300445E/4474 Electrified Pain SFX | |300445E/4474 || Electrified Pain SFX | ||
|- | |- | ||
|3004D28 Suit Colour | |3004D28 || Suit Colour | ||
|- | |- | ||
|3004D90 SA-X Suit Colour | |3004D90 || SA-X Suit Colour | ||
|- | |- | ||
|3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type | |3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 || Door Type | ||
|- | |- | ||
|3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation | |3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 || Door Animation | ||
|- | |- | ||
|3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning | |3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A || Door Horizontal Positioning | ||
|- | |- | ||
|3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning | |3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B || Door Vertical Positioning | ||
|- | |- | ||
|3007D94 Projectile Vertical Positioning | |3007D94 || Projectile Vertical Positioning | ||
|- | |- | ||
|3007D98 Projectile Horizontal Positioning | |3007D98 || Projectile Horizontal Positioning |
Revision as of 21:49, 13 September 2007
Table
RAM | Information |
---|---|
203821D | Area ID |
203821F | Room ID |
3000014 | Completed Game Map Switch |
300002C | Area ID |
300002D | Room ID |
300003B | Percentage |
30000C8 | Horizontal Background 0 Positioning |
30000CA | Vertical Background 0 Positioning |
30000CC | Horizontal Background 1 Positioning |
30000CE | Vertical Background 1 Positioning |
30000D0 | Horizontal Background 2 Positioning |
30000D2 | Vertical Background 2 Positioning |
30000D4 | Horizontal Background 3 Positioning |
30000D6 | Vertical Background 3 Positioning |
3000138 | In-Game Timer |
3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE | Freeze Timer |
30001B2/01EA/0222/025A/0292/06BE | Vertical Boss Positioning |
30001B4/01EC/0224/025C/0294/06C0 | Horizontal Boss Positioning |
30001E0 | Zazabi's Jump Counter |
300087E | Bomb Timer |
30008D9 | Escape Timer |
3000B84 | Menu Status |
3000B87 | Event Counter |
3001245 | Pose Status |
3001246 | Turn Switch |
3001247 | Bounce Switch |
3001248 | Wall-Jump Timer |
3001249 | Invincibility Timer |
300124A | Speed Boosting Counter |
300124B | Arm Connon Direction |
300124C | Missiles Switch |
300124E | Cooldown Timer |
3001250 | Charge Beam Counter |
3001252 | Arm Running Animation Switch |
3001253 | Speed Boost Counter |
3001254 | Wall-Jump Direction Switch |
3001256 | Direction Switch |
300125A | Horizontal Positioning |
300125C | Vertical Positioning |
300125E | Horizontal Momentum |
3001260 | Vertical Momentum |
3001262 | Current Angle |
30012DC | Shinespark Timer |
3001310 | Health Status |
3001312 | Health Capacity |
3001314 | Missile Status |
3001316 | Missiles Capacity |
3001318 | Power Bomb Status |
3001319 | Power Bomb Capacity |
300131A | Beam Status |
300131B | Missile + Bomb Status |
300131C | Suit + Misc. Status |
300131D | Security Status |
300151E | Final Percentage |
3001608 | 2nd Menu Arrow Horizontal Position |
300160A | 2nd Menu Arrow Vertical Position |
300160E | Copy Data Selector Animation |
300160F | Copy Data Selector Animation Counter |
300161C | 2nd Menu Box Animation |
3001628 | Menu Box Type |
3001638 | Copy Menu Box Animation Switch |
3001640 | 1st Menu Arrow Horizontal Position |
3001642 | 1st Menu Arrow Vertical Position |
3001645 | Menu Arrow Switch |
3001646 | Menu Arrow Animation |
3001647 | Menu Arrow Animation Counter |
3001654 | Menu Arrow Type |
3001660 | Menu Box Animation |
3001670 | 1st Menu Box Animation |
30016B2 | Save File Selector Position |
30016F1 | Mono To Stereo Switch |
3001704 | Mono To Stereo Selector Position |
300170A | Mono To Stereo Animation |
300170B | Mono To Stereo Animation Counter |
300445E/4474 | Electrified Pain SFX |
3004D28 | Suit Colour |
3004D90 | SA-X Suit Colour |
3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 | Door Type |
3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 | Door Animation |
3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A | Door Horizontal Positioning |
3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B | Door Vertical Positioning |
3007D94 | Projectile Vertical Positioning |
3007D98 | Projectile Horizontal Positioning |