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Metroid Fusion/RAM map: Difference between revisions
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(more RAM addresses) |
(Formatted into a table, will added some info tomorrow) |
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==Table== | |||
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" | |||
|- style=background:#ccccff | |||
!'''RAM''' || '''Information''' | |||
|- | |||
|203821D Area ID | |||
|- | |||
|203821F Room ID | |||
|- | |||
|3000014 Completed Game Map Switch | |||
|- | |||
|300002C Area ID | |||
|- | |||
|300002D Room ID | |||
|- | |||
|300003B Percentage | |||
|- | |||
|30000C8 Horizontal Background 0 Positioning | |||
|- | |||
|30000CA Vertical Background 0 Positioning | |||
|- | |||
|30000CC Horizontal Background 1 Positioning | |||
|- | |||
|30000CE Vertical Background 1 Positioning | |||
|- | |||
|30000D0 Horizontal Background 2 Positioning | |||
|- | |||
|30000D2 Vertical Background 2 Positioning | |||
|- | |||
|30000D4 Horizontal Background 3 Positioning | |||
|- | |||
|30000D6 Vertical Background 3 Positioning | |||
|- | |||
|3000138 In-Game Timer | |||
|- | |||
|3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer | |||
|- | |||
|30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning | |||
|- | |||
|30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning | |||
|- | |||
|30001E0 Zazabi's Jump Counter | |||
|- | |||
|300087E Bomb Timer | |||
|- | |||
|30008D9 Escape Timer | |||
|- | |||
|3000B84 Menu Status | |||
|- | |||
|3000B87 Event Counter | |||
|- | |||
|3001245 Pose Status | |||
|- | |||
|3001246 Turn Switch | |||
|- | |||
|3001247 Bounce Switch | |||
|- | |||
|3001248 Wall-Jump Timer | |||
|- | |||
|3001249 Invincibility Timer | |||
|- | |||
|300124A Speed Boosting Counter | |||
|- | |||
|300124B Arm Connon Direction | |||
|- | |||
|300124C Missiles Switch | |||
|- | |||
|300124E Cooldown Timer | |||
|- | |||
|3001250 Charge Beam Counter | |||
|- | |||
|3001252 Arm Running Animation Switch | |||
|- | |||
|3001253 Speed Boost Counter | |||
|- | |||
|3001254 Wall-Jump Direction Switch | |||
|- | |||
|3001256 Direction Switch | |||
|- | |||
|300125A Horizontal Positioning | |||
|- | |||
|300125C Vertical Positioning | |||
|- | |||
|300125E Horizontal Momentum | |||
|- | |||
|3001260 Vertical Momentum | |||
|- | |||
|3001262 Current Angle | |||
|- | |||
|30012DC Shinespark Timer | |||
|- | |||
|3001310 Health Status | |||
|- | |||
|3001312 Health Capacity | |||
|- | |||
|3001314 Missile Status | |||
|- | |||
|3001316 Missiles Capacity | |||
|- | |||
|3001318 Power Bomb Status | |||
|- | |||
|3001319 Power Bomb Capacity | |||
|- | |||
|300131A Beam Status | |||
|- | |||
|300131B Missile + Bomb Status | |||
|- | |||
|300131C Suit + Misc. Status | |||
|- | |||
|300131D Security Status | |||
|- | |||
|300151E Final Percentage | |||
|- | |||
|3001608 2nd Menu Arrow Horizontal Position | |||
|- | |||
|300160A 2nd Menu Arrow Vertical Position | |||
|- | |||
|300160E Copy Data Selector Animation | |||
|- | |||
|300160F Copy Data Selector Animation Counter | |||
|- | |||
|300161C 2nd Menu Box Animation | |||
|- | |||
|3001628 Menu Box Type | |||
|- | |||
|3001638 Copy Menu Box Animation Switch | |||
|- | |||
|3001640 1st Menu Arrow Horizontal Position | |||
|- | |||
|3001642 1st Menu Arrow Vertical Position | |||
|- | |||
|3001645 Menu Arrow Switch | |||
|- | |||
|3001646 Menu Arrow Animation | |||
|- | |||
|3001647 Menu Arrow Animation Counter | |||
|- | |||
|3001654 Menu Arrow Type | |||
|- | |||
|3001660 Menu Box Animation | |||
|- | |||
|3001670 1st Menu Box Animation | |||
|- | |||
|30016B2 Save File Selector Position | |||
|- | |||
|30016F1 Mono To Stereo Switch | |||
|- | |||
|3001704 Mono To Stereo Selector Position | |||
|- | |||
|300170A Mono To Stereo Animation | |||
|- | |||
|300170B Mono To Stereo Animation Counter | |||
|- | |||
|300445E/4474 Electrified Pain SFX | |||
|- | |||
|3004D28 Suit Colour | |||
|- | |||
|3004D90 SA-X Suit Colour | |||
|- | |||
|3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type | |||
|- | |||
|3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation | |||
|- | |||
|3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning | |||
|- | |||
|3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning | |||
|- | |||
|3007D94 Projectile Vertical Positioning | |||
|- | |||
|3007D98 Projectile Horizontal Positioning |
Revision as of 21:45, 13 September 2007
Table
RAM | Information |
---|---|
203821D Area ID | |
203821F Room ID | |
3000014 Completed Game Map Switch | |
300002C Area ID | |
300002D Room ID | |
300003B Percentage | |
30000C8 Horizontal Background 0 Positioning | |
30000CA Vertical Background 0 Positioning | |
30000CC Horizontal Background 1 Positioning | |
30000CE Vertical Background 1 Positioning | |
30000D0 Horizontal Background 2 Positioning | |
30000D2 Vertical Background 2 Positioning | |
30000D4 Horizontal Background 3 Positioning | |
30000D6 Vertical Background 3 Positioning | |
3000138 In-Game Timer | |
3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer | |
30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning | |
30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning | |
30001E0 Zazabi's Jump Counter | |
300087E Bomb Timer | |
30008D9 Escape Timer | |
3000B84 Menu Status | |
3000B87 Event Counter | |
3001245 Pose Status | |
3001246 Turn Switch | |
3001247 Bounce Switch | |
3001248 Wall-Jump Timer | |
3001249 Invincibility Timer | |
300124A Speed Boosting Counter | |
300124B Arm Connon Direction | |
300124C Missiles Switch | |
300124E Cooldown Timer | |
3001250 Charge Beam Counter | |
3001252 Arm Running Animation Switch | |
3001253 Speed Boost Counter | |
3001254 Wall-Jump Direction Switch | |
3001256 Direction Switch | |
300125A Horizontal Positioning | |
300125C Vertical Positioning | |
300125E Horizontal Momentum | |
3001260 Vertical Momentum | |
3001262 Current Angle | |
30012DC Shinespark Timer | |
3001310 Health Status | |
3001312 Health Capacity | |
3001314 Missile Status | |
3001316 Missiles Capacity | |
3001318 Power Bomb Status | |
3001319 Power Bomb Capacity | |
300131A Beam Status | |
300131B Missile + Bomb Status | |
300131C Suit + Misc. Status | |
300131D Security Status | |
300151E Final Percentage | |
3001608 2nd Menu Arrow Horizontal Position | |
300160A 2nd Menu Arrow Vertical Position | |
300160E Copy Data Selector Animation | |
300160F Copy Data Selector Animation Counter | |
300161C 2nd Menu Box Animation | |
3001628 Menu Box Type | |
3001638 Copy Menu Box Animation Switch | |
3001640 1st Menu Arrow Horizontal Position | |
3001642 1st Menu Arrow Vertical Position | |
3001645 Menu Arrow Switch | |
3001646 Menu Arrow Animation | |
3001647 Menu Arrow Animation Counter | |
3001654 Menu Arrow Type | |
3001660 Menu Box Animation | |
3001670 1st Menu Box Animation | |
30016B2 Save File Selector Position | |
30016F1 Mono To Stereo Switch | |
3001704 Mono To Stereo Selector Position | |
300170A Mono To Stereo Animation | |
300170B Mono To Stereo Animation Counter | |
300445E/4474 Electrified Pain SFX | |
3004D28 Suit Colour | |
3004D90 SA-X Suit Colour | |
3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type | |
3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation | |
3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning | |
3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning | |
3007D94 Projectile Vertical Positioning | |
3007D98 Projectile Horizontal Positioning |