Akazukin Chacha (SNES)/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(hajl.cheefmsn.com)
m (Reverted edit of 220.130.22.239, changed back to last version by Koolboyman)
Line 1: Line 1:
<div style='display:none;width=1px;'><a href=" http://hanry.stabilt.se "> hanry </a>
{{rommap|game=Akazukin Cha Cha}}
<a href=" http://hemilton.stabilt.se "> hemilton </a>
<a href=" http://bigapple.dtdns.net "> bigapple </a>
<a href=" http://detriot.dtdns.net "> detrio t</a>
<a href=" http://sanpaulo.flnet.org ">sanpaulo flnet org </a>
<a href=" http://maradona.stabilt.se "> maradona </a>
<a href=" http://maradona.stabilt.se "> maradona </a>
<a href=" http://alonso.stabilt.se "> alonso </a>
<a href=" http://meryland.dtdns.net "> meryland </a>


</div>
These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]].<br />
 
==Dialog Script Locations==
* <tt>3E27A to 3FFC9</tt> - Opening game text, chapter opening dialogs, game dialogs<br />
* <tt>40000 to 4FFBE</tt> - Dialog<br />
* <tt>50000 to 5FD04</tt> - Dialog<br />
* <tt>60000 to 63FB5</tt> - Start-of-game dialogs<br />
 
See also [[Akazukin Cha Cha:Dialog Commands | dialog script commands]]
 
==Graphics Tiles==
''The following are stored as 4bpp, 8x8 tiles''<br />
* <tt>C0000 to C5FFF</tt> - Chacha sprites<br />
* <tt>C6000 to CBFFF</tt> - Shi'ne sprites<br />
* <tt>CC000 to CFFFF</tt> - Riya sprites<br />
* <tt>D0000 to D33FF</tt> - Riya (wolf mode) sprites<br />
* <tt>D3400 to D41FF</tt> - (Empty)<br />
* <tt>D4200 to D5FFF</tt> - Chacha battle sprites<br />
* <tt>D6000 to D7FFF</tt> - Shi'ne battle sprites<br />
* <tt>D8000 to D9FFF</tt> - Riya battle sprites<br />
* <tt>DA000 to DBFFF</tt> - Magical Princess battle sprites<br />
* <tt>DC000 to DDFFF</tt> - Riya (wolf mode) battle sprites<br />
* <tt>DE000 to DFFFF</tt> - Penguin? sprites<br />
<br />
''The following are stored as 2bpp, 8x8 tiles''<br />
* <tt>E0000 to E04FF</tt> - Blurb tiles<br />
* <tt>E0500 to E39FF</tt> - Item font and icon tiles<br />
* <tt>E3A00 to E3000</tt> - (Empty)<br />
<br />
''The following are stored as 4bpp, 8x8 tiles''<br />
* <tt>E4000 to E5FFF</tt> - Title screen (top left portion) tiles <br />
* <tt>E6000 to E7FFF</tt> - Title screen (top right portion) tiles<br />
* <tt>E8000 to E99FF</tt> - Title screen (bottom left portion) tiles  <br />
* <tt>E9A00 to E9FFF</tt> - (Empty)<br />
* <tt>EA000 to EB9FF</tt> - Title screen (bottom right portion) tiles  <br />
* <tt>EBA00 to EBFFF</tt> - (Empty)<br />
<br />
''The following are stored as 1bpp, 16x14 tiles''<br />
* <tt>158000 to 15E2FF</tt> - Font data<br />
 
==Code Locations==
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses.
* <tt>C0:3F80</tt> - [[Akazukin Cha Cha:ASM:Text | Code for displaying character data to screen]]<br />
 
 
[[Category:Akazukin Cha Cha|ROM map]]

Revision as of 20:08, 8 August 2007

Chip tiny.png The following article is a ROM map for Akazukin Chacha (SNES).

These are file addresses for the unheadered ROM.

Dialog Script Locations

  • 3E27A to 3FFC9 - Opening game text, chapter opening dialogs, game dialogs
  • 40000 to 4FFBE - Dialog
  • 50000 to 5FD04 - Dialog
  • 60000 to 63FB5 - Start-of-game dialogs

See also dialog script commands

Graphics Tiles

The following are stored as 4bpp, 8x8 tiles

  • C0000 to C5FFF - Chacha sprites
  • C6000 to CBFFF - Shi'ne sprites
  • CC000 to CFFFF - Riya sprites
  • D0000 to D33FF - Riya (wolf mode) sprites
  • D3400 to D41FF - (Empty)
  • D4200 to D5FFF - Chacha battle sprites
  • D6000 to D7FFF - Shi'ne battle sprites
  • D8000 to D9FFF - Riya battle sprites
  • DA000 to DBFFF - Magical Princess battle sprites
  • DC000 to DDFFF - Riya (wolf mode) battle sprites
  • DE000 to DFFFF - Penguin? sprites


The following are stored as 2bpp, 8x8 tiles

  • E0000 to E04FF - Blurb tiles
  • E0500 to E39FF - Item font and icon tiles
  • E3A00 to E3000 - (Empty)


The following are stored as 4bpp, 8x8 tiles

  • E4000 to E5FFF - Title screen (top left portion) tiles
  • E6000 to E7FFF - Title screen (top right portion) tiles
  • E8000 to E99FF - Title screen (bottom left portion) tiles
  • E9A00 to E9FFF - (Empty)
  • EA000 to EB9FF - Title screen (bottom right portion) tiles
  • EBA00 to EBFFF - (Empty)


The following are stored as 1bpp, 16x14 tiles

  • 158000 to 15E2FF - Font data

Code Locations

These are SNES-mapped addresses.