If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Akazukin Chacha (SNES)/ROM map: Difference between revisions
Jump to navigation
Jump to search
(hajl.cheefmsn.com) |
m (Reverted edit of 220.130.22.239, changed back to last version by Koolboyman) |
||
Line 1: | Line 1: | ||
{{rommap|game=Akazukin Cha Cha}} | |||
</ | These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]].<br /> | ||
==Dialog Script Locations== | |||
* <tt>3E27A to 3FFC9</tt> - Opening game text, chapter opening dialogs, game dialogs<br /> | |||
* <tt>40000 to 4FFBE</tt> - Dialog<br /> | |||
* <tt>50000 to 5FD04</tt> - Dialog<br /> | |||
* <tt>60000 to 63FB5</tt> - Start-of-game dialogs<br /> | |||
See also [[Akazukin Cha Cha:Dialog Commands | dialog script commands]] | |||
==Graphics Tiles== | |||
''The following are stored as 4bpp, 8x8 tiles''<br /> | |||
* <tt>C0000 to C5FFF</tt> - Chacha sprites<br /> | |||
* <tt>C6000 to CBFFF</tt> - Shi'ne sprites<br /> | |||
* <tt>CC000 to CFFFF</tt> - Riya sprites<br /> | |||
* <tt>D0000 to D33FF</tt> - Riya (wolf mode) sprites<br /> | |||
* <tt>D3400 to D41FF</tt> - (Empty)<br /> | |||
* <tt>D4200 to D5FFF</tt> - Chacha battle sprites<br /> | |||
* <tt>D6000 to D7FFF</tt> - Shi'ne battle sprites<br /> | |||
* <tt>D8000 to D9FFF</tt> - Riya battle sprites<br /> | |||
* <tt>DA000 to DBFFF</tt> - Magical Princess battle sprites<br /> | |||
* <tt>DC000 to DDFFF</tt> - Riya (wolf mode) battle sprites<br /> | |||
* <tt>DE000 to DFFFF</tt> - Penguin? sprites<br /> | |||
<br /> | |||
''The following are stored as 2bpp, 8x8 tiles''<br /> | |||
* <tt>E0000 to E04FF</tt> - Blurb tiles<br /> | |||
* <tt>E0500 to E39FF</tt> - Item font and icon tiles<br /> | |||
* <tt>E3A00 to E3000</tt> - (Empty)<br /> | |||
<br /> | |||
''The following are stored as 4bpp, 8x8 tiles''<br /> | |||
* <tt>E4000 to E5FFF</tt> - Title screen (top left portion) tiles <br /> | |||
* <tt>E6000 to E7FFF</tt> - Title screen (top right portion) tiles<br /> | |||
* <tt>E8000 to E99FF</tt> - Title screen (bottom left portion) tiles <br /> | |||
* <tt>E9A00 to E9FFF</tt> - (Empty)<br /> | |||
* <tt>EA000 to EB9FF</tt> - Title screen (bottom right portion) tiles <br /> | |||
* <tt>EBA00 to EBFFF</tt> - (Empty)<br /> | |||
<br /> | |||
''The following are stored as 1bpp, 16x14 tiles''<br /> | |||
* <tt>158000 to 15E2FF</tt> - Font data<br /> | |||
==Code Locations== | |||
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses. | |||
* <tt>C0:3F80</tt> - [[Akazukin Cha Cha:ASM:Text | Code for displaying character data to screen]]<br /> | |||
[[Category:Akazukin Cha Cha|ROM map]] |
Revision as of 20:08, 8 August 2007
The following article is a ROM map for Akazukin Chacha (SNES).
These are file addresses for the unheadered ROM.
Dialog Script Locations
- 3E27A to 3FFC9 - Opening game text, chapter opening dialogs, game dialogs
- 40000 to 4FFBE - Dialog
- 50000 to 5FD04 - Dialog
- 60000 to 63FB5 - Start-of-game dialogs
See also dialog script commands
Graphics Tiles
The following are stored as 4bpp, 8x8 tiles
- C0000 to C5FFF - Chacha sprites
- C6000 to CBFFF - Shi'ne sprites
- CC000 to CFFFF - Riya sprites
- D0000 to D33FF - Riya (wolf mode) sprites
- D3400 to D41FF - (Empty)
- D4200 to D5FFF - Chacha battle sprites
- D6000 to D7FFF - Shi'ne battle sprites
- D8000 to D9FFF - Riya battle sprites
- DA000 to DBFFF - Magical Princess battle sprites
- DC000 to DDFFF - Riya (wolf mode) battle sprites
- DE000 to DFFFF - Penguin? sprites
The following are stored as 2bpp, 8x8 tiles
- E0000 to E04FF - Blurb tiles
- E0500 to E39FF - Item font and icon tiles
- E3A00 to E3000 - (Empty)
The following are stored as 4bpp, 8x8 tiles
- E4000 to E5FFF - Title screen (top left portion) tiles
- E6000 to E7FFF - Title screen (top right portion) tiles
- E8000 to E99FF - Title screen (bottom left portion) tiles
- E9A00 to E9FFF - (Empty)
- EA000 to EB9FF - Title screen (bottom right portion) tiles
- EBA00 to EBFFF - (Empty)
The following are stored as 1bpp, 16x14 tiles
- 158000 to 15E2FF - Font data
Code Locations
These are SNES-mapped addresses.