Mike Tyson's Punch-Out!!/RAM map: Difference between revisions

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<includeonly>[[Category:RAM maps]][[Category:Punch Out!!|RAM map]]</includeonly>
<includeonly>[[Category:RAM maps]][[Category:Punch Out!!|RAM map]]</includeonly>
$0001 - Opponent ID # (0=Glass Joe, 13=Tyson
$0001 - Opponent ID # (0=Glass Joe, 13=Tyson
$0002 - Opponent Type ID # (0=Glass/Don, 2=Von/Great Tiger 5=Piston/Tyson etc.)
$0002 - Opponent Type ID # (0=Glass/Don, 2=Von/Great Tiger 5=Piston/Tyson etc.)
$0004 - Initialize Fight (FF=in a fight, 01=Between rounds/cutscene/title screen)
$0004 - Initialize Fight (FF=in a fight, 01=Between rounds/cutscene/title screen)
$0005 - Initialize Opponent is Kockedown (1=oppoenent is knocked down, 0 = opponent is up)
$0005 - Initialize Opponent is Kockedown (1=oppoenent is knocked down, 0 = opponent is up)
$0006 - Current Round #
$0006 - Current Round #
$000A - # of Mac's Losses
$000A - # of Mac's Losses


$0011 - Mac's sprite X position (not actual position just appearance on screen)
$0011 - Mac's sprite X position (not actual position just appearance on screen)
$0013 - Screen Redraw offset (Determines the centering of the graphics on screen)
$0013 - Screen Redraw offset (Determines the centering of the graphics on screen)
$0015 - Mac's sprite X position (identical to $0011)
$0015 - Mac's sprite X position (identical to $0011)
$0016 - Initialize Mac's sprites draw (1 = Mac, 0 = no Mac)
$0016 - Initialize Mac's sprites draw (1 = Mac, 0 = no Mac)
$0017 - Initialize Opponent's sprites draw (1 = Oppoenent, 0 = No opponent)
$0017 - Initialize Opponent's sprites draw (1 = Oppoenent, 0 = No opponent)
$0019 - Button ID (keep track of what buttons are being pressed on controller 1)  
$0019 - Button ID (keep track of what buttons are being pressed on controller 1)  



Revision as of 17:00, 28 July 2007

$0001 - Opponent ID # (0=Glass Joe, 13=Tyson

$0002 - Opponent Type ID # (0=Glass/Don, 2=Von/Great Tiger 5=Piston/Tyson etc.)

$0004 - Initialize Fight (FF=in a fight, 01=Between rounds/cutscene/title screen)

$0005 - Initialize Opponent is Kockedown (1=oppoenent is knocked down, 0 = opponent is up)

$0006 - Current Round #

$000A - # of Mac's Losses

$0011 - Mac's sprite X position (not actual position just appearance on screen)

$0013 - Screen Redraw offset (Determines the centering of the graphics on screen)

$0015 - Mac's sprite X position (identical to $0011)

$0016 - Initialize Mac's sprites draw (1 = Mac, 0 = no Mac)

$0017 - Initialize Opponent's sprites draw (1 = Oppoenent, 0 = No opponent)

$0019 - Button ID (keep track of what buttons are being pressed on controller 1)

$00BC - Ability to throw punches (01 - yes, 00 - no)


$00F2 - Music? 08...Victory!


$0323 - First digit of hearts left

$0324 - Second digit of hearts left


$0326 - Graphic for first digit of hearts left

$0327 - Graphic for first digit of hearts left


$0391 - Energy

$0393 - Energy GFX bar


$0715 - Sound FX