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Metroid Fusion/RAM map: Difference between revisions
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(Lots of addresses) |
(more RAM addresses) |
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Line 1: | Line 1: | ||
* 203821D Area ID | * 203821D Area ID | ||
* 203821F Room ID | * 203821F Room ID | ||
* 3000014 Completed Game Map Switch | |||
* 300002C Area ID | |||
* 300002D Room ID | |||
* 300003B Percentage | * 300003B Percentage | ||
* 30000C8 Horizontal Background Positioning | * 30000C8 Horizontal Background 0 Positioning | ||
* 30000CA Vertical Background Positioning | * 30000CA Vertical Background 0 Positioning | ||
* 30000CC Horizontal Background 1 Positioning | |||
* 30000CE Vertical Background 1 Positioning | |||
* 30000D0 Horizontal Background 2 Positioning | |||
* 30000D2 Vertical Background 2 Positioning | |||
* 30000D4 Horizontal Background 3 Positioning | |||
* 30000D6 Vertical Background 3 Positioning | |||
* 3000138 In-Game Timer | * 3000138 In-Game Timer | ||
* 3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer | * 3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer | ||
* 30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning | * 30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning | ||
* 30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning | * 30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning | ||
* 30001E0 Zazabi's Jump Counter | |||
* 300087E Bomb Timer | * 300087E Bomb Timer | ||
* 30008D9 Escape Timer | * 30008D9 Escape Timer | ||
Line 17: | Line 27: | ||
* 3001248 Wall-Jump Timer | * 3001248 Wall-Jump Timer | ||
* 3001249 Invincibility Timer | * 3001249 Invincibility Timer | ||
* 300124A Speed Boosting Counter | |||
* 300124B Arm Connon Direction | * 300124B Arm Connon Direction | ||
* 300124C Missiles Switch | * 300124C Missiles Switch | ||
Line 29: | Line 40: | ||
* 300125E Horizontal Momentum | * 300125E Horizontal Momentum | ||
* 3001260 Vertical Momentum | * 3001260 Vertical Momentum | ||
* 3001262 | * 3001262 Current Angle | ||
* 30012DC Shinespark Timer | * 30012DC Shinespark Timer | ||
* 3001310 Health Status | * 3001310 Health Status | ||
* 3001312 | * 3001312 Health Capacity | ||
* 3001314 Missile Status | * 3001314 Missile Status | ||
* 3001316 | * 3001316 Missiles Capacity | ||
* 3001318 Power Bomb Status | * 3001318 Power Bomb Status | ||
* 3001319 | * 3001319 Power Bomb Capacity | ||
* 300131A Beam Status | * 300131A Beam Status | ||
* 300131B Missile + Bomb | * 300131B Missile + Bomb Status | ||
* 300131C Suit + Misc. Status | * 300131C Suit + Misc. Status | ||
* 300131D Security Status | * 300131D Security Status | ||
* 300151E Final Percentage | * 300151E Final Percentage | ||
* 3001608 2nd Menu Arrow Horizontal Position | |||
* 300160A 2nd Menu Arrow Vertical Position | |||
* 300160E Copy Data Selector Animation | |||
* 300160F Copy Data Selector Animation Counter | |||
* 300161C 2nd Menu Box Animation | |||
* 3001628 Menu Box Type | |||
* 3001638 Copy Menu Box Animation Switch | |||
* 3001640 1st Menu Arrow Horizontal Position | |||
* 3001642 1st Menu Arrow Vertical Position | |||
* 3001645 Menu Arrow Switch | |||
* 3001646 Menu Arrow Animation | |||
* 3001647 Menu Arrow Animation Counter | |||
* 3001654 Menu Arrow Type | |||
* 3001660 Menu Box Animation | |||
* 3001670 1st Menu Box Animation | |||
* 30016B2 Save File Selector Position | |||
* 30016F1 Mono To Stereo Switch | |||
* 3001704 Mono To Stereo Selector Position | |||
* 300170A Mono To Stereo Animation | |||
* 300170B Mono To Stereo Animation Counter | |||
* 300445E/4474 Electrified Pain SFX | * 300445E/4474 Electrified Pain SFX | ||
* 3004D28 Suit Colour | * 3004D28 Suit Colour |
Revision as of 14:46, 6 May 2007
- 203821D Area ID
- 203821F Room ID
- 3000014 Completed Game Map Switch
- 300002C Area ID
- 300002D Room ID
- 300003B Percentage
- 30000C8 Horizontal Background 0 Positioning
- 30000CA Vertical Background 0 Positioning
- 30000CC Horizontal Background 1 Positioning
- 30000CE Vertical Background 1 Positioning
- 30000D0 Horizontal Background 2 Positioning
- 30000D2 Vertical Background 2 Positioning
- 30000D4 Horizontal Background 3 Positioning
- 30000D6 Vertical Background 3 Positioning
- 3000138 In-Game Timer
- 3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer
- 30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning
- 30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning
- 30001E0 Zazabi's Jump Counter
- 300087E Bomb Timer
- 30008D9 Escape Timer
- 3000B84 Menu Status
- 3000B87 Event Counter
- 3001245 Pose Status
- 3001246 Turn Switch
- 3001247 Bounce Switch
- 3001248 Wall-Jump Timer
- 3001249 Invincibility Timer
- 300124A Speed Boosting Counter
- 300124B Arm Connon Direction
- 300124C Missiles Switch
- 300124E Cooldown Timer
- 3001250 Charge Beam Counter
- 3001252 Arm Running Animation Switch
- 3001253 Speed Boost Counter
- 3001254 Wall-Jump Direction Switch
- 3001256 Direction Switch
- 300125A Horizontal Positioning
- 300125C Vertical Positioning
- 300125E Horizontal Momentum
- 3001260 Vertical Momentum
- 3001262 Current Angle
- 30012DC Shinespark Timer
- 3001310 Health Status
- 3001312 Health Capacity
- 3001314 Missile Status
- 3001316 Missiles Capacity
- 3001318 Power Bomb Status
- 3001319 Power Bomb Capacity
- 300131A Beam Status
- 300131B Missile + Bomb Status
- 300131C Suit + Misc. Status
- 300131D Security Status
- 300151E Final Percentage
- 3001608 2nd Menu Arrow Horizontal Position
- 300160A 2nd Menu Arrow Vertical Position
- 300160E Copy Data Selector Animation
- 300160F Copy Data Selector Animation Counter
- 300161C 2nd Menu Box Animation
- 3001628 Menu Box Type
- 3001638 Copy Menu Box Animation Switch
- 3001640 1st Menu Arrow Horizontal Position
- 3001642 1st Menu Arrow Vertical Position
- 3001645 Menu Arrow Switch
- 3001646 Menu Arrow Animation
- 3001647 Menu Arrow Animation Counter
- 3001654 Menu Arrow Type
- 3001660 Menu Box Animation
- 3001670 1st Menu Box Animation
- 30016B2 Save File Selector Position
- 30016F1 Mono To Stereo Switch
- 3001704 Mono To Stereo Selector Position
- 300170A Mono To Stereo Animation
- 300170B Mono To Stereo Animation Counter
- 300445E/4474 Electrified Pain SFX
- 3004D28 Suit Colour
- 3004D90 SA-X Suit Colour
- 3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type
- 3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation
- 3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning
- 3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning
- 3007D94 Projectile Vertical Positioing
- 3007D98 Projectile Horizontal Positioning