Metroid Fusion/RAM map: Difference between revisions

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(Lots of addresses)
 
(more RAM addresses)
Line 1: Line 1:
* 203821D Area ID
* 203821D Area ID
* 203821F Room ID
* 203821F Room ID
* 3000014 Completed Game Map Switch
* 300002C Area ID
* 300002D Room ID
* 300003B Percentage
* 300003B Percentage
* 30000C8 Horizontal Background Positioning
* 30000C8 Horizontal Background 0 Positioning
* 30000CA Vertical Background Positioning
* 30000CA Vertical Background 0 Positioning
* 30000CC Horizontal Background 1 Positioning
* 30000CE Vertical Background 1 Positioning
* 30000D0 Horizontal Background 2 Positioning
* 30000D2 Vertical Background 2 Positioning
* 30000D4 Horizontal Background 3 Positioning
* 30000D6 Vertical Background 3 Positioning
* 3000138 In-Game Timer
* 3000138 In-Game Timer
* 3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer
* 3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer
* 30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning
* 30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning
* 30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning
* 30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning
* 30001E0 Zazabi's Jump Counter
* 300087E Bomb Timer
* 300087E Bomb Timer
* 30008D9 Escape Timer
* 30008D9 Escape Timer
Line 17: Line 27:
* 3001248 Wall-Jump Timer
* 3001248 Wall-Jump Timer
* 3001249 Invincibility Timer
* 3001249 Invincibility Timer
* 300124A Speed Boosting Counter
* 300124B Arm Connon Direction
* 300124B Arm Connon Direction
* 300124C Missiles Switch
* 300124C Missiles Switch
Line 29: Line 40:
* 300125E Horizontal Momentum
* 300125E Horizontal Momentum
* 3001260 Vertical Momentum
* 3001260 Vertical Momentum
* 3001262 Slope Type
* 3001262 Current Angle
* 30012DC Shinespark Timer
* 30012DC Shinespark Timer
* 3001310 Health Status
* 3001310 Health Status
* 3001312 Maximum Health Capacity
* 3001312 Health Capacity
* 3001314 Missile Status
* 3001314 Missile Status
* 3001316 Maximum Missiles Capacity
* 3001316 Missiles Capacity
* 3001318 Power Bomb Status
* 3001318 Power Bomb Status
* 3001319 Maximum Power Bomb Capacity
* 3001319 Power Bomb Capacity
* 300131A Beam Status
* 300131A Beam Status
* 300131B Missile + Bomb Switch Status
* 300131B Missile + Bomb Status
* 300131C Suit + Misc. Status
* 300131C Suit + Misc. Status
* 300131D Security Status
* 300131D Security Status
* 300151E Final Percentage
* 300151E Final Percentage
* 3001608 2nd Menu Arrow Horizontal Position
* 300160A 2nd Menu Arrow Vertical Position
* 300160E Copy Data Selector Animation
* 300160F Copy Data Selector Animation Counter
* 300161C 2nd Menu Box Animation
* 3001628 Menu Box Type
* 3001638 Copy Menu Box Animation Switch
* 3001640 1st Menu Arrow Horizontal Position
* 3001642 1st Menu Arrow Vertical Position
* 3001645 Menu Arrow Switch
* 3001646 Menu Arrow Animation
* 3001647 Menu Arrow Animation Counter
* 3001654 Menu Arrow Type
* 3001660 Menu Box Animation
* 3001670 1st Menu Box Animation
* 30016B2 Save File Selector Position
* 30016F1 Mono To Stereo Switch
* 3001704 Mono To Stereo Selector Position
* 300170A Mono To Stereo Animation
* 300170B Mono To Stereo Animation Counter
* 300445E/4474 Electrified Pain SFX
* 300445E/4474 Electrified Pain SFX
* 3004D28 Suit Colour
* 3004D28 Suit Colour

Revision as of 14:46, 6 May 2007

  • 203821D Area ID
  • 203821F Room ID
  • 3000014 Completed Game Map Switch
  • 300002C Area ID
  • 300002D Room ID
  • 300003B Percentage
  • 30000C8 Horizontal Background 0 Positioning
  • 30000CA Vertical Background 0 Positioning
  • 30000CC Horizontal Background 1 Positioning
  • 30000CE Vertical Background 1 Positioning
  • 30000D0 Horizontal Background 2 Positioning
  • 30000D2 Vertical Background 2 Positioning
  • 30000D4 Horizontal Background 3 Positioning
  • 30000D6 Vertical Background 3 Positioning
  • 3000138 In-Game Timer
  • 3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer
  • 30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning
  • 30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning
  • 30001E0 Zazabi's Jump Counter
  • 300087E Bomb Timer
  • 30008D9 Escape Timer
  • 3000B84 Menu Status
  • 3000B87 Event Counter
  • 3001245 Pose Status
  • 3001246 Turn Switch
  • 3001247 Bounce Switch
  • 3001248 Wall-Jump Timer
  • 3001249 Invincibility Timer
  • 300124A Speed Boosting Counter
  • 300124B Arm Connon Direction
  • 300124C Missiles Switch
  • 300124E Cooldown Timer
  • 3001250 Charge Beam Counter
  • 3001252 Arm Running Animation Switch
  • 3001253 Speed Boost Counter
  • 3001254 Wall-Jump Direction Switch
  • 3001256 Direction Switch
  • 300125A Horizontal Positioning
  • 300125C Vertical Positioning
  • 300125E Horizontal Momentum
  • 3001260 Vertical Momentum
  • 3001262 Current Angle
  • 30012DC Shinespark Timer
  • 3001310 Health Status
  • 3001312 Health Capacity
  • 3001314 Missile Status
  • 3001316 Missiles Capacity
  • 3001318 Power Bomb Status
  • 3001319 Power Bomb Capacity
  • 300131A Beam Status
  • 300131B Missile + Bomb Status
  • 300131C Suit + Misc. Status
  • 300131D Security Status
  • 300151E Final Percentage
  • 3001608 2nd Menu Arrow Horizontal Position
  • 300160A 2nd Menu Arrow Vertical Position
  • 300160E Copy Data Selector Animation
  • 300160F Copy Data Selector Animation Counter
  • 300161C 2nd Menu Box Animation
  • 3001628 Menu Box Type
  • 3001638 Copy Menu Box Animation Switch
  • 3001640 1st Menu Arrow Horizontal Position
  • 3001642 1st Menu Arrow Vertical Position
  • 3001645 Menu Arrow Switch
  • 3001646 Menu Arrow Animation
  • 3001647 Menu Arrow Animation Counter
  • 3001654 Menu Arrow Type
  • 3001660 Menu Box Animation
  • 3001670 1st Menu Box Animation
  • 30016B2 Save File Selector Position
  • 30016F1 Mono To Stereo Switch
  • 3001704 Mono To Stereo Selector Position
  • 300170A Mono To Stereo Animation
  • 300170B Mono To Stereo Animation Counter
  • 300445E/4474 Electrified Pain SFX
  • 3004D28 Suit Colour
  • 3004D90 SA-X Suit Colour
  • 3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type
  • 3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation
  • 3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning
  • 3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning
  • 3007D94 Projectile Vertical Positioing
  • 3007D98 Projectile Horizontal Positioning