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Kirby & the Amazing Mirror/RAM map: Difference between revisions
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===Values=== | ===Values=== | ||
00 = Normal<br> | |||
01 = Fire<br> | |||
02 = Ice<br> | |||
03 = Burning<br> | |||
04 = Wheel<br> | |||
05 = Parasol<br> | |||
06 = Cutter<br> | |||
07 = Beam<br> | |||
08 = Stone<br> | |||
09 = Bomb<br> | |||
0A = Throw<br> | |||
0B = Sleep<br> | |||
0C = Cook<br> | |||
0D = Laser<br> | |||
0E = UFO<br> | |||
0F = Spark<br> | |||
10 = Tornado<br> | |||
11 = Hammer<br> | |||
12 = Sword<br> | |||
13 = Cupid<br> | |||
14 = Fighter<br> | |||
15 = Magic<br> | |||
16 = Smash<br> | |||
17 = Mini<br> | |||
18 = Crash<br> | |||
19 = Missile<br> | |||
1A = Master<br> | |||
1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.<br> |
Revision as of 12:13, 19 January 2007
The following article is a ROM map for Kirby & the Amazing Mirror.
Attributes
This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:
- 02020FE3 - Pink Kirby (Player 1)
- 0202118B - Yellow Kirby (Player 2)
- 02021333 - Red Kirby (Player 3)
- 020214DB - Green Kirby (Player 4)
Values
00 = Normal
01 = Fire
02 = Ice
03 = Burning
04 = Wheel
05 = Parasol
06 = Cutter
07 = Beam
08 = Stone
09 = Bomb
0A = Throw
0B = Sleep
0C = Cook
0D = Laser
0E = UFO
0F = Spark
10 = Tornado
11 = Hammer
12 = Sword
13 = Cupid
14 = Fighter
15 = Magic
16 = Smash
17 = Mini
18 = Crash
19 = Missile
1A = Master
1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.