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Final Fantasy VI/RAM map: Difference between revisions
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(formatting, links to Final Fantasy VI:Digits added #'s) |
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[[Category: | [[Category:Final Fantasy VI|RAM map]] | ||
*11E0-11E1: encountered [[Final Fantasy VI:Monster formation digits|monster formation]] | {{rammap|game=[[Final Fantasy VI]]}} | ||
*11E0-11E1: encountered [[Final Fantasy VI:Digits#Monster formation digits|monster formation]] | |||
*11E2: battle background | *11E2: battle background | ||
==Actors main carateristics== | ==Actors main carateristics== | ||
'''First actor''' (default: Terra) | '''First actor''' (default: Terra) | ||
*1600: [[Final Fantasy VI:Digits|actor]] | *1600: [[Final Fantasy VI:Digits#Actor digits|actor]] | ||
*1601: character sprite | *1601: character sprite | ||
*1602-1607: name, 1st letter to 6th letter | *1602-1607: name, 1st letter to 6th letter | ||
Line 14: | Line 15: | ||
*160F-1610: max MP | *160F-1610: max MP | ||
*1611-1613: experience | *1611-1613: experience | ||
*1614-1615: [[Final Fantasy VI:Digits|status ailment]] | *1614-1615: [[Final Fantasy VI:Digits#Status ailment digits|status ailment]] | ||
*1616-1619: [[Final Fantasy VI:Digits|battle command]], slot 1 to slot 4 | *1616-1619: [[Final Fantasy VI:Digits#Battle command digits|battle command]], slot 1 to slot 4 | ||
*161A: vigor | *161A: vigor | ||
*161B: speed | *161B: speed | ||
Line 21: | Line 22: | ||
*161D: magic power | *161D: magic power | ||
*161E: equipped esper | *161E: equipped esper | ||
*161F: [[Final Fantasy VI:Digits|item]] equipped on right hand | *161F: [[Final Fantasy VI:Digits#Item digits|item]] equipped on right hand | ||
*1620: [[Final Fantasy VI:Digits|item]] equipped on left hand | *1620: [[Final Fantasy VI:Digits#Item digits|item]] equipped on left hand | ||
*1621: [[Final Fantasy VI:Digits|item]] equipped on head | *1621: [[Final Fantasy VI:Digits#Item digits|item]] equipped on head | ||
*1622: [[Final Fantasy VI:Digits|item]] equipped on body | *1622: [[Final Fantasy VI:Digits#Item digits|item]] equipped on body | ||
*1623: [[Final Fantasy VI:Digits|item]] equipped on relic slot 1 | *1623: [[Final Fantasy VI:Digits#Item digits|item]] equipped on relic slot 1 | ||
*1624: [[Final Fantasy VI:Digits|item]] equipped on relic slot 2 | *1624: [[Final Fantasy VI:Digits#Item digits|item]] equipped on relic slot 2 | ||
'''The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.<br> | '''The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.<br> | ||
'''Add 0x25 from a [[Final Fantasy VI:Digits|actor]] to the following. | '''Add 0x25 from a [[Final Fantasy VI:Digits#Actor digits|actor]] to the following. | ||
*1625-184F: actors caracteristics from slot 2 to slot 16 | *1625-184F: actors caracteristics from slot 2 to slot 16 | ||
*1850-185F: actors location | *1850-185F: actors location | ||
{| class = "bordered" cellpadding = "4" border = "1" style = "text-align: center" | |||
! TEAMS || T1 || T2 || T3 | |||
|- | |||
| '''slot 1''' || 0xE1 || 0xE2 || 0xE3 | |||
|- | |||
| '''slot 2''' || 0xE9 || 0xEA || 0xEB | |||
|- | |||
| '''slot 3''' || 0xF1 || 0xF2 || 0xF3 | |||
|- | |||
| '''slot 4''' || 0xF9 || 0xFA || 0xFB | |||
|} | |||
*1860-1862: gils | *1860-1862: gils | ||
*1863-1865: play time (hours-minutes-seconds) | *1863-1865: play time (hours-minutes-seconds) | ||
Line 55: | Line 50: | ||
==Items== | ==Items== | ||
*1869-1968: [[Final Fantasy VI:Digits|item]], slot 1 to slot 256 | *1869-1968: [[Final Fantasy VI:Digits#Item digits|item]], slot 1 to slot 256 | ||
*1969-1A68: quantity, slot 1 to slot 256 | *1969-1A68: quantity, slot 1 to slot 256 | ||
Note: item in slot 256 doesn't appear in the inventory | Note: item in slot 256 doesn't appear in the inventory |
Revision as of 17:09, 30 October 2005
The following article is a RAM map for Final Fantasy VI.
- 11E0-11E1: encountered monster formation
- 11E2: battle background
Actors main carateristics
First actor (default: Terra)
- 1600: actor
- 1601: character sprite
- 1602-1607: name, 1st letter to 6th letter
- 1608: level
- 1609-160A: current HP
- 160B-160C: max HP
- 160D-160E: current MP
- 160F-1610: max MP
- 1611-1613: experience
- 1614-1615: status ailment
- 1616-1619: battle command, slot 1 to slot 4
- 161A: vigor
- 161B: speed
- 161C: stamina
- 161D: magic power
- 161E: equipped esper
- 161F: item equipped on right hand
- 1620: item equipped on left hand
- 1621: item equipped on head
- 1622: item equipped on body
- 1623: item equipped on relic slot 1
- 1624: item equipped on relic slot 2
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.
Add 0x25 from a actor to the following.
- 1625-184F: actors caracteristics from slot 2 to slot 16
- 1850-185F: actors location
TEAMS | T1 | T2 | T3 |
---|---|---|---|
slot 1 | 0xE1 | 0xE2 | 0xE3 |
slot 2 | 0xE9 | 0xEA | 0xEB |
slot 3 | 0xF1 | 0xF2 | 0xF3 |
slot 4 | 0xF9 | 0xFA | 0xFB |
- 1860-1862: gils
- 1863-1865: play time (hours-minutes-seconds)
- 1866-1868: steps count
Items
- 1869-1968: item, slot 1 to slot 256
- 1969-1A68: quantity, slot 1 to slot 256
Note: item in slot 256 doesn't appear in the inventory
Magic and skills acquired
- 1A69-1A6C: espers
- 1A6D: ???
- 1A6E-1AA3: magic, actor 1
- 1AA3-1AD9: magic, actor 2
- 1ADA-1B0F: magic, actor 3
- 1B10-1B45: magic, actor 4
- 1B46-1B7B: magic, actor 5
- 1B7C-1BB1: magic, actor 6
- 1BB2-1BE7: magic, actor 7
- 1BE8-1C1D: magic, actor 8
- 1C1E-1C53: magic, actor 9
- 1C54-1C89: magic, actor 10
- 1C8A-1CBF: magic, actor 11
- 1CC0-1CF5: magic, actor 12
Note: 1 byte per magic, value within [0x01,0x62] for % learning, value 0xFF = learned.
- 1CF6: ???
- 1CF7: sword techniques
- 1CF8-1D27: (to be verified) sword techniques names in japanese game, 6 bytes per name
- 1D28: blitz
- 1D29-1D2A: lores
- 1D2C-1D2D: ???
- 1D2E-1D4A: rages
- 1D4B: ???
- 1D4C: dances
- 1EBA-1EBC: rare items