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Kirby's Adventure/Notes: Difference between revisions
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== Enemy Data Format == | |||
* 1 byte - # of screens | |||
* 1 byte - ''???'' | |||
* ''[# of screens]'' bytes - enemy count up to that screen (last is total # of enemies) | |||
* ''[# of enemies]'' bytes - location (horiz/vert) | |||
* ''[# of enemies]'' bytes - type (see [[Kirby's Adventure:Notes#Enemies|Enemies]]) | |||
Example: | |||
* <tt>04 01 00 05 08 0A E8 78 94 94 37 D7 37 67 13 B7 04 00 50 50 04 00 56 0F 50 24</tt> | |||
* <tt>04 / 01 / 00 05 08 0A</tt> | |||
* <tt>/ / E8 78 94 94 37 / D7 37 67 / 13 B7</tt> | |||
* <tt>/ / 04 00 50 50 04 / 00 56 0F / 50 24</tt> | |||
*First screen has 0 enemies, 0 total | |||
*Second screen has 5 enemies, 5 total (1 Waddle Dee, 2 Waddle Doos, 2 Bronto Burts) | |||
*Third screen has 3 enemies, 8 total (1 Waddle Dee, 1 Bronto Burt, 1 Sparky) | |||
*Fourth screen has 2 enemies, 10 total (1 Bronto Burt, 1 Hothead) | |||
== Powers == | == Powers == | ||
Used in [[Kirby's Adventure:RAM map|RAM $05E3]] | Used in [[Kirby's Adventure:RAM map|RAM $05E3]] |
Revision as of 21:53, 28 April 2007
Enemy Data Format
- 1 byte - # of screens
- 1 byte - ???
- [# of screens] bytes - enemy count up to that screen (last is total # of enemies)
- [# of enemies] bytes - location (horiz/vert)
- [# of enemies] bytes - type (see Enemies)
Example:
- 04 01 00 05 08 0A E8 78 94 94 37 D7 37 67 13 B7 04 00 50 50 04 00 56 0F 50 24
- 04 / 01 / 00 05 08 0A
- / / E8 78 94 94 37 / D7 37 67 / 13 B7
- / / 04 00 50 50 04 / 00 56 0F / 50 24
- First screen has 0 enemies, 0 total
- Second screen has 5 enemies, 5 total (1 Waddle Dee, 2 Waddle Doos, 2 Bronto Burts)
- Third screen has 3 enemies, 8 total (1 Waddle Dee, 1 Bronto Burt, 1 Sparky)
- Fourth screen has 2 enemies, 10 total (1 Bronto Burt, 1 Hothead)
Powers
Used in RAM $05E3
- 00 = Fire
- 01 = Spark
- 02 = Cutter
- 03 = Sword
- 04 = Fireball
- 05 = Laser
- 06 = Mike
- 07 = Wheel
- 08 = Hammer
- 09 = Parasol
- 0A = Sleep
- 0B = Needle
- 0C = Ice
- 0D = Freeze
- 0E = Hi-Jump
- 0F = Beam
- 10 = Stone
- 11 = Ball
- 12 = Tornado
- 13 = Crash
- 14 = Light
- 15 = Back Drop
- 16 = Throw
- 17 = U.F.O.
- 18 = Star Rod
- 19 = Bye Bye
- 1A-FF = Normal (game uses FF)
Kirby State
Used in RAM $62C7
- 00-01 = stand - normal
- 02-03 = blink
- 04-05 = stand - slope - small left
- 06-07 = stand - slope - small right
- 08-09 = stand - large slope left
- 0A-0B = stand - large slope right
- 0C-0D = flatten - up
- 0E-0F = flatten - right
- 10-11 = flatten - left
- 12-13 = walk - normal 1
- 14-15 = walk - normal 2
- 16-17 = walk - normal 3
- 18-19 = walk - slope 1
- 1A-1B = walk - slope 2
- 1C-1D = walk - slope 3
- 1E-1F = slope slide 1
- 20-21 = slope slide 2
- 22-23 = jump
- 24-25 = fall
- 26-27 = flip
- 28-29 = [slide?]
- 2A-2B = [jump?]
- 2C-2D = [fall?]
- 2E-2F = duck - normal
- 30-31 = duck - slope - small left
- 32-33 = duck - slope - small right
- 34-35 = duck - large slope left
- 36-37 = duck - large slope right
- 38-39 = slide
- 3A-3B = swim - side 1
- 3C-3D = swim - side 2
- 3E-3F = swim - side 3
- 40-41 = swim - side 4
- 42-43 = swim - up 1
- 44-45 = swim - up 2
- 46-47 = swim - up 3
- 48-49 = swim - down
- 4A-4B = inflate 1
- 4C-4D = inflate 2
- 4E-4F = inflate 3
- 50-51 = inflate 4
- 52-53 = fly 1
- 54-55 = fly 2
- 56-57 = water spray - side 1
- 58-59 = water spray - side 2
- 5A-5B = water spray - side 3
- 5C-5D = water spray - side 4
- 5E-5F = water spray - side 5
- 60-61 = water spray - side 6
- 62-63 = [water spray?]
- 64-65 = [water spray?]
- 66-67 = [water spray?]
- 68-69 = [water spray?]
- 6A-6B = [water spray?]
- 6C = climb - up 1
- 6D = climb - up 2
- 6E = climb - down 1
- 6F = climb - down 2
- 70 = water spray - up 1
- 71 = water spray - up 2
- 72 = water spray - up 3
- 73 = water spray - up 4
- 74 = water spray - up 5
- 75 = water spray - down 1
- 76 = water spray - down 2
- 77 = water spray - down 3
- 78 = water spray - down 4
- 79 = water spray - down 5