Final Fantasy VI/RAM map: Difference between revisions

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===Charaters===
'''First character''' (default: Terra)
*1600: actor
*1601: character sprite
*1602-1607: name, 1st letter to 6th letter
*1608: level
*1609-160A: current HP
*160B-160C: max HP
*160D-160E: current MP
*160F-1610: max MP
*1611-1613: experience
*1614-1615: status
*1616-1619: [[FFVI battle command digit|battle command]], slot 1 to slot 4
*161A: vigor
*161B: speed
*161C: stamina
*161D: magic power
*161E: equipped esper
*161F: [[FFVI item digits|item]] equipped on right hand
*1620: [[FFVI item digits|item]] equipped on left hand
*1621: [[FFVI item digits|item]] equipped on head
*1622: [[FFVI item digits|item]] equipped on body
*1623: [[FFVI item digits|item]] equipped on relic slot 1
*1624: [[FFVI item digits|item]] equipped on relic slot 2
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a character to the following.
===Items===
===Items===
1869 - 1968: slot 1 to slot 256 \ [[FFVI item digits|item]]<br>
*1869-1968: slot 1 to slot 256 \ [[FFVI item digits|item]]
1969 - 1A68: slot 1 to slot 256 \ quantity<br>
*1969-1A68: slot 1 to slot 256 \ quantity
Note: item in slot 256 doesn't appear in the inventory.
Note: item in slot 256 doesn't appear in the inventory.

Revision as of 13:34, 29 October 2005

Charaters

First character (default: Terra)

  • 1600: actor
  • 1601: character sprite
  • 1602-1607: name, 1st letter to 6th letter
  • 1608: level
  • 1609-160A: current HP
  • 160B-160C: max HP
  • 160D-160E: current MP
  • 160F-1610: max MP
  • 1611-1613: experience
  • 1614-1615: status
  • 1616-1619: battle command, slot 1 to slot 4
  • 161A: vigor
  • 161B: speed
  • 161C: stamina
  • 161D: magic power
  • 161E: equipped esper
  • 161F: item equipped on right hand
  • 1620: item equipped on left hand
  • 1621: item equipped on head
  • 1622: item equipped on body
  • 1623: item equipped on relic slot 1
  • 1624: item equipped on relic slot 2

The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a character to the following.

Items

  • 1869-1968: slot 1 to slot 256 \ item
  • 1969-1A68: slot 1 to slot 256 \ quantity

Note: item in slot 256 doesn't appear in the inventory.