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Final Fantasy VI/RAM map: Difference between revisions
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===Charaters=== | |||
'''First character''' (default: Terra) | |||
*1600: actor | |||
*1601: character sprite | |||
*1602-1607: name, 1st letter to 6th letter | |||
*1608: level | |||
*1609-160A: current HP | |||
*160B-160C: max HP | |||
*160D-160E: current MP | |||
*160F-1610: max MP | |||
*1611-1613: experience | |||
*1614-1615: status | |||
*1616-1619: [[FFVI battle command digit|battle command]], slot 1 to slot 4 | |||
*161A: vigor | |||
*161B: speed | |||
*161C: stamina | |||
*161D: magic power | |||
*161E: equipped esper | |||
*161F: [[FFVI item digits|item]] equipped on right hand | |||
*1620: [[FFVI item digits|item]] equipped on left hand | |||
*1621: [[FFVI item digits|item]] equipped on head | |||
*1622: [[FFVI item digits|item]] equipped on body | |||
*1623: [[FFVI item digits|item]] equipped on relic slot 1 | |||
*1624: [[FFVI item digits|item]] equipped on relic slot 2 | |||
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a character to the following. | |||
===Items=== | ===Items=== | ||
1869 - 1968: slot 1 to slot 256 \ [[FFVI item digits|item]] | *1869-1968: slot 1 to slot 256 \ [[FFVI item digits|item]] | ||
1969 - 1A68: slot 1 to slot 256 \ quantity | *1969-1A68: slot 1 to slot 256 \ quantity | ||
Note: item in slot 256 doesn't appear in the inventory. | Note: item in slot 256 doesn't appear in the inventory. |
Revision as of 13:34, 29 October 2005
Charaters
First character (default: Terra)
- 1600: actor
- 1601: character sprite
- 1602-1607: name, 1st letter to 6th letter
- 1608: level
- 1609-160A: current HP
- 160B-160C: max HP
- 160D-160E: current MP
- 160F-1610: max MP
- 1611-1613: experience
- 1614-1615: status
- 1616-1619: battle command, slot 1 to slot 4
- 161A: vigor
- 161B: speed
- 161C: stamina
- 161D: magic power
- 161E: equipped esper
- 161F: item equipped on right hand
- 1620: item equipped on left hand
- 1621: item equipped on head
- 1622: item equipped on body
- 1623: item equipped on relic slot 1
- 1624: item equipped on relic slot 2
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a character to the following.
Items
- 1869-1968: slot 1 to slot 256 \ item
- 1969-1A68: slot 1 to slot 256 \ quantity
Note: item in slot 256 doesn't appear in the inventory.