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Final Fantasy VI/Steal Command Algorithm: Difference between revisions
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4. If StealValue < [[Final_Fantasy_VI:Steal_command_algorithm#Random Value|Random Value]] then you fail to steal, otherwise you successfully steal | 4. If StealValue < [[Final_Fantasy_VI:Steal_command_algorithm#Random Value|Random Value]] then you fail to steal, otherwise you successfully steal | ||
5. You have a certain [[Final_Fantasy_VI:Steal_command_algorithm#Probability|Probability]] of getting a rare item, otherwise you get a common item | 5. You have a certain [[Final_Fantasy_VI:Steal_command_algorithm#Probability|Probability]] of getting a rare item, otherwise you get a common item | ||
6. If the monster doesn't have an item to steal in that slot, then you fail to steal, otherwise you successfully steal that item | 6. If the monster doesn't have an item to steal in that slot, then you fail to steal, otherwise you successfully steal that item | ||
7. If you successfully steal an item, | 7. If you successfully steal an item, monster no longer has any item on both slots | ||
===Constant Value=== | ===Constant Value=== |
Revision as of 01:17, 29 October 2005
contributed by --X-or 19:17, 27 Oct 2005 (EDT)
Steal Command Algorithm
1 .If monster has no items then you automatically fail to steal
2. StealValue = Your level + Constant Value - monster's level
3. If you have a Sneak Ring equipped: StealValue -> StealValue * 2
4. If StealValue <= 0 then you fail to steal
4. If StealValue > = 128 then you automatically steal
4. If StealValue < Random Value then you fail to steal, otherwise you successfully steal
5. You have a certain Probability of getting a rare item, otherwise you get a common item
6. If the monster doesn't have an item to steal in that slot, then you fail to steal, otherwise you successfully steal that item
7. If you successfully steal an item, monster no longer has any item on both slots
Constant Value
offset : 0x23BBB
default value : 0x32
Example:
Locke is at level 9 and monster at level 5.
StealValue = 0x09 + 0x32 - 0x05
StealValue = 0x36 ( = 54 )
The higher that value, the lower are your chance to fail stealing.
Random Value
offset : 0x23BD0
default value 0x64
The random value is picked within ]0x00,0x64[ = {0x01,0x02,...,0x62,0x63}
Example:
If the default value is changed to 0x09 then step 4 is
if StealValue < [Value randomly picked within {1,2,...,8,9}] then you fail to steal
The lower that value, the higher your chance to steal successfully.
Probability
offset : 0x23BDD
default value 0x20
You have a chance of 0x20 / 0x100 ( = 1/8 ) to steal a rare item
Example:
If the default value is changed to 0x80
You have a chance of 0x80 / 0x100 = 50% to steal a rare item.
The higher that value, the higher are your chance to steal a rare item.