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Street Fighter Alpha 3 (CPS2)/RAM map: Difference between revisions
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m (Mountainmanjed moved page Street Fighter Alpha 3 (CPS2)/Ram map to Street Fighter Alpha 3 (CPS2)/RAM map: Typo) |
Lelegofrog (talk | contribs) mNo edit summary |
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{{rammap}} | |||
=Main Memory= | =Main Memory= | ||
*Global State 0 = 0xff8000 | *Global State 0 = 0xff8000 | ||
Line 34: | Line 35: | ||
**Player3 = 0xff8c00 | **Player3 = 0xff8c00 | ||
**Player4 = 0xff9000 | **Player4 = 0xff9000 | ||
{{Internal Data}} |
Latest revision as of 03:48, 24 October 2024
The following article is a RAM map for Street Fighter Alpha 3 (CPS2).
Main Memory
- Global State 0 = 0xff8000
- Global State 1 = 0xff8004
- Global State 2 = 0xff8008
- Global State 3 = 0xff800c
- Pointers for GPU
- Tilemap 8x8 pointer = 0xff8018
- Tilemap 16x16 pointer = 0xff801a
- Tilemap 32x32 pointer = 0xff801c
- Raster Effect Pointer = 0xff801e
- Palette Pointer = 0xff8020
- Input first copy
- P1 Input = 0xff8058
- P1 Repeat Input = 0xff805a
- P2 Input = 0xff805c
- P2 Repeat Input = 0xff805e
- Debug Mode = 0xff8085
- Network Enable = 0xff8086
- Active Players = 0xff80a8
- Random Number Generator = 0xff80ae; 2 Bytes
- Frame Timer = 0xff80b0
- Stage Id = 0xff8100
- Player Memory slots
- Player1 = 0xff8400
- Player2 = 0xff8800
- Player3 = 0xff8c00
- Player4 = 0xff9000
Internal Data for Street Fighter Alpha 3 (CPS2)
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