Zelda II: The Adventure of Link/TBL: Difference between revisions

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{{TBL|game=Zelda II: The Adventure of Link}}
{{TBL|game=Zelda II: The Adventure of Link}}


Text in the ROM is scattered, but most of the dialog is at 00E390 to 00EFCC.
Text in the ROM is scattered, but most of the dialog is at <tt>0xE390</tt> to <tt>0xEFCC</tt>.
<pre>
32=*
34=?
36=!
9C=,
CE=/
CF=.
D0=0
D1=1
D2=2
D3=3
D4=4
D5=5
D6=6
D7=7
D8=8
D9=9
DA=A
DB=B
DC=C
DD=D
DE=E
DF=F
E0=G
E1=H
E2=I
E3=J
E4=K
E5=L
E6=M
E7=N
E8=O
E9=P
EA=Q
EB=R
EC=S
ED=T
EE=U
EF=V
F0=W
F1=X
F2=Y
F3=Z
F4=
F5=
F7=l
F8=†
F9=m
FC=x


32=*
FD=(next line)
34=?
FE=(delay next line)
36=!
FF=(end talk)
9C=,
</pre>
CE=/
CF=.
D0=0
D1=1
D2=2
D3=3
D4=4
D5=5
D6=6
D7=7
D8=8
D9=9
DA=A
DB=B
DC=C
DD=D
DE=E
DF=F
E0=G
E1=H
E2=I
E3=J
E4=K
E5=L
E6=M
E7=N
E8=O
E9=P
EA=Q
EB=R
EC=S
ED=T
EE=U
EF=V
F0=W
F1=X
F2=Y
F3=Z
F4=
F5=
F7=l
F8=†
F9=m
FC=x
FD=(next line)
FE=(delay next line)
FF=(end talk)


You dont have to include the last 3 for a table file.
You dont have to include the last 3 for a table file.
{{Internal Data|game=Zelda II: The Adventure of Link}}

Revision as of 21:08, 23 June 2016

Chip tiny.png The following article is a Text Table for Zelda II: The Adventure of Link.

Text in the ROM is scattered, but most of the dialog is at 0xE390 to 0xEFCC.

32=*
34=?
36=!
9C=,
CE=/
CF=.
D0=0
D1=1
D2=2
D3=3
D4=4
D5=5
D6=6
D7=7
D8=8
D9=9
DA=A
DB=B
DC=C
DD=D
DE=E
DF=F
E0=G
E1=H
E2=I
E3=J
E4=K
E5=L
E6=M
E7=N
E8=O
E9=P
EA=Q
EB=R
EC=S
ED=T
EE=U
EF=V
F0=W
F1=X
F2=Y
F3=Z
F4= 
F5= 
F7=l
F8=†
F9=m
FC=x

FD=(next line)
FE=(delay next line)
FF=(end talk)

You dont have to include the last 3 for a table file.