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Zelda II: The Adventure of Link/TBL: Difference between revisions
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(Zelda II text table added too) |
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{{TBL|game=Zelda II: The Adventure of Link}} | {{TBL|game=Zelda II: The Adventure of Link}} | ||
Text in the ROM is scattered, but most of the dialog is at | Text in the ROM is scattered, but most of the dialog is at <tt>0xE390</tt> to <tt>0xEFCC</tt>. | ||
<pre> | |||
32=* | |||
34=? | |||
36=! | |||
9C=, | |||
CE=/ | |||
CF=. | |||
D0=0 | |||
D1=1 | |||
D2=2 | |||
D3=3 | |||
D4=4 | |||
D5=5 | |||
D6=6 | |||
D7=7 | |||
D8=8 | |||
D9=9 | |||
DA=A | |||
DB=B | |||
DC=C | |||
DD=D | |||
DE=E | |||
DF=F | |||
E0=G | |||
E1=H | |||
E2=I | |||
E3=J | |||
E4=K | |||
E5=L | |||
E6=M | |||
E7=N | |||
E8=O | |||
E9=P | |||
EA=Q | |||
EB=R | |||
EC=S | |||
ED=T | |||
EE=U | |||
EF=V | |||
F0=W | |||
F1=X | |||
F2=Y | |||
F3=Z | |||
F4= | |||
F5= | |||
F7=l | |||
F8=† | |||
F9=m | |||
FC=x | |||
FD=(next line) | |||
FE=(delay next line) | |||
FF=(end talk) | |||
</pre> | |||
You dont have to include the last 3 for a table file. | You dont have to include the last 3 for a table file. | ||
{{Internal Data|game=Zelda II: The Adventure of Link}} |
Revision as of 21:08, 23 June 2016
The following article is a Text Table for Zelda II: The Adventure of Link.
Text in the ROM is scattered, but most of the dialog is at 0xE390 to 0xEFCC.
32=* 34=? 36=! 9C=, CE=/ CF=. D0=0 D1=1 D2=2 D3=3 D4=4 D5=5 D6=6 D7=7 D8=8 D9=9 DA=A DB=B DC=C DD=D DE=E DF=F E0=G E1=H E2=I E3=J E4=K E5=L E6=M E7=N E8=O E9=P EA=Q EB=R EC=S ED=T EE=U EF=V F0=W F1=X F2=Y F3=Z F4= F5= F7=l F8=† F9=m FC=x FD=(next line) FE=(delay next line) FF=(end talk)
You dont have to include the last 3 for a table file.
Internal Data for Zelda II: The Adventure of Link
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