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Zelda II: The Adventure of Link/TBL: Difference between revisions
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(Zelda II text table added too) |
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{{TBL|game=Zelda II: The Adventure of Link}} | {{TBL|game=Zelda II: The Adventure of Link}} | ||
Text in the ROM is scattered, but most of the | Text in the ROM is scattered, but most of the dialog is at 00E390 to 00EFCC. | ||
32=* | |||
34=? | |||
36=! | |||
9C=, | |||
CE=/ | CE=/ | ||
CF=. | CF=. | ||
Line 47: | Line 51: | ||
F9=m | F9=m | ||
FC=x | FC=x | ||
FD=(next line) | |||
FE=(delay next line) | |||
FF=(end talk) | |||
You dont have to include the last 3 for a table file. |
Revision as of 18:52, 4 June 2006
The following article is a Text Table for Zelda II: The Adventure of Link.
Text in the ROM is scattered, but most of the dialog is at 00E390 to 00EFCC.
32=* 34=? 36=! 9C=, CE=/ CF=. D0=0 D1=1 D2=2 D3=3 D4=4 D5=5 D6=6 D7=7 D8=8 D9=9 DA=A DB=B DC=C DD=D DE=E DF=F E0=G E1=H E2=I E3=J E4=K E5=L E6=M E7=N E8=O E9=P EA=Q EB=R EC=S ED=T EE=U EF=V F0=W F1=X F2=Y F3=Z F4= F5= F7=l F8=† F9=m FC=x FD=(next line) FE=(delay next line) FF=(end talk)
You dont have to include the last 3 for a table file.