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Medarot 3/RAM map: Difference between revisions
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Blaziken257 (talk | contribs) (Created page with "* C116 = PLAYX (Player's X position) * C117 = PLAYY (Player's Y position) * C480-C483? = State machine * C620 = Map ID high byte * C621 = Map ID low byte * C62A = MAPX (Horizontal scroll position) * C62B = MAPY (Vertical scroll position) * C670-C671 = Money (Big endian) * C7A5 = Current shop") |
Blaziken257 (talk | contribs) No edit summary |
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* C7A5 = Current shop | * C7A5 = Current shop | ||
==SRAM== | |||
*0:A000-A00F = ASCII string, used to determine if save exists | |||
*0:A000-BFEF = Checksum region | |||
*0:BFFD = Save file present | |||
*0:BFEE-BFEF = 16-bit big endian checksum | |||
{{Internal Data|game=Medarot 3}} |
Revision as of 05:56, 25 May 2024
- C116 = PLAYX (Player's X position)
- C117 = PLAYY (Player's Y position)
- C480-C483? = State machine
- C620 = Map ID high byte
- C621 = Map ID low byte
- C62A = MAPX (Horizontal scroll position)
- C62B = MAPY (Vertical scroll position)
- C670-C671 = Money (Big endian)
- C7A5 = Current shop
SRAM
- 0:A000-A00F = ASCII string, used to determine if save exists
- 0:A000-BFEF = Checksum region
- 0:BFFD = Save file present
- 0:BFEE-BFEF = 16-bit big endian checksum
Internal Data for Medarot 3
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