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Dragon Warrior III (NES)/RAM map: Difference between revisions
(Moved items to Values subpage) |
(Formatted Return List type and added links) |
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Line 7: | Line 7: | ||
! Category !! Address !! Size !! Description | ! Category !! Address !! Size !! Description | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $0000 - $001b | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 28 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Data || $001c || byte || RNG | | Data || $001c || byte || RNG | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $001d - $002b | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 15 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Data || $002c || byte || Party Travel type (ground, ship, air) | | Data || $002c || byte || Party Travel type (ground, ship, air) | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $002d - $004b | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 31 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Data || $004c || byte || RNG | | Data || $004c || byte || RNG | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $004d - $0050 | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 4 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Battles || $0051 || byte || Whose turn it is | | Battles || $0051 || byte || Whose turn it is | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $0052 - $00a3 | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 82 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Data || $00a4 || byte || RNG | | Data || $00a4 || byte || RNG | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $00a5 - $00ac | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 8 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Data || $00ad || byte || Fairy Water Counter | | Data || $00ad || byte || Fairy Water Counter | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $00ae - $00d7 | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 42 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Data || $00d8 || byte || Music counter | | Data || $00d8 || byte || Music counter | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $00d9 - $01ff | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 295 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Graphics || $0200 - $020f || 16 bytes || Player 1 - On Screen Sprite data | | Graphics || $0200 - $020f || 16 bytes || Player 1 - On Screen Sprite data | ||
Line 71: | Line 71: | ||
| Graphics || $0240 - $02ff || 192 bytes || On Screen Sprite data | | Graphics || $0240 - $02ff || 192 bytes || On Screen Sprite data | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $0300 - $04ff | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 512 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Battles || $0500 - $0501 || word || Enemy 1 - HP | | Battles || $0500 - $0501 || word || Enemy 1 - HP | ||
Line 156: | Line 156: | ||
| Battles || $053e - $053f || word || Enemy 8 - Status | | Battles || $053e - $053f || word || Enemy 8 - Status | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $0540 - $0564 | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 37 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Battles || $0565 || byte || Bikill flag on Enemy 1 (if 1) | | Battles || $0565 || byte || Bikill flag on Enemy 1 (if 1) | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $0566 - $056c | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 7 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Battles || $056d || byte || Enemy Group 1 - Type | | Battles || $056d || byte || Enemy Group 1 - Type | ||
Line 184: | Line 184: | ||
| Battles || $0574 || byte || Group 4 - Count | | Battles || $0574 || byte || Group 4 - Count | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $0575 - $06dd | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 361 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Data || $06de || byte || Level (World?) X Position, Level (World?) Y Position, Time of day (sub bytes) | | Data || $06de || byte || Level (World?) X Position, Level (World?) Y Position, Time of day (sub bytes) | ||
Line 193: | Line 193: | ||
| Data || $06df || byte || Time of day | | Data || $06df || byte || Time of day | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unknown | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $06e0 - $06ff | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 32 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | ... | ||
|- | |- | ||
| Stats || $0700 || byte || Player 1 - Level | | Stats || $0700 || byte || Player 1 - Level | ||
Line 302: | Line 302: | ||
| Stats || $074d - $074f || long || Player 4 - Experience | | Stats || $074d - $074f || long || Player 4 - Experience | ||
|- | |- | ||
| Stats || $0750 - $0752 || long || Player 1 - Return List | | Stats || $0750 - $0752 || long || Player 1 - [[ #Return_Destinations | Return List ]] | ||
|- | |- | ||
| Stats || $0753 - $0755 || long || Player 2 - Return List | | Stats || $0753 - $0755 || long || Player 2 - [[ #Return_Destinations | Return List ]] | ||
|- | |- | ||
| Stats || $0756 - $0758 || long || Player 3 - Return List | | Stats || $0756 - $0758 || long || Player 3 - [[ #Return_Destinations | Return List ]] | ||
|- | |- | ||
| Stats || $0759 - $075b || long || Player 4 - Return List | | Stats || $0759 - $075b || long || Player 4 - [[ #Return_Destinations | Return List ]] | ||
|- | |- | ||
| Stats || $075c - $0763 || 8 bytes || Player 1 - Name | | Stats || $075c - $0763 || 8 bytes || Player 1 - Name | ||
Line 426: | Line 426: | ||
| Stats || $07c4 || byte || Player 4 - Character in Storage num | | Stats || $07c4 || byte || Player 4 - Character in Storage num | ||
|- | |- | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unused | ||
| style="background-color:# | | style="background-color: #eaecf0;" | $07c5 - $07ff | ||
| style="background-color:# | | style="background-color: #eaecf0;" | 59 bytes | ||
| style="background-color:# | | style="background-color: #eaecf0;" | Unused | ||
|} | |} | ||
Line 490: | Line 490: | ||
==Return Destinations== | ==Return Destinations== | ||
This is located at 0x750 + character number * 3. | This is located at 0x750 + character number * 3. | ||
The 3 bytes of Return Destinations store one bit per location visited. The upper 4 bits of the third byte are not used. | The 3 bytes of Return Destinations store one bit per location visited. The upper 4 bits of the third byte are not used. | ||
{| class="wikitable" | |||
! !! Bit !! Mask !! Destination | |||
|- | |||
! rowspan="8" | Byte 0 | |||
| %00000001 || style="text-align: center;" | $01 || Aliahan | |||
|- | |||
| %00000010 || style="text-align: center;" | $02 || Reeve | |||
|- | |||
| %00000100 || style="text-align: center;" | $04 || Romally | |||
|- | |||
| %00001000 || style="text-align: center;" | $08 || Kanave | |||
|- | |||
| %00010000 || style="text-align: center;" | $10 || Noaniels | |||
|- | |||
| %00100000 || style="text-align: center;" | $20 || Assaram | |||
|- | |||
| %01000000 || style="text-align: center;" | $40 || Isis | |||
|- | |||
| %10000000 || style="text-align: center;" | $80 || Portoga | |||
|- | |||
! rowspan="8" | Byte 1 | |||
| %00000001 || style="text-align: center;" | $01 || Baharata | |||
|- | |||
| %00000010 || style="text-align: center;" | $02 || Dhama | |||
|- | |||
| %00000100 || style="text-align: center;" | $04 || Lancel | |||
|- | |||
| %00001000 || style="text-align: center;" | $08 || Jipang | |||
|- | |||
| %00010000 || style="text-align: center;" | $10 || Eginbear | |||
|- | |||
| %00100000 || style="text-align: center;" | $20 || Samano | |||
|- | |||
| %01000000 || style="text-align: center;" | $40 || Soo | |||
|- | |||
| %10000000 || style="text-align: center;" | $80 || Tantegel | |||
|- | |||
! rowspan="8" | Byte 2 | |||
| %00000001 || style="text-align: center;" | $01 || Hauksness | |||
|- | |||
| %00000010 || style="text-align: center;" | $02 || Cantlin | |||
|- | |||
| %00000100 || style="text-align: center;" | $04 || Kol | |||
|- | |||
| %00001000 || style="text-align: center;" | $08 || Rimuldar | |||
|- | |||
| style="background-color: #eaecf0;" | %00010000 | |||
| style="text-align: center; background-color: #eaecf0;" | $10 | |||
| rowspan="4" style="background-color: #eaecf0;" | Unused | |||
|- | |||
| style="background-color: #eaecf0;" | %00100000 | |||
| style="text-align: center; background-color: #eaecf0;" | $20 | |||
|- | |||
| style="background-color: #eaecf0;" | %01000000 | |||
| style="text-align: center; background-color: #eaecf0;" | $40 | |||
|- | |||
| style="background-color: #eaecf0;" | %10000000 | |||
| style="text-align: center; background-color: #eaecf0;" | $80 | |||
|} | |||
=== | ==Spell List== | ||
First character's magic list begins at 0x79C. Add 8 * ally number for other characters. | First character's magic list begins at 0x79C. Add 8 * ally number for other characters. | ||
Revision as of 18:04, 4 May 2024
The following article is a RAM map for Dragon Warrior III (NES).
Main
Category | Address | Size | Description |
---|---|---|---|
Unknown | $0000 - $001b | 28 bytes | ... |
Data | $001c | byte | RNG |
Unknown | $001d - $002b | 15 bytes | ... |
Data | $002c | byte | Party Travel type (ground, ship, air) |
Unknown | $002d - $004b | 31 bytes | ... |
Data | $004c | byte | RNG |
Unknown | $004d - $0050 | 4 bytes | ... |
Battles | $0051 | byte | Whose turn it is |
Unknown | $0052 - $00a3 | 82 bytes | ... |
Data | $00a4 | byte | RNG |
Unknown | $00a5 - $00ac | 8 bytes | ... |
Data | $00ad | byte | Fairy Water Counter |
Unknown | $00ae - $00d7 | 42 bytes | ... |
Data | $00d8 | byte | Music counter |
Unknown | $00d9 - $01ff | 295 bytes | ... |
Graphics | $0200 - $020f | 16 bytes | Player 1 - On Screen Sprite data |
Graphics | $0210 - $021f | 16 bytes | Player 2 - On Screen Sprite data |
Graphics | $0220 - $022f | 16 bytes | Player 3 - On Screen Sprite data |
Graphics | $0230 - $023f | 16 bytes | Player 4 - On Screen Sprite data |
Graphics | $0240 - $02ff | 192 bytes | On Screen Sprite data |
Unknown | $0300 - $04ff | 512 bytes | ... |
Battles | $0500 - $0501 | word | Enemy 1 - HP |
Battles | $0502 - $0503 | word | Enemy 2 - HP |
Battles | $0504 - $0505 | word | Enemy 3 - HP |
Battles | $0506 - $0507 | word | Enemy 4 - HP |
Battles | $0508 - $0509 | word | Enemy 5 - HP |
Battles | $050a - $050b | word | Enemy 6 - HP |
Battles | $050c - $050d | word | Enemy 7 - HP |
Battles | $050e - $050f | word | Enemy 8 - HP |
Battles | $0510 | byte | Enemy 1 - MP |
Battles | $0511 | byte | Enemy 2 - MP |
Battles | $0512 | byte | Enemy 3 - MP |
Battles | $0513 | byte | Enemy 4 - MP |
Battles | $0514 | byte | Enemy 5 - MP |
Battles | $0515 | byte | Enemy 6 - MP |
Battles | $0516 | byte | Enemy 7 - MP |
Battles | $0517 | byte | Enemy 8 - MP |
Battles | $0518 | byte | Enemy 1 - Agility |
Battles | $0519 | byte | Enemy 2 - Agility |
Battles | $051a | byte | Enemy 3 - Agility |
Battles | $051b | byte | Enemy 4 - Agility |
Battles | $051c | byte | Enemy 5 - Agility |
Battles | $051d | byte | Enemy 6 - Agility |
Battles | $051e | byte | Enemy 7 - Agility |
Battles | $051f | byte | Enemy 8 - Agility |
Battles | $0520 - $0521 | word | Enemy 1 - Defense |
Battles | $0522 - $0523 | word | Enemy 2 - Defense |
Battles | $0524 - $0525 | word | Enemy 3 - Defense |
Battles | $0526 - $0527 | word | Enemy 4 - Defense |
Battles | $0528 - $0529 | word | Enemy 5 - Defense |
Battles | $052a - $052b | word | Enemy 6 - Defense |
Battles | $052c - $052d | word | Enemy 7 - Defense |
Battles | $052e - $052f | word | Enemy 8 - Defense |
Battles | $0530 - $0531 | word | Enemy 1 - Status |
Battles | $0532 - $0533 | word | Enemy 2 - Status |
Battles | $0534 - $0535 | word | Enemy 3 - Status |
Battles | $0536 - $0537 | word | Enemy 4 - Status |
Battles | $0538 - $0539 | word | Enemy 5 - Status |
Battles | $053a - $053b | word | Enemy 6 - Status |
Battles | $053c - $053d | word | Enemy 7 - Status |
Battles | $053e - $053f | word | Enemy 8 - Status |
Unknown | $0540 - $0564 | 37 bytes | ... |
Battles | $0565 | byte | Bikill flag on Enemy 1 (if 1) |
Unknown | $0566 - $056c | 7 bytes | ... |
Battles | $056d | byte | Enemy Group 1 - Type |
Battles | $056e | byte | Enemy Group 2 - Type |
Battles | $056f | byte | Enemy Group 3 - Type |
Battles | $0570 | byte | Enemy Group 4 - Type |
Battles | $0571 | byte | Group 1 - Count |
Battles | $0572 | byte | Group 2 - Count |
Battles | $0573 | byte | Group 3 - Count |
Battles | $0574 | byte | Group 4 - Count |
Unknown | $0575 - $06dd | 361 bytes | ... |
Data | $06de | byte | Level (World?) X Position, Level (World?) Y Position, Time of day (sub bytes) |
Data | $06df | byte | Time of day |
Unknown | $06e0 - $06ff | 32 bytes | ... |
Stats | $0700 | byte | Player 1 - Level |
Stats | $0701 | byte | Player 2 - Level |
Stats | $0702 | byte | Player 3 - Level |
Stats | $0703 | byte | Player 4 - Level |
Stats | $0704 | byte | Player 1 - Strength |
Stats | $0705 | byte | Player 2 - Strength |
Stats | $0706 | byte | Player 3 - Strength |
Stats | $0707 | byte | Player 4 - Strength |
Stats | $0708 | byte | Player 1 - Agility |
Stats | $0709 | byte | Player 2 - Agility |
Stats | $070a | byte | Player 3 - Agility |
Stats | $070b | byte | Player 4 - Agility |
Stats | $070c | byte | Player 1 - Intelligence |
Stats | $070d | byte | Player 2 - Intelligence |
Stats | $070e | byte | Player 3 - Intelligence |
Stats | $070f | byte | Player 4 - Intelligence |
Stats | $0710 | byte | Player 1 - Luck |
Stats | $0711 | byte | Player 2 - Luck |
Stats | $0712 | byte | Player 3 - Luck |
Stats | $0713 | byte | Player 4 - Luck |
Stats | $0714 | byte | Player 1 - Vitality |
Stats | $0715 | byte | Player 2 - Vitality |
Stats | $0716 | byte | Player 3 - Vitality |
Stats | $0717 | byte | Player 4 - Vitality |
Stats | $0718 | byte | Player 1 - Class/Gender |
Stats | $0719 | byte | Player 2 - Class/Gender |
Stats | $071a | byte | Player 3 - Class/Gender |
Stats | $071b | byte | Player 4 - Class/Gender |
Stats | $071c - $071d | word | Player 1 - HP |
Stats | $071e - $071f | word | Player 2 - HP |
Stats | $0720 - $0721 | word | Player 3 - HP |
Stats | $0722 - $0723 | word | Player 4 - HP |
Stats | $0724 - $0725 | word | Player 1 - Max HP |
Stats | $0726 - $0727 | word | Player 2 - Max HP |
Stats | $0728 - $0729 | word | Player 3 - Max HP |
Stats | $072a - $072b | word | Player 4 - Max HP |
Stats | $072c - $072d | word | Player 1 - MP |
Stats | $072e - $072f | word | Player 2 - MP |
Stats | $0730 - $0731 | word | Player 3 - MP |
Stats | $0732 - $0733 | word | Player 4 - MP |
Stats | $0734 - $0735 | word | Player 1 - Max MP |
Stats | $0736 - $0737 | word | Player 2 - Max MP |
Stats | $0738 - $0739 | word | Player 3 - Max MP |
Stats | $073a - $073b | word | Player 4 - Max MP |
Stats | $073c - $073d | word | Player 1 - Status |
Stats | $073e - $073f | word | Player 2 - Status |
Stats | $0740 - $0741 | word | Player 3 - Status |
Stats | $0742 - $0743 | word | Player 4 - Status |
Stats | $0744 - $0746 | long | Player 1 - Experience |
Stats | $0747 - $0749 | long | Player 2 - Experience |
Stats | $074a - $074c | long | Player 3 - Experience |
Stats | $074d - $074f | long | Player 4 - Experience |
Stats | $0750 - $0752 | long | Player 1 - Return List |
Stats | $0753 - $0755 | long | Player 2 - Return List |
Stats | $0756 - $0758 | long | Player 3 - Return List |
Stats | $0759 - $075b | long | Player 4 - Return List |
Stats | $075c - $0763 | 8 bytes | Player 1 - Name |
Stats | $0764 - $076b | 8 bytes | Player 2 - Name |
Stats | $076c - $0773 | 8 bytes | Player 3 - Name |
Stats | $0774 - $077b | 8 bytes | Player 4 - Name |
Items | $077c | byte | Player 1 - Item Slot 1 |
Items | $077d | byte | Player 1 - Item Slot 2 |
Items | $077e | byte | Player 1 - Item Slot 3 |
Items | $077f | byte | Player 1 - Item Slot 4 |
Items | $0780 | byte | Player 1 - Item Slot 5 |
Items | $0781 | byte | Player 1 - Item Slot 6 |
Items | $0782 | byte | Player 1 - Item Slot 7 |
Items | $0783 | byte | Player 1 - Item Slot 8 |
Items | $0784 | byte | Player 2 - Item Slot 1 |
Items | $0785 | byte | Player 2 - Item Slot 2 |
Items | $0786 | byte | Player 2 - Item Slot 3 |
Items | $0787 | byte | Player 2 - Item Slot 4 |
Items | $0788 | byte | Player 2 - Item Slot 5 |
Items | $0789 | byte | Player 2 - Item Slot 6 |
Items | $078a | byte | Player 2 - Item Slot 7 |
Items | $078b | byte | Player 2 - Item Slot 8 |
Items | $078c | byte | Player 3 - Item Slot 1 |
Items | $078d | byte | Player 3 - Item Slot 2 |
Items | $078e | byte | Player 3 - Item Slot 3 |
Items | $078f | byte | Player 3 - Item Slot 4 |
Items | $0790 | byte | Player 3 - Item Slot 5 |
Items | $0791 | byte | Player 3 - Item Slot 6 |
Items | $0792 | byte | Player 3 - Item Slot 7 |
Items | $0793 | byte | Player 3 - Item Slot 8 |
Items | $0794 | byte | Player 4 - Item Slot 1 |
Items | $0795 | byte | Player 4 - Item Slot 2 |
Items | $0796 | byte | Player 4 - Item Slot 3 |
Items | $0797 | byte | Player 4 - Item Slot 4 |
Items | $0798 | byte | Player 4 - Item Slot 5 |
Items | $0799 | byte | Player 4 - Item Slot 6 |
Items | $079a | byte | Player 4 - Item Slot 7 |
Items | $079b | byte | Player 4 - Item Slot 8 |
Stats | $079c - $079e | long | Player 1 - Wizard Battle Magic |
Stats | $079f | byte | Player 1 - Wizard Field Magic |
Stats | $07a0 - $07a2 | long | Player 1 - Pilgram Battle Magic |
Stats | $07a3 | byte | Player 1 - Pilgram Field Magic |
Stats | $07a4 - $07a6 | long | Player 2 - Wizard Battle Magic |
Stats | $07a7 | byte | Player 2 - Wizard Field Magic |
Stats | $07a8 - $07aa | long | Player 2 - Pilgram Battle Magic |
Stats | $07ab | byte | Player 2 - Pilgram Field Magic |
Stats | $07ac - $07ae | long | Player 3 - Wizard Battle Magic |
Stats | $07af | byte | Player 3 - Wizard Field Magic |
Stats | $07b0 - $07b2 | long | Player 3 - Pilgram Battle Magic |
Stats | $07b3 | byte | Player 3 - Pilgram Field Magic |
Stats | $07b4 - $07b6 | long | Player 4 - Wizard Battle Magic |
Stats | $07b7 | byte | Player 4 - Wizard Field Magic |
Stats | $07b8 - $07ba | long | Player 4 - Pilgram Battle Magic |
Stats | $07bb | byte | Player 4 - Pilgram Field Magic |
Stats | $07bc - $07be | long | Gold |
Stats | $07bf - $07c0 | word | Num Characters Registered |
Stats | $07c1 | byte | Player 1 - Character in Storage num |
Stats | $07c2 | byte | Player 2 - Character in Storage num |
Stats | $07c3 | byte | Player 3 - Character in Storage num |
Stats | $07c4 | byte | Player 4 - Character in Storage num |
Unused | $07c5 - $07ff | 59 bytes | Unused |
Additional Information
Links
Useful information:
- http://www.getcheat.com/code_743853.html
- https://github.com/zeromus/DragonWarrior3/blob/master/symbolic/DW3-RamMap.wch
Character Stats
These are base addresses for the first character in the party. They are sorted by the size of the data in bytes.
8-bit values
These are addresses for the first party member. Add 1*the ally number to the address for other characters.
- Level: 0x700
- Strength: 0x704
- Agility: 0x708
- Intelligence: 0x70C
- Vitality: 0x710
- Luck: 0x714
- Job Class/Sex: 0x718 (Character Classes Table)
16-bit values
Addresses for first party member. Add 2*Ally Number for other characters. Little endian byte order.
- HP: 0x71C
- Max HP: 0x724
- MP: 0x72C
- Max MP: 0x734
- 'Status': 0x73C
24-bit values
Addresses for first party member. Add 3*Ally Number for other characters. Little endian byte order.
- Exp: 0x744
- Return Destinations: 0x750 (Return Destinations List)
8-byte values
Addresses for first party member. Add 8*Ally number for other characters.
- Name: 0x75C
- Inventory: 0x77C (Item List)
- Magic spells known: 0x79C (Spell List)
Gold pieces
Address for player's gold pieces (GP) (24-bit)
- Gold: 0x7BC
Character Classes
This is located at 0x718 + character number.
....x... = 0 if male, 1 if female .....xxx = Character Class
- 0 = Hero
- 1 = Wizard
- 2 = Pilgrim
- 3 = Sage
- 4 = Soldier
- 5 = Merchant
- 6 = Fighter
- 7 = Goof-off
Return Destinations
This is located at 0x750 + character number * 3.
The 3 bytes of Return Destinations store one bit per location visited. The upper 4 bits of the third byte are not used.
Bit | Mask | Destination | |
---|---|---|---|
Byte 0 | %00000001 | $01 | Aliahan |
%00000010 | $02 | Reeve | |
%00000100 | $04 | Romally | |
%00001000 | $08 | Kanave | |
%00010000 | $10 | Noaniels | |
%00100000 | $20 | Assaram | |
%01000000 | $40 | Isis | |
%10000000 | $80 | Portoga | |
Byte 1 | %00000001 | $01 | Baharata |
%00000010 | $02 | Dhama | |
%00000100 | $04 | Lancel | |
%00001000 | $08 | Jipang | |
%00010000 | $10 | Eginbear | |
%00100000 | $20 | Samano | |
%01000000 | $40 | Soo | |
%10000000 | $80 | Tantegel | |
Byte 2 | %00000001 | $01 | Hauksness |
%00000010 | $02 | Cantlin | |
%00000100 | $04 | Kol | |
%00001000 | $08 | Rimuldar | |
%00010000 | $10 | Unused | |
%00100000 | $20 | ||
%01000000 | $40 | ||
%10000000 | $80 |
Spell List
First character's magic list begins at 0x79C. Add 8 * ally number for other characters.
- Byte 0-2: Wizard Spells (in battle)
- Byte 3: Wizard Spells (field)
- Byte 4-6: Pilgrim Spells (in battle)
- Byte 7: Pilgrim Spells (field)
Note: Hero uses location of Wizard spells.
Wizard Battle Spells
Byte 0
- Blaze
- Upper
- IceBolt
- Increase
- Firebal
- Return
- Bang
- Slow
Byte 1
- Blazemore
- RobMagic
- Snowblast
- IceSpears
- Firebane
- Bikill
- Boom
- Bounce
Byte 2
- Blazemost
- Chaos
- Snowstorm
- BeDragon
- Firevolt
- Transform
- Explodet
- Chance
Wizard Field Spells
Byte 3
- Outside
- Return
- X-Ray
- StepGuard
- Day-Night
- CurseOff
- Invisible
- Open
Pilgrim Battle Spells
Byte 4
- Sap
- Heal
- Expel
- Antidote
- Infernos
- SpeedUP
- Surround
- Sleep
Byte 5
- Defence
- Healmore
- Beat
- NumbOff
- Infermore
- StopSpell
- Limbo
- Awake
Byte 6
- Barrier
- Healall
- Defeat
- Healus
- Infermost
- Vivify
- Sacrifice
- Revive
Pilgrim Field Spells
Byte 7
- Heal
- Antidote
- Healmore
- NumbOff
- Vivify
- Healall
- Healus
- Revive
Internal Data for Dragon Warrior III (NES)
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