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EarthBound Beginnings/Enemy data: Difference between revisions
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(add resistance byte and final action) |
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Line 13: | Line 13: | ||
=Format= | =Format= | ||
*Bytes 0-1: Unknown | *Bytes 0-1: Unknown | ||
*Byte 2: Unknown | *Byte 2: Flags | ||
**Bit 0: Vulnerable to sprays | |||
**Bit 1: Resist PK Beam | |||
**Bit 2: Immune to confusion/sleep, resist Def.Down | |||
**Bit 3: Unknown | |||
**Bit 4: Resist PK Thunder | |||
**Bit 5: Resist PK Freeze | |||
**Bit 6: Resist PK Fire | |||
**Bit 7: Immune to status effects, PK Beam γ, and offense/defense effects | |||
*Bytes 3-4: | *Bytes 3-4: | ||
**Bits 0-9: HP | **Bits 0-9: HP | ||
Line 23: | Line 31: | ||
*Bytes 7-8: | *Bytes 7-8: | ||
**Bits 0-9: Offense | **Bits 0-9: Offense | ||
**Bits 10-15: Unknown | **Bits 10-12: Final action (1=explode, 2=burst into flames) | ||
**Bits 13-15: Unknown | |||
*Bytes 9-10: | *Bytes 9-10: | ||
**Bits 0-9: Defense | **Bits 0-9: Defense |
Revision as of 22:06, 18 December 2006
Enemy data | |
Game | EarthBound Zero |
Start Address | 2C010 |
End Address | 2CF4F |
# of Entries | 122 |
Entry Length | 32 (0x20) |
Total Length | 3904 bytes (0xF40) |
Back to the ROM map |
The enemy data table contains data for enemies.
Format
- Bytes 0-1: Unknown
- Byte 2: Flags
- Bit 0: Vulnerable to sprays
- Bit 1: Resist PK Beam
- Bit 2: Immune to confusion/sleep, resist Def.Down
- Bit 3: Unknown
- Bit 4: Resist PK Thunder
- Bit 5: Resist PK Freeze
- Bit 6: Resist PK Fire
- Bit 7: Immune to status effects, PK Beam γ, and offense/defense effects
- Bytes 3-4:
- Bits 0-9: HP
- Bits 10-11: Unknown
- Bits 12-15: Graphic tile arrangement
- Bytes 5-6:
- Bits 0-9: PP
- Bits 10-15: Extra graphics
- Bytes 7-8:
- Bits 0-9: Offense
- Bits 10-12: Final action (1=explode, 2=burst into flames)
- Bits 13-15: Unknown
- Bytes 9-10:
- Bits 0-9: Defense
- Bits 10-15: Defeat message
- Bytes 11-15: Stats
- Bytes 16-23: Attacks
- Bytes 24-25: Pointer to name
- Bytes 26-27: Experience
- Bytes 28-29: Money
- Byte 30: Item dropped
- Byte 31: Graphic tileset