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Castlevania (NES, Famicom Disk System)/RAM map: Difference between revisions

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m (Cleaned up the chart a bit. Added Details column. Added decimal and hex displays.)
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{{rammap|game=Castlevania}}
{{rammap|game=Castlevania}}
<br>


{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Purpose'''
|'''RAM'''  || '''Function''' || '''Details''' ||
|-
|-
|042 || 1's and 10's place of Time in BCD
|0x0042 || 1's and 10's place of Time in BCD ||
|-
|-
|043 || 100's and 1000's place of Time in BCD
|0x0043 || 100's and 1000's place of Time in BCD ||
|-
|-
|070 || Whip length 0, 1, or 2
|0x0070 || Whip length || Set to $00, $01, or $02.
|-
|-
|071 || Number of Hearts 0 to 63 (99 Decimal)
|0x0071 || Number of Hearts || $00 to $63(99).
|-
|-
|02A || Number of Lives
|0x002A || Number of Lives
|-
|-
|044 || Graphics Life Meter 64 to 0. 8 = 2 bars lost.
|0x0044 || Life Meter (Graphic) || 2 bars = +$08, Max = $40(64)
|-
|0x0045 || Life Meter (Actual) || 2 bars = +$08, Max = $40(64)
|-
|-
|045 || Actual Life Meter 64 to 0.  Goes down by 8 every 2 bars.
|}
|}
<br>


{{stub}}
{{stub}}

Revision as of 17:53, 18 January 2008

Chip tiny.png The following article is a RAM map for Castlevania (NES, Famicom Disk System).


RAM Function Details
0x0042 1's and 10's place of Time in BCD
0x0043 100's and 1000's place of Time in BCD
0x0070 Whip length Set to $00, $01, or $02.
0x0071 Number of Hearts $00 to $63(99).
0x002A Number of Lives
0x0044 Life Meter (Graphic) 2 bars = +$08, Max = $40(64)
0x0045 Life Meter (Actual) 2 bars = +$08, Max = $40(64)


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?