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Dragon Dance: Difference between revisions
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{{Bob | |||
| bobscreen = Dragon_Dance.png | |||
| developer = Natsume Co | |||
| publisher = Crave Entertainment | |||
| systems = {{system|Game Boy Color}} | |||
| japan = {{date|1998|December|18}} | |||
| usa = {{date|2000|September|30|nocat=true}} | |||
}} | |||
{{GB|title=Dragon Dance | {{GB|title=Dragon Dance | ||
|image = [[File:Dragon_Dance.png|center]] | |image = [[File:Dragon_Dance.png|center]] | ||
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{{stub}} | {{stub}} | ||
==Sub-pages== | |||
{{namespaces}} |
Revision as of 18:03, 27 January 2024
Dragon Dance |
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Developer: Natsume Co ROM map RAM map Text table |
Dragon Dance | |
Internal Name | DRAGONDANCE |
Region Code | 0x01 - Non-Japanese |
Type | 0x80 - GB and GBC |
SGB Support | 0x03 - Yes |
Cartridge Type | 0x19 - MBC5[[Category:0x19 - MBC5 Game Boy games]] |
License Code | 4Z - Crave |
ROM Size | 0x03 - 2 MBit (16 banks)[[Category:Game Boy games of 0x03 - 2 MBit (16 banks) ROM size]] |
ROM Checksum | 0x49E0 |
SRAM Size | 0x00 - None[[Category:Game Boy games of 0x00 - None SRAM size]] |
Header Checksum | 0x64 |
Also known as Pocket Color Block in Japan.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Sub-pages
ROM map |
RAM map |
Text table |